Difference between revisions of "Training (Apocalypse)"

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(→‎Psionics Training: humans cannot improve psi-attack and psi-defense until psi-energy reaches 20)
(→‎Training Formulas: complete formulae from OpenApoc devs; it's consistent with my testing)
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== Training Formulas ==
 
== Training Formulas ==
  
These formulas are taken from Roger Wong's Unofficial Strategy Guide for Apocalypse.
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Every midnight a soldier in combat training has a chance of improving combat stats (Health, Accuracy, Reactions, TU, Stamina, and Strength) and a soldier in psionic training has a chance of improving psionic stats (Psi-energy, Psi-attack and Psi-defense).
=== Combat Training ===
 
* Every midnight each agent in combat training has a chance of having some of their physical stats improved by 1 point.
 
* The chance is (100 - current stat value)%. Thus, the more improved the stats are the less the odds of them being increased by training.
 
  
=== Psionics Training ===
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*The chance of improvement is (maximum stat value - current stat value)%.
* Every midnight each agent in psionics training has a chance of having some of their psionic stats improving: '''But''' psionics stats can only be improved up to 3 times their original values and the improvement is based on the agent's Psi-energy.  
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*Maximum for Health, Reactions, TU, Stamina and Strength is 100. Maximum for Accuracy is 96. Maximum for psionic stats is (3 * starting stat value).
* The chance of psionic improvement is not known.
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*If improvement is triggered, Health, Accuracy, Reactions, TU, Strength and Psi-energy improve by 1 point. Stamina improves by half a point. Psi-attack and Psi-defense improve by floor(Psi-energy/20) points (which will be 0 if Psi-energy is less than 20).
* Psi-attack and Psi-defense values will increase by 1/20th of Psi-energy (rounded down, potentially to 0). Psi-energy will increase by 1 point.  
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*In addition, there is a hard cap of 100 on Psi-energy and Psi-attack, and 99 on Psi-defense. Improvement above these values will be ignored.
* Because of their low starting stat values humans will get almost no benefit from psionics training.
 
  
 
== Training Strategies ==
 
== Training Strategies ==

Revision as of 09:13, 6 July 2020

Training Basics

  • There are two types of soldier training available in Apocalypse: Combat and Psionics Training. Combat training deals with exercising physical stats while psionic deals with exercising psionic stats.
  • Training is restricted to humans and hybrids.
  • Bases need to be equipped with a Training Area or Psi-Gym in order for soldiers assigned to them to conduct Combat or Psionics training.
  • Most phsyical stats can be actively trained in combat, however Strength must be trained in the Training Area.
  • The Psi Gym will only exercise an agent's psi stats up to 3× its base value.
  • Only uninjured soldiers can train.
  • Each area or gym can train up to 10 soldiers. It is possible to assign more than 10 soldiers but the effectiveness of training will be reduced.

Training Formulas

Every midnight a soldier in combat training has a chance of improving combat stats (Health, Accuracy, Reactions, TU, Stamina, and Strength) and a soldier in psionic training has a chance of improving psionic stats (Psi-energy, Psi-attack and Psi-defense).

  • The chance of improvement is (maximum stat value - current stat value)%.
  • Maximum for Health, Reactions, TU, Stamina and Strength is 100. Maximum for Accuracy is 96. Maximum for psionic stats is (3 * starting stat value).
  • If improvement is triggered, Health, Accuracy, Reactions, TU, Strength and Psi-energy improve by 1 point. Stamina improves by half a point. Psi-attack and Psi-defense improve by floor(Psi-energy/20) points (which will be 0 if Psi-energy is less than 20).
  • In addition, there is a hard cap of 100 on Psi-energy and Psi-attack, and 99 on Psi-defense. Improvement above these values will be ignored.

Training Strategies

  • Training is a long term investment. It will require some money to invest on facilities and soldiers but it will allow for large squads of trained personnel.
  • Every base should have a Training Area. That way soldiers assigned to them will improve their stats even if they are assigned merely on a garrison role. With time those agents will make great improvements on their stats, allowing for a large trained pool of rookie replacements.
  • A variation is to set a base as a Training base and built 2-3 training facilities with enough crew to use all training slots. It is important to keep those soldiers away from combat since injured soldiers can't benefit from training and it slows their improvement. Given enough time, trainees can even max their stats before going on their first mission.
  • Psionic training usually requires only 1 or 2 Psi-Gyms, depending on how many hybrids you are employing.
  • Hybrids should be assigned to either of the two gyms as early in their career as possible, as they will be spending the most time training of all the races. Either assign them all to the same gym, or split them and alternate at a later date.

See Also