Difference between revisions of "To Do List (Long War)"

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==Overview ==
 
==Overview ==
{{Yes Icon}}Troubleshooting Guide to be added.
+
 
* Create an Overview category and Navbar for easy navigation.
+
{{Yes Icon}}Create an Overview category and Navbar for easy navigation.
 +
 
 
===Mod information ===
 
===Mod information ===
*[[Info (Long War)|Current article]] contains no viable information. It should contain mod requirements (game version and patch), differences between EU and EW version of the mod, best install practices and how to report bugs.
 
*A good addition would be to add patch notes for all released versions.
 
===Bug list ===
 
{{Yes Icon}}[[Bugs (Long War)| Current list ]] is relatively up to date and if you have time, always check the current post by Johnny to verify whether new bugs have been confirmed.
 
  
==XCOM ==
 
  
Many pages are not updated to Beta 14.
+
====Change Log ====
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
====New Commands ====
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
====Difficulty Levels ====
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
====Second Wave ====
 +
 
 +
* Add new options introduced after B15.
 +
 
 +
 
 +
====Gray Market====
 +
 
 +
* Create a list and add values for all items/artifacts.  
  
*A Council Requests page detailing requirements for and values of requests.
+
* Move this page to Situation Room subcategory, under XCOM Facilities.
 +
 
 +
 
 +
====Troubleshooting Guide====
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
====Covert Operations====
 +
 
 +
* Expand info (e.g. intel scan timing).
 +
 
 +
* Move to EXALT category.
 +
 
 +
 
 +
====The Council====
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
* Possibly create Council Requests page, detailing requirements for and values of requests.
 +
 
 +
 
 +
==XCOM Facilities==
 +
 
 +
===Facilities===
  
=== HQ Facilities===
 
 
{{Yes Icon}}The [[Facilities (Long War)|Facilities]] article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.
 
{{Yes Icon}}The [[Facilities (Long War)|Facilities]] article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.
  
 
{{Yes Icon}}Added new [[Facilities (Long War)|Facilities]] page to replace the old one. Made old page into a redirect to the new page. Updated links from the old page to the new page. New page could use verifications.
 
{{Yes Icon}}Added new [[Facilities (Long War)|Facilities]] page to replace the old one. Made old page into a redirect to the new page. Updated links from the old page to the new page. New page could use verifications.
* Navbar should be added for the whole section. All separate articles should be expanded using the Facilities Infobox and said Navbar.
 
*[[Hangar (Long War)|Hangar]] article should have all text information on aircraft, weapons and modules merged with the tables. The tables should be improved.
 
  
=== Research ===
+
 
* While the numbers are correct, the type of materials required to research Alien Propulsion and Mind and Machine are unknown. These should be verified and updated. - Mind and Machine updated.
+
====Mission Control====
* The requirements and advancements for storybased Research Projects, such as Alien Communications should be clarified. For example, which projects must be completed before players can perform an Alien Base Assault, which is required for Alien Communications.
+
 
* Council Requests need verification. Research Credits could use verification as well.
+
* Page is lacking details.
 +
 
 +
{{Yes Icon}}Hyperwave Relay
 +
 
 +
{{Yes Icon}}Gollop Chamber
 +
 
 +
 
 +
====Research====
 +
 
 +
{{Yes Icon}}Alien Containment
 +
 
 +
{{Yes Icon}}Laboratory
 +
 
 +
{{Yes Icon}}Genetics Lab
 +
 
 +
 
 +
====Engineering====
 +
 
 +
{{Yes Icon}}Access Lift
 +
 
 +
{{Yes Icon}}Fission Generator
 +
 
 +
{{Yes Icon}}Thermo Generator
 +
 
 +
{{Yes Icon}}Elerium Generator
 +
 
 +
{{Yes Icon}}Workshop
 +
 
 +
* Foundry: Split table to improve navbar: different upgrades separated into their own tables.
 +
 
 +
{{Yes Icon}}Repair Bay
 +
 
 +
 
 +
====Barracks====
 +
 
 +
* Improve page, explain displayed info & stats etc.
 +
 
 +
{{Yes Icon}}Officer Training School
 +
 
 +
{{Yes Icon}}Psionic Labs
 +
 
 +
 
 +
====Hangar====
 +
 
 +
{{Yes Icon}}Interceptors
 +
 
 +
 
 +
====Situation Room====
 +
 
 +
* Redirect to info on country satellite bonuses and funding under The Council page.
 +
 
 +
{{Yes Icon}}Satellite Uplink
 +
 
 +
{{Yes Icon}}Satellite Nexus
 +
 
 +
* Gray Market: Move page to here. Add values.
 +
 
  
 
==Soldiers==
 
==Soldiers==
  
=== Class trees ===
+
===Soldiers===
*After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.  
+
 
*New icons should be added to level-up tables.  
+
* Add info about Van Doorn, Friendly and DLCs' special soldiers, and their stat progression and applicable innate perks.
*All MEC classes are in need of update, but not before the ability templates are finished, since you will be just wasting your time.
+
 
