Difference between revisions of "Throwing Accuracy"

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Throwing Accuracy affects a soldier's ability to hit their target with a thrown object.
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=Overview=
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Throwing Accuracy is one of the simplest skills in the game and only performs one task. It controls how well a soldier is able to actaully hit the target tile with a thrown object. Nothing much else.
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Throwing Accuracy works in conjunction with [[Strength]], where one controls the accuracy of the throw, the other controls the range of the throw depending on the weight of the object.  
  
 
==Starting Values==
 
==Starting Values==
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==Improvement==
 
==Improvement==
Throwing Accuracy points are awarded (at end of combat) depending on how many times you <B>throw</b> objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.
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Throwing Accuracy points are awarded (at end of combat) depending on how many times you '''throw''' objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.
  
 
You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does <i>not</i> depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]]. Note that unlike any other [[Experience#Primary_Stats|primary skill]], throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would've been too easy!
 
You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does <i>not</i> depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]]. Note that unlike any other [[Experience#Primary_Stats|primary skill]], throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would've been too easy!
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All in all, few people bother much with this skill. But if you're interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.
 
All in all, few people bother much with this skill. But if you're interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.
  
Note that throwing [[grenade]]s gives you both Throwing and [[Firing Accuracy]] skill increases (assuming you catch aliens in the blast).
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Note that throwing live [[grenade]]s gives you both Throwing and [[Firing Accuracy]] skill increases as long as enemies are caught in the blast.
  
 
==Maximum Caps==
 
==Maximum Caps==
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Throwing Accuracy is also affected by other factors:
 
Throwing Accuracy is also affected by other factors:
  
* +15% when kneeling.
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* Wounds: -10% per wound up to but not beyond -90%.
* -10% per wound to the head or throwing arm.
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* The percentage of remaining health: Throwing Accuracy &times; (max health-current health) /max health)
* -25% x ( (max health-current health) /max health)
 
  
 
==Throwing Distance==
 
==Throwing Distance==
  
While not exactly Throwing <i>Accuracy</i>, this is as a good a place as any for this:
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While not exactly Throwing ''Accuracy'', this is as a good a place as any for this:
  
  Throwing Distance roughly = 2.5 * Strength / Weight
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  Throwing Distance roughly = 2.5 &times; Strength / Weight
  
 
So, [[Strength]] directly affects throwing distance. Refer to the handy list of [[Item Weight]]s for weight information.  
 
So, [[Strength]] directly affects throwing distance. Refer to the handy list of [[Item Weight]]s for weight information.  
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When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for [[TU#Encumbrance|weighing down]] a soldier carrying the weapon.)
 
When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for [[TU#Encumbrance|weighing down]] a soldier carrying the weapon.)
  
==See Also==
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=See Also=
 
*[[Strength]]
 
*[[Strength]]
 
*[[Item Weight]]s
 
*[[Item Weight]]s

Revision as of 12:17, 25 January 2006

Overview

Throwing Accuracy is one of the simplest skills in the game and only performs one task. It controls how well a soldier is able to actaully hit the target tile with a thrown object. Nothing much else.

Throwing Accuracy works in conjunction with Strength, where one controls the accuracy of the throw, the other controls the range of the throw depending on the weight of the object.

Starting Values

New recruits will always begin with a value between 50 and 80.

Improvement

Throwing Accuracy points are awarded (at end of combat) depending on how many times you throw objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.

You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does not depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see Experience. Note that unlike any other primary skill, throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would've been too easy!

All in all, few people bother much with this skill. But if you're interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.

Note that throwing live grenades gives you both Throwing and Firing Accuracy skill increases as long as enemies are caught in the blast.

Maximum Caps

An X-COM soldier's Throwing Accuracy is capped at 120. However, because you can get a +6 roll when at 119, a soldier can have up to 125 Throwing Accuracy (if they're really lucky - and dedicated as hell to chucking stuff!!). For more info, see Regarding Caps.

Influencing Factors

Throwing Accuracy is also affected by other factors:

  • Wounds: -10% per wound up to but not beyond -90%.
  • The percentage of remaining health: Throwing Accuracy × (max health-current health) /max health)

Throwing Distance

While not exactly Throwing Accuracy, this is as a good a place as any for this:

Throwing Distance roughly = 2.5 × Strength / Weight

So, Strength directly affects throwing distance. Refer to the handy list of Item Weights for weight information.

The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood.

When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for weighing down a soldier carrying the weapon.)

See Also