Difference between revisions of "Thin Man (EU2012)"

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[[File:Thin Man (EU2012).png|right|thumb|]]
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[[Image:Thin Man 2 (EU2012).png|right|300px|Thin Man]]
  
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The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.
  
The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, Thin Men are responsible for handling the more secrative operations of the alien invasion. (Though some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres.)
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Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against [[Sniper (EU2012)|Snipers]] who are unable to fire.
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Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.  
XCOM commanders won't have much trouble finding them however, as they are usually caught in the act of whatever their mission may be.
 
  
== Abduction Missions ==
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<br clear="all">
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==Info==
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{{Unit Stat Box (EU2012)
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|picture=[[File:Thin Man 1 (EU2012).png|150px]]
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|appears=March (Council missions)<br>April (all other)
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|hp=3/3/4/6
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|aim=65/65/75/75
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|defense=0
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|will=15
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|move=15
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}}
  
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{| class="wikitable" width="70%"
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|+ Thin Man Armaments
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|-
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
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|- style="vertical-align:top;"
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|- align="center"
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| [[Thin Man Light Rifle (EU2012)|Thin Man Light Plasma Rifle]] || 4-6 || 7 or 9  || 10
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|-
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|}
  
In standard abduction missions, they will rush for cover when discovered. Their great mobility can be quite annoying as they will often be able to run right up to your troops before firing. Their overall accuracy is quite poor though and their health is nothing remarkable. Beware of their poison spit though, this will decrease your soldier's aim and steadily remove health by one point each turn. Keep a medkit handy where you can as this will remove the poison. Also beware of their leap ability. Keep snipers supported by other XCOM troops so they are not caught with no action points when a Thin Man leaps up to them.
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{| class="wikitable" width="70%"
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|-
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|+ Thin Man Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.''
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|- align="center"
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| [[File:ALIEN_POISON.png|24px]]<br>'''Poison Spit'''|| ''Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.''
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|- align="center"
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| [[File:ALIEN_LEAP.png|24px]]<br>'''Leap''' || ''Allows vertical leaps onto elevated surfaces during movement.''
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|-
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|}
  
== V.I.P. Escort ==
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''' Notes'''
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* Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions. 
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*On Easy and Normal [[Difficulty (EU2012)|difficulties]], Thin Men deal less 2 [[Damage (EU2012)|damage]] than normal.
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*Poison Spit damages [[Soldiers (EU2012)|soldiers]] by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with [[Titan Armor (EU2012)|Titan Armor]] or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a [[Medikit (EU2012)|Medikit]] on them.
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** Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
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*If killed during a successful mission a [[Thin Man Corpse (EU2012)|Thin Man Corpse]] will be recovered.
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** Researching Thin Men corpses will unlock the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] Foundry project and, in the EW DLC,  the [[Gene Mods (EU2012)#Muscle Fiber Density|Muscle Fiber Density]] gene mod and the [[Gas Grenade (EU2012)|Gas Grenade]].
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Thin Man (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research all UFO Technology ([[UFO Flight Computer (EU2012)|Alien Nav Computer]] and [[UFO Power Source (EU2012)|UFO Power Source]]).
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** Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.
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==Trivia==
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*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the [[Snakeman|Snakemen]].
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** And with [[XCOM2]] confirming that they are an altered race based on the [[Viper_(XCOM2)|Vipers]], this species is, literally, based on Snakemen.
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*Thin Men are caricatures of [[Sid Meier (EU2012)|Sid Meier]], head of Firaxis. He has a history of showing up in games by Firaxis.
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<br>
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{{Aliens (EU2012)}}
  
 
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[[Category: Enemy Unknown (2012)]]
In V.I.P. escort missions Thin Men will aim for the target you are trying to extract, regardless of wether or not there is an XCOM escort soldier at their side. They will often drop out of the sky (presumably from the top of taller, inaccessible structures) and provide overwatch. Be sure to kill them with other soldiers before moving the V.I.P. back to the Skyranger, the entire mission will be a bust if the V.I.P. dies.
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[[Category: Aliens (EU2012)]]
 
 
== Bomb Disposal ==
 
 
 
 
 
In bomb disposal operations, it is not rare to see an entire alien force consisting of purely Thin Men. Some thin men will venture away from the main bomb and protect it's power sources but you will find the highest concentration of Thin Men protecting the bomb in a large group. Heavies can blast a huge group of them away with their rockets for a very satisfying effect, just be sure to quickly dispatch the Thin Men before the bomb goes off and deactivate it. More Thin Men will usually drop down from the sky trying to rearm the bomb but as long as you have a sufficient force protecting the bomb the Thin Men usually won't get very far.
 
 
 
== Abilities ==
 
 
 
*'''Poison Spit''': The Thin Man spits a poisonous glob that decreases the aim of your soldiers by 20% and damages their health by one point each turn. Can be cured by medkit. Fades away after a while.
 
 
 
*'''Leap''': Allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. Very dangerous against Snipers who are unable to fire.
 
 
 
*'''Last Gasp''': The Thin Man explodes, leaving a poisonous cloud that will poison any soldiers that move within it, can void a small area of cover. Only activates when Thin Man dies.
 
 
 
== Notes ==
 
 
 
*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent.
 
*Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.
 
 
 
 
 
  [[Category: Enemy Unknown (2012)]]
 

Revision as of 15:11, 2 June 2020

Thin Man

The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.

Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against Snipers who are unable to fire. Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.


Info

Thin Man 1 (EU2012).png
1st Appearance March (Council missions)
April (all other)
HP 3/3/4/6
Aim 65/65/75/75
Defense 0
Will 15
Movement 15
Easy/Normal/Classic/Impossible


Thin Man Armaments
Weapon Base Damage Critical Damage Critical Chance
Thin Man Light Plasma Rifle 4-6 7 or 9 10
Thin Man Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN POISON.png
Poison Spit
Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
ALIEN LEAP.png
Leap
Allows vertical leaps onto elevated surfaces during movement.

Notes

  • Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions.
  • On Easy and Normal difficulties, Thin Men deal less 2 damage than normal.
  • Poison Spit damages soldiers by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with Titan Armor or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a Medikit on them.
    • Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
  • If killed during a successful mission a Thin Man Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all UFO Technology (Alien Nav Computer and UFO Power Source).
    • Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.

Trivia

  • The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the Snakemen.
    • And with XCOM2 confirming that they are an altered race based on the Vipers, this species is, literally, based on Snakemen.
  • Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment