Difference between revisions of "Titan Armor (Long War)"
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− | The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the '''Extra Conditioning''' perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with walker servos, | + | The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the '''Extra Conditioning''' perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with [[Equipment (Long War)#Miscellaneous Items|walker servos]], an [[Weapons (Long War)#SMG|SMG]], or [[Abilities List (Long War)|Sprinter]] so that the wearer can keep up with the rest of the squad. |
Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able cross burning tiles. | Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able cross burning tiles. |
Revision as of 23:11, 26 November 2014
Prerequisites | Advanced Power Armor | |||||||||
Other | - | |||||||||
Engineers | - | |||||||||
Special | Poison/Fire/Air Supply | |||||||||
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Stats |
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Build costs |
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Normal |
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Quick |
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This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.
The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the Extra Conditioning perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. Due to its low mobility, you should consider combining this armor with walker servos, an SMG, or Sprinter so that the wearer can keep up with the rest of the squad.
Soldiers wearing this armor are granted partial immunity to acid. They are also granted complete protection from the MEC Flamethower and are able cross burning tiles.