Difference between revisions of "To Do List (Long War)"

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(Removed most things that are done, since they have been done for about a year and a half)
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===Mod information ===
 
===Mod information ===
 
 
====New Commands ====
 
 
{{Yes Icon}}
 
 
 
====Difficulty Levels ====
 
 
{{Yes Icon}}
 
 
 
====Second Wave ====
 
 
* Add new options introduced after B15.
 
  
  
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* Move this page to Situation Room subcategory, under XCOM Facilities.
 
* Move this page to Situation Room subcategory, under XCOM Facilities.
 
 
====Troubleshooting Guide====
 
 
{{Yes Icon}}
 
  
  
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====The Council====
 
====The Council====
 
{{Yes Icon}}
 
 
  
 
* Possibly create Council Requests page, detailing requirements for and values of requests.
 
* Possibly create Council Requests page, detailing requirements for and values of requests.
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==XCOM Facilities==
 
==XCOM Facilities==
 
===Facilities===
 
 
{{Yes Icon}}The [[Facilities (Long War)|Facilities]] article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.
 
 
{{Yes Icon}}Added new [[Facilities (Long War)|Facilities]] page to replace the old one. Made old page into a redirect to the new page. Updated links from the old page to the new page. New page could use verifications.
 
 
  
 
====Mission Control====
 
====Mission Control====
  
 
* Page is lacking details.
 
* Page is lacking details.
 
{{Yes Icon}}Hyperwave Relay
 
 
{{Yes Icon}}Gollop Chamber
 
 
 
====Research====
 
 
{{Yes Icon}}Alien Containment
 
 
{{Yes Icon}}Laboratory
 
 
{{Yes Icon}}Genetics Lab
 
  
  
 
====Engineering====
 
====Engineering====
 
{{Yes Icon}}Access Lift
 
 
{{Yes Icon}}Fission Generator
 
 
{{Yes Icon}}Thermo Generator
 
 
{{Yes Icon}}Elerium Generator
 
 
{{Yes Icon}}Workshop
 
  
 
* Foundry: Split table to improve navbar: different upgrades separated into their own tables.
 
* Foundry: Split table to improve navbar: different upgrades separated into their own tables.
 
{{Yes Icon}}Repair Bay
 
 
  
 
====Barracks====
 
====Barracks====
  
 
* Improve page, explain displayed info & stats etc.
 
* Improve page, explain displayed info & stats etc.
 
{{Yes Icon}}Officer Training School
 
 
{{Yes Icon}}Psionic Labs
 
 
 
====Hangar====
 
 
{{Yes Icon}}Interceptors
 
 
  
 
====Situation Room====
 
====Situation Room====
  
 
* Redirect to info on country satellite bonuses and funding under The Council page.
 
* Redirect to info on country satellite bonuses and funding under The Council page.
 
{{Yes Icon}}Satellite Uplink
 
 
{{Yes Icon}}Satellite Nexus
 
  
 
* Gray Market: Move page to here. Add values.
 
* Gray Market: Move page to here. Add values.
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====Soldier Class Trees====
 
====Soldier Class Trees====
 
{{Yes Icon}}After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.
 
 
{{Yes Icon}}New icons should be added to level-up tables.
 
  
 
* All classes need updated info on tactical advice and sample builds.
 
* All classes need updated info on tactical advice and sample builds.
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* Add Pyrokinesis.
 
* Add Pyrokinesis.
 
 
===Gene Mods===
 
 
{{Yes Icon}}
 
  
  
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* All classes need updated info on tactical advice and sample builds.
 
* All classes need updated info on tactical advice and sample builds.
 
 
===S.H.I.V.s===
 
 
{{Yes Icon}}
 
  
  
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* All new articles should be added to [[ Template:Loadout (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
 
* All new articles should be added to [[ Template:Loadout (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
 
 
===Armor===
 
 
{{Yes Icon}}
 
 
 
===Weapons===
 
 
{{Yes Icon}}
 
  
  
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==Aliens==
 
==Aliens==
 
===Alien Life Forms===
 
 
{{Yes Icon}}Add and verify alien perks and stats.
 
 
 
===Alien Missions===
 
 
{{Yes Icon}}
 
 
  
 
===Alien Deployment===
 
===Alien Deployment===
  
 
* Possibly add info on pod composition.
 
* Possibly add info on pod composition.
 
 
===UFOs===
 
 
{{Yes Icon}}
 
 
 
===Alien Artifacts===
 
 
{{Yes Icon}}
 
 
 
===Alien Research===
 
 
{{Yes Icon}}
 
  
  
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* Iago van Doorn - https://i.imgur.com/pLpFgIM.jpg oh snap. Info needed, and a clear picture. Known to be Elite Heavy.
 
* Iago van Doorn - https://i.imgur.com/pLpFgIM.jpg oh snap. Info needed, and a clear picture. Known to be Elite Heavy.
 
 
===Equipment===
 
 
{{Yes Icon}}
 
 
 
==Missions==
 
 
{{Yes Icon}}[[Map Tables (Long War)|Map tables]] were added outlining all maps in use and which type of mission uses them, as well as tips and descriptions for all [[Missions (Long War)|mission types]].
 
 
 
===Mission Types===
 
 
{{Yes Icon}}
 
 
 
===Map Tables===
 
 
{{Yes Icon}}
 
  
  
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* Pyrokinesis
 
* Pyrokinesis
  
 
===Cover===
 
 
{{Yes Icon}}
 
 
 
===Damage===
 
 
{{Yes Icon}}
 
 
 
===Injury Time===
 
 
{{Yes Icon}}
 
  
  
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* Could use more details and updates.
 
* Could use more details and updates.
 
 
===Air Combat===
 
 
{{Yes Icon}}
 
  
  

Revision as of 19:15, 10 November 2016

Long War Header 2.png

Welcome to the Long War wiki once again and thank you for your interest in contributing. There is a lot to be updated, uploaded and created still and projects will be divided by category as per current structure. Major wiki projects will have separate categories. Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with Yes .

Important: Please categorize new pages with at least a [[Category: Long War]] when creating them. Thank you.

Overview

Yes Create an Overview category and Navbar for easy navigation.

Mod information

Gray Market

  • Create a list and add values for all items/artifacts.
  • Move this page to Situation Room subcategory, under XCOM Facilities.


Covert Operations

  • Expand info (e.g. intel scan timing).
  • Move to EXALT category.


The Council

  • Possibly create Council Requests page, detailing requirements for and values of requests.


XCOM Facilities

Mission Control

  • Page is lacking details.


Engineering

  • Foundry: Split table to improve navbar: different upgrades separated into their own tables.

Barracks

  • Improve page, explain displayed info & stats etc.

Situation Room

  • Redirect to info on country satellite bonuses and funding under The Council page.
  • Gray Market: Move page to here. Add values.


Soldiers

Soldiers

  • Add info about Van Doorn, Friendly and DLCs' special soldiers, and their stat progression and applicable innate perks.


Soldier Class Trees

  • All classes need updated info on tactical advice and sample builds.


Officers

  • Add Command to table + info regarding said perk and promotions.


Psionics

  • Needs update on tactical advice.
  • Add Pyrokinesis.


MEC Troopers

MEC Trooper Class Trees

  • All classes need updated info on tactical advice and sample builds.


Loadout

  • All new articles should be added to Navbar. It will be updated to contain Armor, Weapons and Equipment categories shortly.


Equipment

  • Add Motion Tracker + template.
  • Add Reaper Pack + template (remove Reaper Rounds).


Aliens

Alien Deployment

  • Possibly add info on pod composition.


EXALT

  • Move Covert Operations subcategory to here.


Units

  • Update needed on new EXALT nomenclatures.


Gameplay mechanics

Abilities List

Yes All perks/abilities should eventually be added for easy browsing by users in the Abilities list article.

See Tactical Sense for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.

Note that the current base template has two parameters:
- "align" with "center" as a default value. You can use to change the alignment of both icon and text, thus using the template in either class trees or ordinary tables.
You can use it as such : name of template |align = left/center/right/justify
- "text" which is used to display the description of the perk. By default it is switched of therefore in order to display the description you should add - name of template |text=1

Do not be surprised if you see on the template page no description. It is there and you can browse/edit it by going to the edit screen.

To be added:

  • Command
  • Pyrokinesis


Panic

  • Should be renamed to World Panic or Panic Levels as to not be confused with soldiers' panic.


Dev Console

  • Eventually add all commands.


Guides and Tips

Strategy Guide

  • Could use more details and updates.


Combat Tactics

  • Could use more up-to-date info and findings.


Custom Modifications

  • Some parts are outdated.
  • Needs formatting improvements.
  • Possibly add list of mods compatible with LW.


Extracting and uploading game and mod art

A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.

  • An article outlining how to extract, where to look and how to upload assets should be written.