To Do List (Long War)

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Revision as of 22:39, 24 October 2014 by LocoPojo (talk | contribs) (→‎XCOM)
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Welcome to the Long War wiki once again and thank you for your interest in contributing. There is a lot to be updated, uploaded and created still and projects will be divided by category as per current structure. Major wiki projects will have separate categories. Projects will have a link/s to relevant articles and forum threads, finished projects will be marked with Yes .

Overview

Mod information

  • Current article contains no viable information. It should contain mod requirements (game version and patch), differences between EU and EW version of the mod, best install practices and how to report bugs.
  • A good addition would be to add patch notes for all released versions.

Bug list

  • Current list is relatively up to date and if you have time, always check the current post by Johnny to verify whether new bugs have been confirmed.

XCOM

Equipment and Foundry Projects are still missing some cost requirements.

A Council Requests page detailing requirements for and values of requests.

HQ Facilities

  • The Facilities article requires reconstruction. Description should be moved to individual articles and a table should be created, containing key information - research to unlock, costs, upkeep, building time, synergy, effect (+power/research/lower building costs etc.) When possible, add an image of each facility.

Soldiers

Class trees

  • After the ability templates are done, all current descriptions in the tables should be replaced with those templates for easier updating in the future as well as consistency of descriptions.
  • New icons should be added to level-up tables.
  • All MEC classes are in need of update, but not before the ability templates are finished, since you will be just wasting your time.

Armor

  • A separate article should be created for each armor, containing - armor description, armor box with all armor attributes, full-sized in-game item card, aligned to the right, two pictures showing the armor being worn by male and female soldiers.
  • All new articles should be added to Navbar. It will be updated to contain Armor, Weapons and Equipment categories shortly.

Aliens

Exalt

Missions

Gameplay mechanics

Guides and Tips

Perk/Ability templates

  • See Tactical Sense for an example. The idea is to make template for each perk which afterwards can be used in Class trees, equipment tables, Alien and Exalt abilities tables and much more. Thus when a perk requires to be updated, you will have to go the template and edit once, not having to revisit each article making use of the perk.

Note that the current base template has one parameter "align" with "center" as a default value. You can use to change the alignment of both icon and text, thus using the template in either class trees or ordinary tables.

You can use it as such - name of template |align = left/center/right/justify .

  • All perks/abilities should eventually be added for easy browsing by users in the Abilities list article.

Extracting and uploading game and mod art

A lot of assets can be extracted from the game and mod and uploaded on the wiki in order to improve/create articles. This section will be updated as necessary.

  • An article outlining how to extract, where to look and how to upload assets should be written.