Difference between revisions of "Thin Man (EU2012)"

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[[Image:Thin Man 2 (EU2012).png|right|300px|Thin Man]]
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The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.
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Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against [[Sniper (EU2012)|Snipers]] who are unable to fire.
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Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.
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<br clear="all">
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==Info==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[File:Thin Man (EU2012).png|70px|center]]
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|picture=[[File:Thin Man 1 (EU2012).png|150px]]
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|appears=March (Council missions)<br>April (all other)
 
|hp=3/3/4/6
 
|hp=3/3/4/6
|aim=65
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|aim=65/65/75/75
 
|defense=0
 
|defense=0
 
|will=15
 
|will=15
 
|move=15
 
|move=15
 
}}
 
}}
 
The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, Thin Men are responsible for handling the more secretive operations of the alien invasion. (Though some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres.)
 
 
Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.
 
 
__NOTOC__
 
  
 
{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
 
|+ Thin Man Armaments
 
|+ Thin Man Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 4 || align="center" | 10 || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20%
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|- align="center"  
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| [[Thin Man Light Rifle (EU2012)|Thin Man Light Plasma Rifle]] || 4-6 || 7 or 9 || 10
 
|-
 
|-
 
|}
 
|}
'''Abilities:'''
 
*'''Poison Spit''': The Thin Man spits a poisonous glob that decreases the aim of your soldiers by 20% and damages their health by one point each turn. Can be cured by medkit. Fades away after a while.
 
*'''Leap''': Allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. Very dangerous against Snipers who are unable to fire.
 
*'''Last Gasp''': The Thin Man explodes, leaving a poisonous cloud that will poison any soldiers that move within it, can void a small area of cover. Only activates when Thin Man dies.
 
* Thin Men have an unexplained ability to deploy directly in to a mission area on some missions, seemingly dropping out of the sky.
 
  
=== Tactical Advice ===
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{| class="wikitable" width="70%"
Thin Men use a Light Plasma Rifle, which does much higher damage than a Sectoid's Plasma Pistol. On Classic try to make sure your troops have enough HP to not be one-shot by a lucky hit. Thin Men's high movement means you have to be very careful of flanks from them. If they have a low hit chance they will often use Poison Spit for a guaranteed hit, which will do 3 damage over 3 turns and wreck your soldier's aim. If they have a low hit chance on a soldier equipped with a Medikit or wearing Titan Armor, they will often use suppression on that soldier to reduce that soldier's aim for the turn. While their HP is nothing remarkable, it is enough to survive a grenade on Classic. Finally, beware of their leap ability, which they can surprise rooftop snipers with. Be careful when fighting around a building where you don't have the roof covered because Thin Men can leap on to the roof and then drop in for a flank on the next turn.
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|-
 
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|+ Thin Man Abilities
The Council Missions will almost exclusively be Thin Men, so before engaging these missions, it is reccomended to give your troops either Medikits or Titan Armor, both of which will make them never use posion spit (though it is also a decent strategy with more armored/high HP soldiers to be spat at, making Thin Men 'waste a turn' on what will only end up being 3 points of damage. However, since the spit attack rarely, if ever, misses, they problably will not leave cover for this). In the Escort and Bomb Disposal missions, Thin Men will periodically appear in the mission area: in Escort, as you move the VIP along the path, and Bomb Disposal, once the bomb is deactiavted. They will drop out of the sky (the game will show you where even if you can't see it) and then immediately go on overwatch. Dropping in counts as a move, so any troops on overwatch who see a Thin Man appear will take a shot. They will also appear in all Asset Recovery missions, save for the helicopter crash (which will be all Mutons) and the one at the truck stop (all Sectoids). In all other missions, they will appear for most of the game, but will apper less and less once Mutons and their iterations seem to replace them.
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|-
 
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! width=""50px" align="center" | Ability !! Description
Their capture yeilds Light Plasma Rifles, which themselves are arguably the best weapon for fighting Thin Men themselves (damage is sufficient, and the +10 Aim is helpful, as a Thin Man's high move rate means they are almost never out of cover once a squad is activated). The subsequent interrogation reduces time for UFO Tech Reasearch, which directly helps in researching/building for the Firestorm interceptor, and  indirectly with late-game armor, several Foundry projects, the EMP Interceptor weapon (and thus, sellable and useable reacourses), and the Sattelite Nexus.
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|- style="vertical-align:top;"
 
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|- align="center"
=== V.I.P. Escort ===
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.''
In V.I.P. escort missions Thin Men will aim for the target you are trying to extract, regardless of whether or not there is an XCOM escort soldier at their side. As well as regular groups seeded on the map, extra Thin Men will periodically drop out of the sky on you. Be sure to scout with soldiers before moving the V.I.P. to the Skyranger; the entire mission will be a bust if the V.I.P. dies.
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|- align="center"
 
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| [[File:ALIEN_POISON.png|24px]]<br>'''Poison Spit'''|| ''Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.''
=== Bomb Disposal ===
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|- align="center"
In bomb disposal operations, it is not rare to see an entire alien force consisting of purely Thin Men. Some thin men will venture away from the main bomb and protect its power sources but you will find the highest concentration of Thin Men protecting the bomb. Just be sure to quickly dispatch the Thin Men before the bomb goes off and deactivate it. More Thin Men will usually drop down from the sky trying to rearm the bomb, so if you have time, take up defensive positions and go on overwatch before deactivating it.
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| [[File:ALIEN_LEAP.png|24px]]<br>'''Leap''' || ''Allows vertical leaps onto elevated surfaces during movement.''
 
