Difference between revisions of "Threat (Long War)"

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* Shoot down or assault a Scout, Fighter, Raider, Destroyer, or Abductor: +1
 
* Shoot down or assault a Scout, Fighter, Raider, Destroyer, or Abductor: +1
 
* Shoot down or assault a Harvester, Terror Ship, Transport, Battleship, Assault Carriers, or Overseer: +2
 
* Shoot down or assault a Harvester, Terror Ship, Transport, Battleship, Assault Carriers, or Overseer: +2
 
XCOM starts each month with a minimum amount of threat, derived from their threat from last month.
 
 
* Monthly Starting Threat: last months [[Threat_(Long_War)#Threat_Category|Threat Category]] - 2, minimum 0
 
  
 
=== Threat Category ===
 
=== Threat Category ===
  
The Threat Category at the end of a month determines the [[Alien_Missions_(Long_War)#Mission_Table|types of missions the aliens will field]] in the next month and also the amount of threat to start with.  Threat Category for the next month is derived from the total threat generated in the previous month.
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The Threat Category at the end of an iMonth determines the [[Alien_Missions_(Long_War)#Mission_Table|types of missions the aliens will field]] in the next iMonth and also the amount of threat to start with at the beginning of the month.  Threat Category is derived from the total threat generated in the previous iMonth.
  
 
* Threat Category: Threat / 2 (rounded down and capped between 0 and 4)
 
* Threat Category: Threat / 2 (rounded down and capped between 0 and 4)
  
 
If an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] was raided in the last month, the Threat Category is automatically set to 4.
 
If an [[Missions_(Long_War)#Alien_Base_Assault|Alien Base]] was raided in the last month, the Threat Category is automatically set to 4.
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XCOM starts each month with a minimum amount of threat, derived from their Threat Category from last month.
 +
 +
* Monthly Starting Threat: last months [[Threat_(Long_War)#Threat_Category|Threat Category]] - 2, minimum 0
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The chance that the aliens will reroll the location of a [[Alien_Missions_(Long_War)#Harvest|Harvest mission]] if it resides in XCOM territory is proportional to the current iMonths threat category.
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* Reroll chance: Threat Category / 8 (up to 50% at threat category 4).
  
 
=== Trap UFOs ===
 
=== Trap UFOs ===

Revision as of 11:08, 10 May 2016

Long War Main Page

The Aliens adjust their strategic operations based on how threatening they perceive XCOM to be. Threat determines which kinds of missions the aliens will run each month & the likelihood that a particular landed UFO will be a trap.

Threat Counter

A running tally of threat is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.

  • Shoot down or assault a Scout, Fighter, Raider, Destroyer, or Abductor: +1
  • Shoot down or assault a Harvester, Terror Ship, Transport, Battleship, Assault Carriers, or Overseer: +2

Threat Category

The Threat Category at the end of an iMonth determines the types of missions the aliens will field in the next iMonth and also the amount of threat to start with at the beginning of the month. Threat Category is derived from the total threat generated in the previous iMonth.

  • Threat Category: Threat / 2 (rounded down and capped between 0 and 4)

If an Alien Base was raided in the last month, the Threat Category is automatically set to 4.

XCOM starts each month with a minimum amount of threat, derived from their Threat Category from last month.

The chance that the aliens will reroll the location of a Harvest mission if it resides in XCOM territory is proportional to the current iMonths threat category.

  • Reroll chance: Threat Category / 8 (up to 50% at threat category 4).

Trap UFOs

The chance of any particular landed UFO being a Trap is based on the current threat counter:

  • Chance of Trap: Threat / 30

See also

Head red 2.png Long War: Aliens 
Aliens

Alien Life FormsAlien MissionsAlien DeploymentAlien ArtifactsAlien ResearchAlien ResourcesUFOsXCOM Threat