Difference between revisions of "UFO2000 Weaponset (UFO2000)"

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=='''Pre-Defined Weapon Sub-Sets'''==
 
=='''Pre-Defined Weapon Sub-Sets'''==
  
=='''Ufo2k set: Human & Alien sheets'''==
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=='''Ufo2k set'''==
  
The Standard 'Ufo2k set' Human & Alien weapons sheets contain all weapons of Human & Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets ONLY, you cannot mix and match weapons from other weapon sets. To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.
+
==='''Human & Alien sheets'''===
  
=='''Ufo2k set: Human & Alien Weapons Only (respective)'''==
+
The Standard 'Ufo2k set' Human & Alien weapon sheets contain all weapons of both Human & Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.
  
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons. Players can NOT mix and match weapons and equipment from the other weapon sheets and are required to choose from the selected sheet only (either 'Human only' or 'Alien only').
+
==='''Human or Alien Weapons Only (respective)'''===
 +
 
 +
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either 'Human only' or 'Alien only').
  
 
=='''Ufo2k Classic Set'''==
 
=='''Ufo2k Classic Set'''==
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This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).
 
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).
  
=='''Ufo2k Classic Set: Military Issue'''==
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==='''Ufo2k Classic Set: Military Issue'''===
  
 
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.
 
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.

Revision as of 10:30, 10 July 2006

Pre-Defined Weapon Sub-Sets

Ufo2k set

Human & Alien sheets

The Standard 'Ufo2k set' Human & Alien weapon sheets contain all weapons of both Human & Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.

Human or Alien Weapons Only (respective)

These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either 'Human only' or 'Alien only').

Ufo2k Classic Set

This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).

Ufo2k Classic Set: Military Issue

This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.

Human Weapons

Python handgun

Standard issue .45 caliber handgun. Compact and reliable, this weapon deals copious amounts of damage. The Python is also a popular choice for many weapon enthusiasts and is also highly regarded by Alien races as a trophy weapon.

Comes with standard .45 12 round "Venom" magazines.


Silver Talon .45 Magnum

Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that this weapon is considerably low-tech fool you, it is far more deadly than it would appear. The Talon is the single most feared handgun ever produced and provides enough stopping power to drop any marauding enemy units in their tracks.

Comes with Heavy Grain .45 rounds in a six round chamber.


S45 Submachine Gun

Small, light and deadly in close quarters. This particular model offers both Semi-auto and five round burst.

Comes with standard 45 ACP 30 round box magazines.


AR55 Assault Rifle

Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic. This particular variant of the popular AR55 design sports a silicone dampened butt velocity optimized barrel.

Comes with standard 7.62mm 30 round magazines.


XAS Scorpion 12 gauge Shotgun

Standard issue assault shotgun. This is a truly devastating close range weapon even against most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over distances.

Comes with standard 12 gauge shell clutches with a maximum round capacity of 5 shells.


XSR Bolt action Rifle & Scope

A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.

Comes fitted with an 8X optical scope.


XAAS 12 Gauge

This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.

Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters).


PK34 Cannon

The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.

Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.


XSpec Custom laser Pistol

Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990's) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom laser Rifle

Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990's) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom Heavy laser Rifle

Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990's) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom laser Sniper & Scope

This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow.


40mm Grenade launcher

This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the muzzle.

Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.


Multi-Launcher

This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has the ability to reduce entire battlefields to burning rubble with ease.

Comes with pods containing 3 rockets in standard explosive capped or Napalm.


Missile Launcher

This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies.

Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.


255CC "Chain Sore"

Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It's uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.


Shiv

This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.


Combat Knife

Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy.


Fragmentation Grenade (Thrown)

The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.


Smoke Grenade (Thrown)

The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.


Smoke Vial (Thrown)

The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.


Incendiary Grenade (Thrown)

The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone close enough for said napalm to adhere to. Burn-a-nate!!!


Demolition Pack (Thrown)

This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.


Proximity Fragmentation Mine (PFM) (Thrown)

This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.


Alien Weapons

Plasma Handgun

This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.


Plasma Gun

This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.


Plasma Blaster

This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons' ability to dispense plasma gas has been incresased dramatically.


Plasma Sniper

This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.


Magnetic Fusion Launcher

The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.

Comes with Stun bombs, Regular Bombs and Heavy Bombs.


Alien Grenade (Thrown)

The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.