Difference between revisions of "Titan Armor (EU2012)"

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** For most Council [[Missions (EU2012)|Missions]] which consist entirely of [[Thin Man (EU2012)|Thin Men]], having your entire squad outfitted with Titan Armor will render the Thin Man's Poison Spit useless. As long as you stay in good cover (which you should be doing anyways), the Thin Men will have a hard time doing any kind of damage to your troops, and if they DO get hit, the whopping +10 health should be enough to keep them out of the Infirmary.
 
** For most Council [[Missions (EU2012)|Missions]] which consist entirely of [[Thin Man (EU2012)|Thin Men]], having your entire squad outfitted with Titan Armor will render the Thin Man's Poison Spit useless. As long as you stay in good cover (which you should be doing anyways), the Thin Men will have a hard time doing any kind of damage to your troops, and if they DO get hit, the whopping +10 health should be enough to keep them out of the Infirmary.
 
* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credit]]: Armor Technology.
 
* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credit]]: Armor Technology.
** Gains quite a bit of use in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]]. With some Gene Mods taking the place of or mimicking the effects of other late game armors, Titan Armor can be a viable piece of equipment on a heavily modded soldier.
 
 
* The '''Extra Conditioning''' [[Abilities (EU2012)|ability]] gives +4 HPs when wearing this armor.  
 
* The '''Extra Conditioning''' [[Abilities (EU2012)|ability]] gives +4 HPs when wearing this armor.  
 +
* Gains quite a bit of use in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]]. With some Gene Mods taking the place of or mimicking the effects of other late game armors, Titan Armor can be a viable piece of equipment on a heavily modded soldier.
 
* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] it also allows to build the [[MEC-3 Paladin (EU2012)|MEC-3 Paladin]] MEC Suit at [[Engineering (EU2012)|Engineering]].
 
* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] it also allows to build the [[MEC-3 Paladin (EU2012)|MEC-3 Paladin]] MEC Suit at [[Engineering (EU2012)|Engineering]].
 
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Latest revision as of 02:32, 31 January 2014

Project Golem Results
Titan Armor Research (EU2012).png

Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs. In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage.

Source: XCOM: Enemy Unknown (2012) Research Archives


Project Results (EW DLC)
Titan Armor Research (EU2012).png

Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs. In this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage. We will also be able to incorporate the Titan technology into our MEC designs, permitting us to upgrade our MEC-2 suits into the new MEC-3 configuration.


Description
Titan Armor

This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.

  • Heavy armor
  • Sealed: internal air supply and recycling systems provide the wearer immunity to poison
  • Flame Resistant: cooling systems and alien alloy construction confer immunity to environmental fire damage
Source: XCOM: Enemy Unknown (2012)

Notes

Titan deco 1.jpg
Research Required Titan Armor
Base Costs §150
35 Alloys
10 Elerium
25 Engineers
Health +10
Defense 0
Movement 0
Abilities Immunity to Fire/Poison
  • Other armors might be more suited for certain classes: Archangel for flight (Snipers) or Ghost for stealth/grapple Support/Assault Scouts.
  • Aside from the increased health and poison/fire immunity, provides no usable abilities.
  • While this armor gives the most HP, it does not give any Defence bonus such as is found on Ghost and Psi Armor. This means that while Titan is generally the best for overall survivability due to the increase in Health Points (HPs), wearing Ghost and Psi armors reduces the chance that an enemy shot will hit and remove HPs.
  • Titan armor also doesn't give any bonus to the movement of any soldier wearing it, unlike most of the advanced armors (Skeleton Suit, Archangel, Ghost and Psi).
  • All-in-All, Titan Armor isn't very attractive, even when compared to Skeleton Suits, and in most cases, you're probably better off just sitting in your Skeleton Suits until you can get Ghost and Archangel Armor. There are however, a couple of places where the Titan Armor shines.
    • If, for some reason, you haven't researched "New Guy" yet at the OTS, Titan Armor is good for your Rookies. The HP will give them good survivability while leaving their Backpack free for a S.C.O.P.E. If you then give them a Light Plasma Rifle, they should be able to hit and take hits pretty well.
    • For most Council Missions which consist entirely of Thin Men, having your entire squad outfitted with Titan Armor will render the Thin Man's Poison Spit useless. As long as you stay in good cover (which you should be doing anyways), the Thin Men will have a hard time doing any kind of damage to your troops, and if they DO get hit, the whopping +10 health should be enough to keep them out of the Infirmary.
  • Research benefits from the following Research Credit: Armor Technology.
  • The Extra Conditioning ability gives +4 HPs when wearing this armor.
  • Gains quite a bit of use in Enemy Within. With some Gene Mods taking the place of or mimicking the effects of other late game armors, Titan Armor can be a viable piece of equipment on a heavily modded soldier.
  • On the Enemy Within DLC it also allows to build the MEC-3 Paladin MEC Suit at Engineering.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames