Difference between revisions of "To Do List (Long War)"

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Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with {{Yes Icon}}.  
 
Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with {{Yes Icon}}.  
  
==Overview ==
+
Important: Please categorize new pages with at least a <nowiki>[[Category: Long War]]</nowiki> when creating them. Thank you.
  
 
===Mod information ===
 
===Mod information ===
*[[Info (Long War)|Current article]] contains no viable information. It should contain mod requirements (game version and patch), differences between EU and EW version of the mod, best install practices and how to report bugs.
 
*A good addition would be to add patch notes for all released versions.
 
===Bug list ===
 
*[[Bugs (Long War)| Current list ]] is relatively up to date and if you have time, always check the current post by Johnny to verify whether new bugs have been confirmed.
 
  
==XCOM ==
 
  
Equipment and Foundry Projects are still missing some cost requirements.
+
====Gray Market====
 +
 
 +
* Create a list and add values for all items/artifacts.
 +
 
 +
* Move this page to Situation Room subcategory, under XCOM Facilities.
 +
 
 +
 
 +
====Covert Operations====
 +
 
 +
* Expand info (e.g. intel scan timing).
 +
 
 +
* Move to EXALT category.
 +
 
 +
 
 +
====The Council====
 +
 
 +
* Possibly create Council Requests page, detailing requirements for and values of requests.
 +
 
 +
 
 +
==XCOM Facilities==
 +
 
 +
====Mission Control====
 +
 
 +
* Page is lacking details.
 +
 
 +
 
 +
====Barracks====
 +
 
 +
* Improve page, explain displayed info & stats etc.
  
A Council Requests page detailing requirements for and values of requests.
 
=== HQ Facilities===
 
*[[HQ Facilities (Long War)| The Facilities ]] article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.
 
  
 
==Soldiers==
 
==Soldiers==
  
=== Class trees ===
+
===Soldiers===
*After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.
 
*New icons should be added to level-up tables.
 
*All MEC classes are in need of update, but not before the ability templates are finished, since you will be just wasting your time.
 
=== Armor===
 
* A separate article should be created for each armor, containing - armor description, armor box with all armor attributes, full-sized in-game item card,  aligned to the right, two pictures showing the armor being worn by male and female soldiers.
 
* All new articles should be added to [[ Template:Soldiers (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
 
  
==Aliens ==
+
* Add info about Van Doorn, Friendly and DLCs' special soldiers, and their stat progression and applicable innate perks.
  
== Exalt==
 
  
==Missions==
+
==Loadout==
  
==Gameplay mechanics ==
+
* All new articles should be added to [[ Template:Loadout (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
  
== Guides and Tips==
 
  
==Perk/Ability templates ==  
+
==EXALT==
*See [[ Template: Tactical Sense (Long War)|Tactical Sense ]] for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.
 
  
Note that the current base template has one parameter "align" with "center" as a default value. You can use to change the alignment of both icon and text, thus using the template in either class trees or ordinary tables.  
+
* Move Covert Operations subcategory to here.
  
You can use it as such -  name of template |align = left/center/right/justify .
 
  
*All perks/abilities should eventually be added for easy browsing by users in the [[ Abilities List (Long War) | Abilities list]] article.
+
===Units===
 +
 
 +
* Update needed on new EXALT nomenclatures.
 +
 
 +
* Iago van Doorn - https://i.imgur.com/pLpFgIM.jpg oh snap. Info needed, and a clear picture. Known to be Elite Heavy.
 +
 
 +
 
 +
==Gameplay mechanics==
 +
 
 +
===Panic===
 +
 
 +
* Should be renamed to World Panic or Panic Levels as to not be confused with soldiers' panic.
 +
 
 +
 
 +
===Dev Console===
 +
 
 +
* Eventually add all commands.
 +
 
 +
 
 +
==Guides and Tips==
 +
 
 +
===Strategy Guide===
 +
 
 +
* Could use more details and updates.
 +
 
 +
 
 +
===Combat Tactics===
 +
 
 +
* Could use more up-to-date info and findings.
 +
 
 +
 
 +
===Custom Modifications===
 +
 
 +
* Some parts are outdated.
 +
* Needs formatting improvements.
 +
* Possibly add list of mods compatible with LW.
 +
 
 +
 
 +
==Extracting and uploading game and mod art==
  
==Extracting and uploading game and mod art ==
 
 
A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.  
 
A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.  
 +
 
* An article outlining how to extract, where to look and how to upload assets should be written.
 
* An article outlining how to extract, where to look and how to upload assets should be written.
 +
 
<noinclude>
 
<noinclude>
 
[[Category: Long War]]
 
[[Category: Long War]]
 +
[[Category: Overview (Long War)]]
 
</noinclude>
 
</noinclude>

Latest revision as of 17:57, 14 November 2016

Long War Header 2.png

Welcome to the Long War wiki once again and thank you for your interest in contributing. There is a lot to be updated, uploaded and created still and projects will be divided by category as per current structure. Major wiki projects will have separate categories. Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with Yes .

Important: Please categorize new pages with at least a [[Category: Long War]] when creating them. Thank you.

Mod information

Gray Market

  • Create a list and add values for all items/artifacts.
  • Move this page to Situation Room subcategory, under XCOM Facilities.


Covert Operations

  • Expand info (e.g. intel scan timing).
  • Move to EXALT category.


The Council

  • Possibly create Council Requests page, detailing requirements for and values of requests.


XCOM Facilities

Mission Control

  • Page is lacking details.


Barracks

  • Improve page, explain displayed info & stats etc.


Soldiers

Soldiers

  • Add info about Van Doorn, Friendly and DLCs' special soldiers, and their stat progression and applicable innate perks.


Loadout

  • All new articles should be added to Navbar. It will be updated to contain Armor, Weapons and Equipment categories shortly.


EXALT

  • Move Covert Operations subcategory to here.


Units

  • Update needed on new EXALT nomenclatures.


Gameplay mechanics

Panic

  • Should be renamed to World Panic or Panic Levels as to not be confused with soldiers' panic.


Dev Console

  • Eventually add all commands.


Guides and Tips

Strategy Guide

  • Could use more details and updates.


Combat Tactics

  • Could use more up-to-date info and findings.


Custom Modifications

  • Some parts are outdated.
  • Needs formatting improvements.
  • Possibly add list of mods compatible with LW.


Extracting and uploading game and mod art

A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.

  • An article outlining how to extract, where to look and how to upload assets should be written.