Difference between revisions of "Titan Armor (EU2012)"

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(as far as I know/seen Titan armor allows for 7 tiles movement for 1 action or 15 for dashing, the same as Body/Carapace armor)
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* Aside from the increased health and immunities, provides no usable abilities.
 
* Aside from the increased health and immunities, provides no usable abilities.
 
* While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.
 
* While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.
* Titan armor also decreases the movement range of any soldier wearing it, similar to how skeleton and ghost armor increase movement range. It isn't a large decrease, but it can make it more difficult to get to proper cover or close on an enemy.
 
  
 
==See Also==
 
==See Also==

Revision as of 00:57, 31 December 2012

Titan deco 1.jpg

Description

  • Engineering Description:

The Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.

  • Research Notes:

Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs.

In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage

Stats

Item Name
Property Info
Requires: Carapace Armor
Elerium
Cost: §150
Alloy:35
Elerium:10
Min. Engineers:25
Health +10
Abilities Immunity: Fire/Toxin
Equiped Body

Notes

  • Other armors might be more suited for certain classes. (Archangel for flight or ghost for stealth/grapple)
  • Aside from the increased health and immunities, provides no usable abilities.
  • While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.

See Also