Difference between revisions of "UFOGRAPH"
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m (→LBM (Atari Graphics File): Whoopsie, I guess hanging and crashing are different.) |
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==DAT== |
==DAT== |
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+ | {|class="wikitable" |
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− | <table {{StdDescTable}}> |
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+ | ! File |
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− | <th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th> |
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+ | !Description |
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− | <tr><td>[[BGLOB.DAT]]</td><td>Describes ambient light on map.</td></tr> |
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+ | |- |
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− | <tr><td>[[DETBLOB.DAT]]</td><td>(Motion scanner "blips" and directional arrows</td></tr> |
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+ | |[[BGLOB.DAT]] |
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− | <tr><td>[[MEDIBITS.DAT]]</td><td>Medi-Kit body parts</td></tr> |
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+ | |Describes ambient light on map |
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− | <tr><td>[[SPICONS.DAT]]</td><td>Special icons</td></tr> |
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+ | |- |
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− | </table> |
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+ | |[[DETBLOB.DAT]] |
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+ | |Motion scanner "blips" and directional arrows |
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+ | |- |
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+ | |[[MEDIBITS.DAT]] |
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+ | |Medi-Kit body parts |
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+ | |- |
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+ | |[[SPICONS.DAT]] |
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+ | |Special icons |
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+ | |} |
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==LBM (Atari Graphics File)== |
==LBM (Atari Graphics File)== |
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+ | [[File:MOC1.png|MOC1.LBM|thumb]] |
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− | MOC1.LBM (A partial jungle terrain graphic used for palette information). |
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+ | {|class="wikitable" |
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− | [[IMAGE:MOC1.png|MOC1.LBM|thumb|left]] <br clear="all"> |
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+ | !File |
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+ | !Description |
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+ | |- |
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+ | | MOC1.LBM |
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+ | | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
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+ | |} |
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+ | <br clear="all"> |
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==PCK== |
==PCK== |
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+ | |||
− | <table {{StdDescTable}}> |
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+ | {|class="wikitable" |
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− | <th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th> |
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+ | !File |
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− | <tr><td>BIGOB_00.PCK to BIGOB_56.PCK</td><td> Single image PCK files for inventory items. The indexes and pictures mimic the images in [[BIGOBS.PCK|UNITS\BIGOBS.PCK]] and are used only in the inventory screen.</td></tr> |
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+ | !Description |
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− | <tr><td>[[CURSOR.PCK]]</td><td>Animated cursor frames</td></tr> |
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+ | |- |
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− | <tr><td>[[DETBORD2.PCK]]</td><td>Motion Scanner background</td></tr> |
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+ | |BIGOB_00.PCK to BIGOB_56.PCK |
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− | <tr><td>[[DETBORD.PCK]]</td><td>Motion Scanner frame. Probably short for Detector Border</td></tr> |
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+ | |Single image PCK files for inventory items. The indexes and pictures mimic the images in [[BIGOBS.PCK|UNITS\BIGOBS.PCK]] and are used only in the inventory screen. |
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− | <tr><td>[[HIT.PCK]]</td><td> </td></tr> |
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+ | |- |
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− | <tr><td>[[ICONS.PCK]]</td><td>Battlescape icons</td></tr> |
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+ | |[[CURSOR.PCK]] |
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− | <tr><td>[[INTICON.PCK]]</td><td>Interception icons</td></tr> |
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+ | |Animated cursor frames |
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− | <tr><td>[[MEDIBORD.PCK]]</td><td>Medi-Kit frame</td></tr> |
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+ | |- |
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− | <tr><td>[[SCANBORD.PCK]]</td><td>Top-down map frame or Scanner Border</td></tr> |
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+ | |[[DETBORD2.PCK]] |
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− | <tr><td>[[SMOKE.PCK]]</td><td>Fire, Smoke, [[Rank]] Badges, and Weapon Hits</td></tr> |
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+ | |Motion Scanner background |
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− | <tr><td>[[UNIBORD.PCK]]</td><td>Stat background</td></tr> |
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+ | |- |
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− | <tr><td>[[X1.PCK]]</td><td>Explosions</td></tr> |
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+ | |[[DETBORD.PCK]] |
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− | </table> |
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+ | |Motion Scanner frame. Probably short for Detector Border |
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+ | |- |
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+ | |[[HIT.PCK]] |
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+ | |Melee (HTH) attack hits |
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+ | |- |
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+ | |[[ICONS.PCK]] |
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+ | |Battlescape icons |
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+ | |- |
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+ | |[[INTICON.PCK]] |
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+ | |Interception icons |
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+ | |- |
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+ | |[[MEDIBORD.PCK]] |
