Titan Armor (EU2012)
Project Golem Results |
Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs. In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Project Results (EW DLC) |
Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs. In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage. We will also be able to incorporate the Titan technology into our MEC designs, permitting us to upgrade our MEC-2 suits into the new MEC-3 configuration. |
Source: XCOM: Enemy Within DLC
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Description |
This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Titan Armor |
Base Costs | §150 35 Alloys 10 Elerium 25 Engineers |
Health | +10 |
Defense | 0 |
Movement | 0 |
Abilities | Immunity to Fire/Poison |
- Other armors might be more suited for certain classes: Archangel for flight (Snipers) or Ghost for stealth/grapple Support/Assault Scouts.
- Aside from the increased health and poison/fire immunity, provides no usable abilities.
- While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.
- Titan armor also doesn't give any bonus to the movement of any soldier wearing it, unlike most of the advanced armors (Skeleton Suit, Archangel, Ghost and Psi).
- All-in-All, Titan Armor isn't very attractive, even when compared to Skeleton Suits, and in most cases, you're probably better off just sitting in your Skeleton Suits until you can get Ghost and Archangel Armor. There are however, a couple of places where the Titan Armor shines.
- If, for some reason, you haven't researched "New Guy" yet at the OTS, Titan Armor is good for your Rookies. The HP will give them good survivability while leaving their Backpack free for a S.C.O.P.E. If you then give them a Light Plasma Rifle, they should be able to hit and take hits pretty well.
- For most Council Missions which consist entirely of Thin Men, having your entire squad outfitted with Titan Armor will render the Thin Man's Poison Spit useless. As long as you stay in good cover (which you should be doing anyways), the Thin Men will have a hard time doing any kind of damage to your troops, and if they DO get hit, the whopping +10 health should be enough to keep them out of the Infirmary.
- Research benefits from the following Research Credit: Armor Technology.
- The Extra Conditioning ability gives +4 HPs when wearing this armor.
- Gains quite a bit of use in Enemy Within. With some Gene Mods taking the place of or mimicking the effects of other late game armors, Titan Armor can be a viable piece of equipment on a heavily modded soldier.
- On the Enemy Within DLC it also allows to build the MEC-3 Paladin MEC Suit at Engineering.
See Also
XCOM: Enemy Unknown (2012): Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination (EW DLC) | ||||||||||||
Advanced: |
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Other: | Research Credits • Research Codenames |