Difference between revisions of "Thermal Tazer"
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The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. |
The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. |
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− | ==Comparison to UFO |
+ | ==Comparison to UFO: EUs Stun Rod== |
− | Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its predecessor, but is more powerful to compensate. It serves the same purpose, and can be used as an early [[Lobsterman]]-buster. |
+ | Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its [[Stun Rod|predecessor]], but is more powerful to compensate. It serves the same purpose, and can be used as an early [[Lobsterman]]-buster. |
==Weapon Statistics== |
==Weapon Statistics== |
Revision as of 05:11, 27 February 2009
General Information
The Thermal Tazer is similar in function to a shock baton except that it works by freezing its target into a severe state of hypothermia.
The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a Thermal Shok Launcher, the tazer is one of the few starting weapons that can be used to easily disable a Lobsterman.
Comparison to UFO: EUs Stun Rod
Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its predecessor, but is more powerful to compensate. It serves the same purpose, and can be used as an early Lobsterman-buster.
Weapon Statistics
Thermal Tazer
- Size: 3 high x 1 wide
- Firing Accuracy:
- 100% Freeze
- Firing Cost:
- 40% Freeze
- Damage
- 80 Freeze
- Price
- $1260
Usage Notes
See Also