Difference between revisions of "Titan Armor (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
Line 39: Line 39:
 
==See Also==
 
==See Also==
 
* [[Armor (EU2012)]]
 
* [[Armor (EU2012)]]
 +
{{Equipment (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 17:54, 20 April 2013

Titan deco 1.jpg

Description

  • Research Notes:

Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs.

In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage

  • Engineering Notes:

The Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.

Stats

Item Name
Property Info
Requires: Carapace Armor
Elerium
Cost: §150
Alloy:35
Elerium:10
Min. Engineers:25
Health +10
Abilities Immunity: Fire/Toxin
Equiped Body

Notes

  • Other armors might be more suited for certain classes. (Archangel for flight or ghost for stealth/grapple)
  • Aside from the increased health and immunities, provides no usable abilities.
  • While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.
  • Titan armor also doesn't give any bonus to the movement of any soldier wearing it, unlike most of the advanced armors (Skeleton Suit, Archangel, Ghost and Psi).
  • All-in-All, Titan Armor isn't very attractive, even when compared to Skeleton Suits, and in most cases, you're probably better off just sitting in your Skeleton Suits until you can get Ghost and Archangel Armor. There are however, a couple of places where the Titan Armor shines.
    • If, for some reason, you haven't researched "New Guy" yet at the OST, Titan Armor is good for your Rookies. The HP will give them good survivability while leaving their Backpack free for a S.C.O.P.E. If you then give them a Light Plasma Rifle, they should be able to hit pretty well.
    • For most Council Missions which consist entirely of Thin Men, having your entire squad outfitted with Titan Armor will render the Thin Man's Poison Spit useless. As long as you stay in good cover (which you should be doing anyways), the Thin Men will have a hard time doing any kind of damage to your troops.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant