Difference between revisions of "Titan Armor (EU2012)"
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==Notes== | ==Notes== | ||
− | + | * As cool as poison immunity is, by the time this armor can be regularly equipped, Thin Men and Chryssalids will be in very short supply. It's not a dealmaker for equipping this armor on some troops, especially for mobility enhancing armors for snipers and/or assault troops. | |
+ | * That said, with Chitin Plating, a soldier wearing this armor gets 14 bonus health points(even more if an Assault with Extra Conditioning) and gives them great survivability, even if they're a rookie, and a good chance of coming back from a mission without even needing to go to the hospital. | ||
+ | * The heaviest armor available, but this and the immunities are its only perks. There is no grapple, or other special ability, or boost to any stat beside health. | ||
+ | * A less obvious downside to an armor with this much of a health bonus is that a medikit simply can't really help a soldier using it. | ||
==See Also== | ==See Also== |
Revision as of 20:30, 16 October 2012
Description
Engineering Description: The Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.
Research Notes: Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs.
In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage
Stats
Property | Info |
---|---|
Requires: | [Research (EU2012)|Research Project Name] |
Cost: | §xx |
Grey Market Value: | §xx |
Damage | text here |
Shot Type | text here |
Terrain Damage | |
Range | |
Reaction Range | |
Reaction Angle | |
Radius (Explosives) | |
Critical Chance | |
Offensive Bonus | |
Abilities | |
Suppression | |
Size | |
Health Points Bonus | 10 |
Will Bonus | |
text here | |
text here | |
text here |
Notes
- As cool as poison immunity is, by the time this armor can be regularly equipped, Thin Men and Chryssalids will be in very short supply. It's not a dealmaker for equipping this armor on some troops, especially for mobility enhancing armors for snipers and/or assault troops.
- That said, with Chitin Plating, a soldier wearing this armor gets 14 bonus health points(even more if an Assault with Extra Conditioning) and gives them great survivability, even if they're a rookie, and a good chance of coming back from a mission without even needing to go to the hospital.
- The heaviest armor available, but this and the immunities are its only perks. There is no grapple, or other special ability, or boost to any stat beside health.
- A less obvious downside to an armor with this much of a health bonus is that a medikit simply can't really help a soldier using it.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page