Difference between revisions of "Throwing Accuracy"

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m (→‎Throwing Distance: - worked in NKF's comments about throwing loaded weapons; cleaned up comments)
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==Improvement==
 
==Improvement==
Throwing Accuracy is increased by <B>throwing</b> objects. (How obtuse is that?) It can increase up to 6 points in a combat mission, depending on how many times you throw and how far you are from the cap of 120. For more info, see [[Experience]].
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Throwing Accuracy is increased by <B>throwing</b> objects. (How obtuse is that?) It can increase up to 6 points in a combat mission, depending on how many times you throw. For more info, see [[Experience]].
  
 
==Influencing Factors==
 
==Influencing Factors==

Revision as of 15:40, 25 September 2005

Throwing Accuracy affects a soldier's ability to hit their target with a thrown object.


Starting Values

New recruits will always begin with a value between 50 and 80.

Maximum Caps

An X-COM soldier's Throwing Accuracy is capped at 120.

Improvement

Throwing Accuracy is increased by throwing objects. (How obtuse is that?) It can increase up to 6 points in a combat mission, depending on how many times you throw. For more info, see Experience.

Influencing Factors

Throwing Accuracy is also affected by other factors:

  • +15% when kneeling.
  • -10% per wound to the head or throwing arm.
  • -25% x (max health-current health)/max health)

Throwing Distance

While not exactly Throwing Accuracy, this is as a good a place as any for this:

Throwing Distance roughly = 2.5 * Strength / Weight

So, Strength directly affects throwing distance.

The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood.

Refer to the handy list of Item Weights for weight information.

When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for weighing down a soldier carrying the weapon.)