=== Armor===
+
 
* A separate article should be created for each armor, containing - armor description, armor box with all armor attributes, full-sized in-game item card,  aligned to the right, two pictures showing the armor being worn by male and female soldiers.  
+
====Soldier Class Trees====
 +
 
 +
{{Yes Icon}}After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.  
 +
 
 +
{{Yes Icon}}New icons should be added to level-up tables.  
 +
 
 +
* All classes need updated info on tactical advice and sample builds.
 +
 
 +
 
 +
===Officers===
 +
 
 +
* Add Command to table + info regarding said perk and promotions.
 +
 
 +
 
 +
===Psionics===
 +
 
 +
* Needs update on tactical advice.
 +
 
 +
* Add Pyrokinesis.
 +
 
 +
 
 +
===Gene Mods===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===MEC Troopers===
 +
 
 +
 
 +
====MEC Trooper Class Trees====
 +
 
 +
* All classes need updated info on tactical advice and sample builds.
 +
 
 +
 
 +
===S.H.I.V.s===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
==Loadout==
 +
 
 
* All new articles should be added to [[ Template:Loadout (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
 
* All new articles should be added to [[ Template:Loadout (Long War) Navbar | Navbar]]. It will be updated to contain Armor, Weapons and Equipment categories shortly.
  
==Aliens ==
 
Add and verify alien perk and stat
 
  
== Exalt==
+
===Armor===
Iago van Doorn - https://i.imgur.com/pLpFgIM.jpg oh snap. Info needed, and a clear picture.
+
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Weapons===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Equipment===
 +
 
 +
* Add new equipment: Motion Scanner.
 +
 
 +
 
 +
==Aliens==
 +
 
 +
===Alien Life Forms===
 +
 
 +
{{Yes Icon}}Add and verify alien perks and stats.
 +
 
 +
 
 +
===Alien Missions===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Alien Deployment===
 +
 
 +
* Possibly add info on pod composition.
 +
 
 +
 
 +
===UFOs===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Alien Artifacts===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Alien Research===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
==EXALT==
 +
 
 +
* Move Covert Operations subcategory to here.
 +
 
 +
 
 +
===Units===
 +
 
 +
* Update needed on new EXALT nomenclatures.
 +
 
 +
* Iago van Doorn - https://i.imgur.com/pLpFgIM.jpg oh snap. Info needed, and a clear picture. Known to be Elite Heavy.
 +
 
 +
 
 +
===Equipment===
 +
 
 +
{{Yes Icon}}
 +
 
  
 
==Missions==
 
==Missions==
 +
 
{{Yes Icon}}[[Map Tables (Long War)|Map tables]] were added outlining all maps in use and which type of mission uses them, as well as tips and descriptions for all [[Missions (Long War)|mission types]].
 
{{Yes Icon}}[[Map Tables (Long War)|Map tables]] were added outlining all maps in use and which type of mission uses them, as well as tips and descriptions for all [[Missions (Long War)|mission types]].
  
==Gameplay mechanics ==
 
  
== Guides and Tips==
+
===Mission Types===
  
==Perk/Ability templates ==  
+
{{Yes Icon}}
{{Yes Icon}}See [[ Template: Tactical Sense (Long War)|Tactical Sense ]] for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.  
+
 
 +
 
 +
===Map Tables===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
==Gameplay mechanics==
 +
 
 +
===Abilities List===
 +
 
 +
{{Yes Icon}}All perks/abilities should eventually be added for easy browsing by users in the [[ Abilities List (Long War) | Abilities list]] article.
 +
 
 +
See [[ Template: Tactical Sense (Long War)|Tactical Sense ]] for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.  
  
 
  Note that the current base template has two parameters:<br>
 
  Note that the current base template has two parameters:<br>
Line 68: Line 276:
 
Do not be surprised if you see on the template page no description. It is there and you can browse/edit it by going to the edit screen.
 
Do not be surprised if you see on the template page no description. It is there and you can browse/edit it by going to the edit screen.
  
{{Yes Icon}}All perks/abilities should eventually be added for easy browsing by users in the [[ Abilities List (Long War) | Abilities list]] article.
+
To be added:
 +
* Command
 +
* Pyrokinesis
 +
 
 +
 
 +
===Cover===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Damage===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Injury Time===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Panic===
 +
 
 +
* Should be renamed to World Panic or Panic Levels as to not be confused with soldiers' panic.
 +
 
 +
 
 +
===Dev Console===
 +
 
 +
* Eventually add all commands.
 +
 
 +
 
 +
==Guides and Tips==
 +
 
 +
===Strategy Guide===
 +
 
 +
* Could use more details and updates.
 +
 
 +
 
 +
===Air Combat===
 +
 
 +
{{Yes Icon}}
 +
 
 +
 
 +
===Combat Tactics===
 +
 
 +
* Could use more up-to-date info and findings.
 +
 
 +
 
 +
===Custom Modifications===
 +
 
 +
* Some parts are outdated.
 +
* Needs formatting improvements.
 +
* Possibly add list of mods compatible with LW.
 +
 
 +
 
 +
==Extracting and uploading game and mod art==
  
==Extracting and uploading game and mod art ==
 
 
A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.  
 
