Difference between revisions of "Thermal Shok Launcher"
m |
|||
(6 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
{{Infobox open}} | {{Infobox open}} | ||
{{Infobox module/itemcommon | {{Infobox module/itemcommon | ||
− | | item =Thermal Shok Launcher | + | | item = Thermal Shok Launcher |
− | | height = | + | | height = 2 |
− | | width = | + | | width = 2 |
− | | weight = | + | | weight = 8 |
− | | damagethreshold = | + | | damagethreshold = 20 |
| image = [[Image:Thermalshoklauncher.gif|100 px]] | | image = [[Image:Thermalshoklauncher.gif|100 px]] | ||
| saleprice = 120000 | | saleprice = 120000 | ||
Line 13: | Line 13: | ||
}} | }} | ||
{{Infobox module/firing | {{Infobox module/firing | ||
− | | grip = Two Handed | + | | grip = Two-Handed |
| acc_auto = - | | acc_auto = - | ||
| acc_snap = 70 | | acc_snap = 70 | ||
Line 24: | Line 24: | ||
{{Infobox module/profitcalc|84900}} | {{Infobox module/profitcalc|84900}} | ||
{{Infobox module/itemcommon | {{Infobox module/itemcommon | ||
− | | item =Thermal Shok Bomb | + | | item = Thermal Shok Bomb |
− | | height =1 | + | | height = 1 |
| width = 1 | | width = 1 | ||
− | | weight = | + | | weight = 3 |
− | | damagethreshold = | + | | damagethreshold = 60 |
| image = [[Image:Shokbomb.gif|40 px]] | | image = [[Image:Shokbomb.gif|40 px]] | ||
| saleprice = 15200 | | saleprice = 15200 | ||
Line 48: | Line 48: | ||
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]]. | This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]]. | ||
− | |||
− | |||
− | |||
− | |||
==Weapon Statistics== | ==Weapon Statistics== |
Revision as of 10:12, 26 April 2015
General Information
The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.
Fortunately for us, it works just as well on them.
The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.
Weapon Statistics
Thermal Shok Launcher
- Firing Accuracy:
- 70% Snapshot
- 120% Aimed
- Firing Cost:
- 50% Snapshot
- 70% Aimed
- Selling Cost: $120,000
- Build Cost: $78,000 plus:
- Technician Hrs: 900
- Workshop Space: 3
- Aqua Plastics: 1
- Zrbite: 0
Ammo Statistics
Thermal Shok Bomb
- Damage: 120 Freeze
- Ammo Capacity: 1 (Single Shot)
- Selling Cost: $15,200
- Build Cost: $7,000 plus:
- Technician Hrs: 200
- Workshop Space: 2
- Aqua Plastics: 0
- Zrbite: 1
See Also
Terror From The Deep: Equipment (TFTD) | |
Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |