Difference between revisions of "Tricks, Tips and Hints"

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(Base locations now fully covered in Base Management; updating some old, not-very-correct info and removing some conversational stuff since we're not doing that anymore)
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* [[Starting Your Shadowy Paramilitary Organization]] - A Beginner's Guide
 
* [[Starting Your Shadowy Paramilitary Organization]] - A Beginner's Guide
 
* [[Yet Another Scheme|The way of the Privateer]] - If you think mass-producing Laser Cannon is cheesy
 
* [[Yet Another Scheme|The way of the Privateer]] - If you think mass-producing Laser Cannon is cheesy
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* [[ProspectOfIgnorance]] <enter your short one-liner here>
  
 
=== Logistics ===
 
=== Logistics ===
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[[Category: Tactics]]
 
[[Category: Tactics]]
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[[Category:Enemy Unknown/UFO Defense]]

Revision as of 06:17, 26 June 2022

Battlescape Tactics

Geoscape Strategy

Logistics

  • Managing the Item Limit - To make a lean mean fighting machine and eliminate redundancies at the same time.
  • Spring Cleaning Tips - Learning to cope and deal with the pressure of cleaning out the thousands of ammo clips littering the HWP closets and hallways, and deciding on what to keep.

Build Order

  • On higher difficulty levels, you'll want to make your base defensible early in the game. See Overhauling The Starter Base.
  • Your first base will need Stores, Alien Containment, and Living Quarters very quickly. It is strongly recommended you start building these three immediately after beginning the game.
  • You will also want an additional Laboratory as lots of scientists working is key to advancing quickly. 100 scientists will allow you to research all the most important technologies by June or so; 150 will shorten this to about May.