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|-
== Notes ==
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|}
*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian eyes, fangs, scales around the neck and wrists, autopsy reports, and use of poison suggest a strong conceptual link to the Snakemen.
 
*Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.
 
  
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''' Notes'''
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* Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions. 
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*On Easy and Normal [[Difficulty (EU2012)|difficulties]], Thin Men deal less 2 [[Damage (EU2012)|damage]] than normal.
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*Poison Spit damages [[Soldiers (EU2012)|soldiers]] by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with [[Titan Armor (EU2012)|Titan Armor]] or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a [[Medikit (EU2012)|Medikit]] on them.
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** Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
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*If killed during a successful mission a [[Thin Man Corpse (EU2012)|Thin Man Corpse]] will be recovered.
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** Researching Thin Men corpses will unlock the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] Foundry project and, in the EW DLC,  the [[Gene Mods (EU2012)#Muscle Fiber Density|Muscle Fiber Density]] gene mod and the [[Gas Grenade (EU2012)|Gas Grenade]].
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Thin Man (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research all UFO Technology ([[UFO Flight Computer (EU2012)|Alien Nav Computer]] and [[UFO Power Source (EU2012)|UFO Power Source]]).
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** Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.
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==Trivia==
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*The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the [[Snakeman|Snakemen]].
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** And with [[XCOM2]] confirming that they are an altered race based on the [[Viper_(XCOM2)|Vipers]], this species is, literally, based on Snakemen.
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*Thin Men are caricatures of [[Sid Meier (EU2012)|Sid Meier]], head of Firaxis. He has a history of showing up in games by Firaxis.
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<br>
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{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Revision as of 15:11, 2 June 2020

Thin Man

The Thin Men are agile, quick, and elusive alien creatures. Designed to look human so that they can successfully infiltrate society, their true reptilian nature is betrayed by their yellow eyes as well as the patches of scales around their necks and wrists (not to mention their unnatural agility). Thin Men are responsible for handling the more secretive operations of the alien invasion, although some aren't exactly subtle, such as planting huge alien bombs in the middle of urban centres. Their human-like appearance doesn't fool XCOM troops, who have no trouble identifying Thin Men as hostiles.

Thin Men are one of the deadliest units in the early game. They have increased accuracy and mobility, making them ideal for long-range sniping at your soldiers while moving to outflank them. Their Leap ability allows the Thin Man to jump incredibly high, allowing it to scale entire buildings and take up an elevated position. This can be very dangerous against Snipers who are unable to fire. Against soldiers in high cover, they'll make use of their Poison Spit to reduce their aim, mobility and possibly causing them to panic. Even upon their death they can be dangerous since they'll release a poison cloud that can affect any soldier that moves through it.


Info

Thin Man 1 (EU2012).png
1st Appearance March (Council missions)
April (all other)
HP 3/3/4/6
Aim 65/65/75/75
Defense 0
Will 15
Movement 15
Easy/Normal/Classic/Impossible


Thin Man Armaments
Weapon Base Damage Critical Damage Critical Chance
Thin Man Light Plasma Rifle 4-6 7 or 9 10
Thin Man Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN POISON.png
Poison Spit
Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
ALIEN LEAP.png
Leap
Allows vertical leaps onto elevated surfaces during movement.

Notes

  • Thin Men start appearing on April on Abduction and UFO missions, but they can also be encountered in March during Council missions.
  • On Easy and Normal difficulties, Thin Men deal less 2 damage than normal.
  • Poison Spit damages soldiers by 20% and damages their health by one point each turn, and can be active up to 3 turns. Soldiers equipped with Titan Armor or a Medikit are immune (even if the Medikit has no more uses left). Other soldiers can be cured by using a Medikit on them.
    • Also, upon dying, the Thin Man will explode, leaving a poisonous cloud that will poison any soldiers that move within it and voiding a small area of cover.
  • If killed during a successful mission a Thin Man Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all UFO Technology (Alien Nav Computer and UFO Power Source).
    • Capturing a Thin Man will also recover intact its Light Plasma Rifle, which can be used later by your troops after it's researched.

Trivia

  • The Thin Men are one of the few aliens in Enemy Unknown 2012 that do not have a direct 1994 equivalent. However, their reptilian origin suggests a conceptual link to the Snakemen.
    • And with XCOM2 confirming that they are an altered race based on the Vipers, this species is, literally, based on Snakemen.
  • Thin Men are caricatures of Sid Meier, head of Firaxis. He has a history of showing up in games by Firaxis.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment