Throwing Accuracy

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Revision as of 19:38, 16 September 2005 by MikeTheRed (talk | contribs) (Added throwing distance per NKF, Zombie and others' old thread http://www.strategycore.co.uk/forums/index.php?showtopic=598&st=24)
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Throwing Accuracy affects a soldier's ability to hit their target with a thrown object.


Starting Values

New recruits will always begin with a value between 50 and 80.

Maximum Caps

An X-COM soldier's Throwing Accuracy is capped at 120.

Improvement

Throwing Accuracy is increased by throwing objects. (How obtuse is that?) It can increase up to 6 points in a combat mission, depending on how many times you throw and how far you are from the cap of 120. For more info, see Experience.

Influencing Factors

Throwing Accuracy is also affected by other factors:

  • +15% when kneeling.
  • -20% when holding a two-handed weapon with one hand.
  • -10% per wound to the head or gun arm.
  • -25% x (max health-current health)/max health)

Throwing Distance

While not exactly Throwing Accuracy, this is as a good a place as any for this:

Throwing Distance roughly = 2.5 * Strength / Weight

So, Strength directly affects throwing distance.

The "2.5" appears to vary from ~ 2.1 to 3.3 and/or there is some other variable not yet understood.

Weights for various objects are:

  • 3 - Grenade, weapon clip, plasma pistol
  • 5 - Standard pistol
  • 6 - High explosives
  • 8 - Standard rifle, heavy plasma
  • 10 - Empty rocket launcher

Does anybody know where a complete list of object weights can be found?