Thermal Shok Launcher

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General Information

Thermal Shok Launcher
Size
(h x w)
2 x 2 Thermalshoklauncher.gif
Weight 8
D. Threshold 20
Sale Price $120,000
Research
Grip Two-Handed
TU Cost Accuracy
Auto -% -%
Snapshot 50% 70%
Aimed 70% 120%
Manufacture
Cost $78,000
Technician Hours 900
Workspace 3
Materials 1 Aqua Plastics
Real Manufacturing Cost $84,900
Thermal Shok Bomb
Size
(h x w)
1 x 1 Shokbomb.gif
Weight 3
D. Threshold 60
Sale Price $15,200
Research
Damage 120 Freeze
Capacity 1
Manufacture
Cost $7,000
Technician Hours 200
Workspace 2
Materials 1 Zrbite
Real Manufacturing Cost $12,000

The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.

Fortunately for us, it works just as well on them.

The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.

Comparison to UFO: EUs Small Launcher

A rare step up in usefulness from its equivalent. Power is increased, to where it is high enough to stun most aliens in one direct hit. Accuracy is up in both firing modes, and firing time is down in both; a little in Aimed mode, and quite noticeably in Snapshot.

Weapon Statistics

Thermal Shok Launcher

  • Firing Accuracy:
    • 70% Snapshot
    • 120% Aimed
  • Firing Cost:
    • 50% Snapshot
    • 70% Aimed
  • Selling Cost: $120,000
  • Build Cost: $78,000 plus:
    • Technician Hrs: 900
    • Workshop Space: 3
    • Aqua Plastics: 1
    • Zrbite: 0

Ammo Statistics

Thermal Shok Bomb

  • Damage: 120 Freeze
  • Ammo Capacity: 1 (Single Shot)
  • Selling Cost: $15,200
  • Build Cost: $7,000 plus:
    • Technician Hrs: 200
    • Workshop Space: 2
    • Aqua Plastics: 0
    • Zrbite: 1

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons