Difference between revisions of "Thermal Tazer"
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==General Information== | ==General Information== | ||
− | |||
− | + | {{Ref Open | title = Thermal Tazer}} | |
+ | This weapon can only be used in close combat, but will stun a living organism without killing it by freezing the creature. | ||
+ | {{Ref Close | source = Terror From The Deep Ufopaedia}} | ||
− | |||
− | == | + | {{Infobox open}} |
+ | {{Infobox module/itemcommon | ||
+ | | item = Thermal Tazer | ||
+ | | height = 3 | ||
+ | | width = 1 | ||
+ | | weight = 6 | ||
+ | | damagethreshold = 20 | ||
+ | | image = [[Image:ThermalTazer.gif]] | ||
+ | | saleprice = | ||
+ | | research = | ||
+ | }} | ||
+ | {{Infobox module/row1-2|Damage|80 Freeze}} | ||
+ | {{Infobox module/action | ||
+ | | action = Action | ||
+ | | cost = '''TU Cost''' | ||
+ | | effect = '''Accuracy''' | ||
+ | }} | ||
+ | {{Infobox module/action | ||
+ | | action = Stun | ||
+ | | cost = 40% | ||
+ | | effect = 100% | ||
+ | }} | ||
+ | {{Infobox module/purchase|1260}} | ||
+ | {{Infobox close}} | ||
+ | {| {{StdCenterTable}} align = "center" | ||
+ | |- | ||
+ | |colspan = "2" {{StdDescTable_Heading}}|'''Key Features''' | ||
+ | |- | ||
+ | |colspan = "2" align="left" valign = "top"| | ||
+ | * Non-lethal | ||
+ | |- | ||
+ | |{{StdDescTable_Heading}} width = "50%" |'''Pros''' | ||
+ | |{{StdDescTable_Heading}} width = "50%" |'''Cons''' | ||
+ | |- | ||
+ | | align = "left" valign = "top"| | ||
+ | * High power | ||
+ | * Always hits | ||
+ | * No ammo | ||
+ | | align = "left" valign = "top"| | ||
+ | * Slow | ||
+ | * Melee range | ||
+ | |} | ||
+ | |||
+ | The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old [[Stun Rod]] except that it freezes its targets. It also trades off some speed for a more powerful attack. | ||
+ | |||
+ | As it does not have ammunition restrictions, it can be used continuously through the duration of the battle. | ||
+ | |||
+ | As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a [[Lobsterman]]. | ||
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+ | While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range. | ||
+ | |||
+ | Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the [[Thermal Shok Launcher]], which greatly reduces the risks involved in capturing aliens. | ||
+ | |||
+ | This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]]. | ||
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== Usage Notes == | == Usage Notes == | ||
+ | * Will only target live creatures. Walls and other objects can not be targeted. | ||
==See Also== | ==See Also== | ||
+ | * [[Stun Rod vs Thermal Tazer]] | ||
* [[Weapons (TFTD)|Weapons]] | * [[Weapons (TFTD)|Weapons]] | ||
* [[Thermal Shok Launcher]] | * [[Thermal Shok Launcher]] | ||
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{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} | ||
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+ | [[Category:Equipment (TFTD)]] | ||
+ | [[Category:TFTD]] |
Latest revision as of 05:02, 15 November 2014
General Information
Thermal Tazer |
This weapon can only be used in close combat, but will stun a living organism without killing it by freezing the creature. |
Source: Terror From The Deep Ufopaedia
|
Thermal Tazer | ||||
---|---|---|---|---|
Size (h x w) |
3 x 1 | |||
Weight | 6 | |||
D. Threshold | 20 | |||
Sale Price | $ | |||
Research | ||||
Damage | 80 Freeze | |||
Action | TU Cost | Accuracy | ||
Stun | 40% | 100% | ||
|
Key Features | |
| |
Pros | Cons |
|
|
The Thermal Tazer is X-COM's primary non-lethal weapon at the start of the war. It is used for capturing alien specimens for interrogation. It is reliable and powerful and functions like the old Stun Rod except that it freezes its targets. It also trades off some speed for a more powerful attack.
As it does not have ammunition restrictions, it can be used continuously through the duration of the battle.
As a melee weapon, the Thermal Tazer's main weakness is that the attacker must be adjacent to the target. The danger lies heavily in the approach. It also is the slowest melee weapon available but is one of the few starting weapons that can easily disable a Lobsterman.
While not the easiest weapon to use, it is often a good weapon for a few Aquanauts to carry about in the event you do manage to get an important alien in melee attack range.
Later a ranged alternative to the Thermal Tazer used by the aliens in the form of the Thermal Shok Launcher, which greatly reduces the risks involved in capturing aliens.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Stun Rod.
Usage Notes
- Will only target live creatures. Walls and other objects can not be targeted.
See Also