A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.  
 +
 
* An article outlining how to extract, where to look and how to upload assets should be written.
 
* An article outlining how to extract, where to look and how to upload assets should be written.
 +
 
<noinclude>
 
<noinclude>
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Overview (Long War)]]
 
[[Category: Overview (Long War)]]
 
</noinclude>
 
</noinclude>

Revision as of 03:35, 21 June 2015

Long War Header 2.png

Welcome to the Long War wiki once again and thank you for your interest in contributing. There is a lot to be updated, uploaded and created still and projects will be divided by category as per current structure. Major wiki projects will have separate categories. Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with Yes .

Important: Please categorize new pages with at least a [[Category: Long War]] when creating them. Thank you.

Overview

Yes Create an Overview category and Navbar for easy navigation.

Mod information

Change Log

Yes


New Commands

Yes


Difficulty Levels

Yes


Second Wave

  • Add new options introduced after B15.


Gray Market

  • Create a list and add values for all items/artifacts.
  • Move this page to Situation Room subcategory, under XCOM Facilities.


Troubleshooting Guide

Yes


Covert Operations

  • Expand info (e.g. intel scan timing).
  • Move to EXALT category.


The Council

Yes


  • Possibly create Council Requests page, detailing requirements for and values of requests.


XCOM Facilities

Facilities

Yes The Facilities article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.

Yes Added new Facilities page to replace the old one. Made old page into a redirect to the new page. Updated links from the old page to the new page. New page could use verifications.


Mission Control

  • Page is lacking details.

Yes Hyperwave Relay

Yes Gollop Chamber


Research

Yes Alien Containment

Yes Laboratory

Yes Genetics Lab


Engineering

Yes Access Lift

Yes Fission Generator

Yes Thermo Generator

Yes Elerium Generator

Yes Workshop

  • Foundry: Split table to improve navbar: different upgrades separated into their own tables.

Yes Repair Bay


Barracks

  • Improve page, explain displayed info & stats etc.

Yes Officer Training School

Yes Psionic Labs


Hangar

Yes Interceptors


Situation Room

  • Redirect to info on country satellite bonuses and funding under The Council page.

Yes Satellite Uplink

Yes Satellite Nexus

  • Gray Market: Move page to here. Add values.


Soldiers

Soldiers

  • Add info about Van Doorn, Friendly and DLCs' special soldiers, and their stat progression and applicable innate perks.


Soldier Class Trees

Yes After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.

Yes New icons should be added to level-up tables.

  • All classes need updated info on tactical advice and sample builds.


Officers

  • Add Command to table + info regarding said perk and promotions.


Psionics

  • Needs update on tactical advice.
  • Add Pyrokinesis.


Gene Mods

Yes


MEC Troopers

MEC Trooper Class Trees

  • All classes need updated info on tactical advice and sample builds.


S.H.I.V.s

Yes


Loadout

  • All new articles should be added to Navbar. It will be updated to contain Armor, Weapons and Equipment categories shortly.


Armor

Yes


Weapons

Yes


Equipment

  • Add new equipment: Motion Scanner.


Aliens

Alien Life Forms

Yes Add and verify alien perks and stats.


Alien Missions

Yes


Alien Deployment

  • Possibly add info on pod composition.


UFOs

Yes


Alien Artifacts

Yes


Alien Research

Yes


EXALT

  • Move Covert Operations subcategory to here.


Units

  • Update needed on new EXALT nomenclatures.


Equipment

Yes


Missions

Yes Map tables were added outlining all maps in use and which type of mission uses them, as well as tips and descriptions for all mission types.


Mission Types

Yes


Map Tables

Yes


Gameplay mechanics

Abilities List

Yes All perks/abilities should eventually be added for easy browsing by users in the Abilities list article.

See Tactical Sense for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.

Note that the current base template has two parameters:
- "align" with "center" as a default value. You can use to change the alignment of both icon and text, thus using the template in either class trees or ordinary tables.
You can use it as such : name of template |align = left/center/right/justify
- "text" which is used to display the description of the perk. By default it is switched of therefore in order to display the description you should add - name of template |text=1

Do not be surprised if you see on the template page no description. It is there and you can browse/edit it by going to the edit screen.

To be added:

  • Command
  • Pyrokinesis


Cover

Yes


Damage

Yes


Injury Time

Yes


Panic

  • Should be renamed to World Panic or Panic Levels as to not be confused with soldiers' panic.


Dev Console

  • Eventually add all commands.


Guides and Tips

Strategy Guide

  • Could use more details and updates.


Air Combat

Yes


Combat Tactics

  • Could use more up-to-date info and findings.


Custom Modifications

  • Some parts are outdated.
  • Needs formatting improvements.
  • Possibly add list of mods compatible with LW.


Extracting and uploading game and mod art

A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.

  • An article outlining how to extract, where to look and how to upload assets should be written.