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+ | |Medi-Kit frame |
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+ | |- |
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+ | |[[SCANBORD.PCK]] |
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+ | |Top-down map frame or Scanner Border |
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+ | |- |
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+ | |[[SMOKE.PCK]] |
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+ | |Fire, Smoke, [[Rank]] Badges, and Weapon hits |
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+ | |- |
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+ | |[[UNIBORD.PCK]] |
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+ | |Stat background |
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+ | |- |
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+ | |[[X1.PCK]] |
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+ | |Explosions |
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+ | |} |
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==SCR== |
==SCR== |
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+ | {|class="wikitable" |
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− | <table {{StdDescTable}}> |
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+ | !File |
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− | <th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th> |
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+ | !Description |
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− | <tr><td>[[TAC00.SCR]]</td><td>Turn background</td></tr> |
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+ | |- |
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− | <tr><td>[[TAC01.SCR]]</td><td>Inventory Screen Icons</td></tr> |
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+ | |[[TAC00.SCR]] |
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− | </table> |
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+ | |Turn background |
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+ | |- |
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+ | |[[TAC01.SCR]] |
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+ | |Inventory Screen Icons |
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+ | |} |
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==SPK== |
==SPK== |
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+ | {|class=wikitable |
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− | <table {{StdDescTable}}> |
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+ | !File |
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− | <th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th> |
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+ | !Description |
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− | <tr><td>[[Inventory_Backgrounds|MAN_0F0.SPK to MAN_3.SPK]]</td><td>"Paperdoll" inventory images</td></tr> |
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+ | |- |
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− | </table> |
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+ | |[[Inventory_Backgrounds|MAN_0F0.SPK to MAN_3.SPK]] |
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+ | |"Paperdoll" inventory images |
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+ | |} |
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==TAB== |
==TAB== |
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+ | |||
− | <table {{StdDescTable}}> |
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+ | {| class=wikitable |
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− | <th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th> |
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+ | ! File |
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− | <tr><td>CURSOR.TAB</td><td>Cursor frames</td></tr> |
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+ | ! Description |
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− | <tr><td>HIT.TAB</td><td> </td></tr> |
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+ | |- |
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− | <tr><td>INTICON.TAB</td><td>Interception Icons</td></tr> |
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+ | | CURSOR.TAB |
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− | <tr><td>SMOKE.TAB</td><td>Fire, Smoke, Rank Badges, and Weapon Hits</td></tr> |
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+ | |Cursor frames |
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− | <tr><td>X1.TAB</td><td>Explosion</td></tr> |
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+ | |- |
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− | </table> |
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+ | | HIT.TAB |
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+ | |Melee (HTH) attack hits |
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+ | |- |
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+ | | INTICON.TAB |
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+ | |Interception Icons |
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+ | |- |
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+ | | SMOKE.TAB |
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+ | |Fire, Smoke, Rank Badges, and Weapon hits |
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+ | |- |
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+ | | X1.TAB |
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+ | |Explosion |
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+ | |} |
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+ | |||
[[Category:Game Files]] |
[[Category:Game Files]] |
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[[Category:Game Folders]] |
[[Category:Game Folders]] |
Latest revision as of 04:50, 4 June 2015
Various graphics files for the battlescape.
DAT
File | Description |
---|---|
BGLOB.DAT | Describes ambient light on map |
DETBLOB.DAT | Motion scanner "blips" and directional arrows |
MEDIBITS.DAT | Medi-Kit body parts |
SPICONS.DAT | Special icons |
LBM (Atari Graphics File)
File | Description |
---|---|
MOC1.LBM | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
PCK
File | Description |
---|---|
BIGOB_00.PCK to BIGOB_56.PCK | Single image PCK files for inventory items. The indexes and pictures mimic the images in UNITS\BIGOBS.PCK and are used only in the inventory screen. |
CURSOR.PCK | Animated cursor frames |
DETBORD2.PCK | Motion Scanner background |
DETBORD.PCK | Motion Scanner frame. Probably short for Detector Border |
HIT.PCK | Melee (HTH) attack hits |
ICONS.PCK | Battlescape icons |
INTICON.PCK | Interception icons |
MEDIBORD.PCK | Medi-Kit frame |
SCANBORD.PCK | Top-down map frame or Scanner Border |
SMOKE.PCK | Fire, Smoke, Rank Badges, and Weapon hits |
UNIBORD.PCK | Stat background |
X1.PCK | Explosions |
SCR
File | Description |
---|---|
TAC00.SCR | Turn background |
TAC01.SCR | Inventory Screen Icons |
SPK
File | Description |
---|---|
MAN_0F0.SPK to MAN_3.SPK | "Paperdoll" inventory images |
TAB
File | Description |
---|---|
CURSOR.TAB | Cursor frames |
HIT.TAB | Melee (HTH) attack hits |
INTICON.TAB | Interception Icons |
SMOKE.TAB | Fire, Smoke, Rank Badges, and Weapon hits |
X1.TAB | Explosion |