Difference between revisions of "UFOGRAPH"
Jump to navigation
Jump to search
m (→PCK) |
m (→LBM (Atari Graphics File): Whoopsie, I guess hanging and crashing are different.) |
||
(27 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | Various |
+ | Various graphics files for the battlescape. |
==DAT== |
==DAT== |
||
+ | {|class="wikitable" |
||
− | *[[DETBLOB.DAT]] (Motion scanner "blips" and directional arrows) |
||
+ | ! File |
||
− | *MEDIBITS.DAT (Medi-Kit body parts??) |
||
+ | !Description |
||
− | *SPICONS.DAT |
||
+ | |- |
||
+ | |[[BGLOB.DAT]] |
||
+ | |Describes ambient light on map |
||
+ | |- |
||
+ | |[[DETBLOB.DAT]] |
||
+ | |Motion scanner "blips" and directional arrows |
||
+ | |- |
||
+ | |[[MEDIBITS.DAT]] |
||
+ | |Medi-Kit body parts |
||
+ | |- |
||
+ | |[[SPICONS.DAT]] |
||
+ | |Special icons |
||
+ | |} |
||
==LBM (Atari Graphics File)== |
==LBM (Atari Graphics File)== |
||
+ | [[File:MOC1.png|MOC1.LBM|thumb]] |
||
− | *MOC1.LBM (Partial JUNGLE terrain graphic) |
||
+ | |||
+ | {|class="wikitable" |
||
+ | !File |
||
+ | !Description |
||
+ | |- |
||
+ | | MOC1.LBM |
||
+ | | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
||
+ | |} |
||
+ | <br clear="all"> |
||
==PCK== |
==PCK== |
||
+ | |||
− | *BIGOB_00.PCK to BIGOB_56.PCK |
||
+ | {|class="wikitable" |
||
− | *[[CURSOR.PCK]] |
||
+ | !File |
||
− | *DETBORD2.PCK (Motion Scanner background) |
||
+ | !Description |
||
− | *DETBORD.PCK (Motion Scanner frame) |
||
+ | |- |
||
− | *HIT.PCK |
||
+ | |BIGOB_00.PCK to BIGOB_56.PCK |
||
− | *ICONS.PCK (Battlescape icons) |
||
+ | |Single image PCK files for inventory items. The indexes and pictures mimic the images in [[BIGOBS.PCK|UNITS\BIGOBS.PCK]] and are used only in the inventory screen. |
||
− | *INTICON.PCK (Interception icons) |
||
+ | |- |
||
− | *MEDIBORD.PCK (Medi-Kit frame) |
||
+ | |[[CURSOR.PCK]] |
||
− | *SCANBORD.PCK (Top-down map frame) |
||
+ | |Animated cursor frames |
||
− | *SMOKE.PCK (Fire, Smoke, Rank Badges, and Weapon Hits) |
||
+ | |- |
||
− | *UNIBORD.PCK (Stat background) |
||
+ | |[[DETBORD2.PCK]] |
||
− | *X1.PCK (Explosion) |
||
+ | |Motion Scanner background |
||
+ | |- |
||
+ | |[[DETBORD.PCK]] |
||
+ | |Motion Scanner frame. Probably short for Detector Border |
||
+ | |- |
||
+ | |[[HIT.PCK]] |
||
+ | |Melee (HTH) attack hits |
||
+ | |- |
||
+ | |[[ICONS.PCK]] |
||
+ | |Battlescape icons |
||
+ | |- |
||
+ | |[[INTICON.PCK]] |
||
+ | |Interception icons |
||
+ | |- |
||
+ | |[[MEDIBORD.PCK]] |
||
+ | |Medi-Kit frame |
||
+ | |- |
||
+ | |[[SCANBORD.PCK]] |
||
+ | |Top-down map frame or Scanner Border |
||
+ | |- |
||
+ | |[[SMOKE.PCK]] |
||
+ | |Fire, Smoke, [[Rank]] Badges, and Weapon hits |
||
+ | |- |
||
+ | |[[UNIBORD.PCK]] |
||
+ | |Stat background |
||
+ | |- |
||
+ | |[[X1.PCK]] |
||
+ | |Explosions |
||
+ | |} |
||
==SCR== |
==SCR== |
||
+ | {|class="wikitable" |
||
− | *TAC00.SCR (Turn background) |
||
+ | !File |
||
− | *TAC01.SCR (Inventory Screen Icons) |
||
+ | !Description |
||
+ | |- |
||
+ | |[[TAC00.SCR]] |
||
+ | |Turn background |
||
+ | |- |
||
+ | |[[TAC01.SCR]] |
||
+ | |Inventory Screen Icons |
||
+ | |} |
||
==SPK== |
==SPK== |
||
+ | {|class=wikitable |
||
− | *MAN_0F0.SPK to MAN_3.SPK ("Paperdoll" inventory images) |
||
+ | !File |
||
+ | !Description |
||
+ | |- |
||
+ | |[[Inventory_Backgrounds|MAN_0F0.SPK to MAN_3.SPK]] |
||
+ | |"Paperdoll" inventory images |
||
+ | |} |
||
==TAB== |
==TAB== |
||
+ | |||
− | *CURSOR.TAB |
||
+ | {| class=wikitable |
||
− | *HIT.TAB |
||
+ | ! File |
||
− | *INTICON.TAB (Interception Icons) |
||
+ | ! Description |
||
− | *SMOKE.TAB (Fire, Smoke, Rank Badges, and Weapon Hits) |
||
+ | |- |
||
− | *X1.TAB (Explosion) |
||
+ | | CURSOR.TAB |
||
+ | |Cursor frames |
||
+ | |- |
||
+ | | HIT.TAB |
||
+ | |Melee (HTH) attack hits |
||
+ | |- |
||
+ | | INTICON.TAB |
||
+ | |Interception Icons |
||
+ | |- |
||
+ | | SMOKE.TAB |
||
+ | |Fire, Smoke, Rank Badges, and Weapon hits |
||
+ | |- |
||
+ | | X1.TAB |
||
+ | |Explosion |
||
+ | |} |
||
+ | |||
+ | [[Category:Game Files]] |
||
+ | [[Category:Game Folders]] |
||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 04:50, 4 June 2015
Various graphics files for the battlescape.
DAT
File | Description |
---|---|
BGLOB.DAT | Describes ambient light on map |
DETBLOB.DAT | Motion scanner "blips" and directional arrows |
MEDIBITS.DAT | Medi-Kit body parts |
SPICONS.DAT | Special icons |
LBM (Atari Graphics File)
File | Description |
---|---|
MOC1.LBM | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
PCK
File | Description |
---|---|
BIGOB_00.PCK to BIGOB_56.PCK | Single image PCK files for inventory items. The indexes and pictures mimic the images in UNITS\BIGOBS.PCK and are used only in the inventory screen. |
CURSOR.PCK | Animated cursor frames |
DETBORD2.PCK | Motion Scanner background |
DETBORD.PCK | Motion Scanner frame. Probably short for Detector Border |
HIT.PCK | Melee (HTH) attack hits |
ICONS.PCK | Battlescape icons |
INTICON.PCK | Interception icons |
MEDIBORD.PCK | Medi-Kit frame |
SCANBORD.PCK | Top-down map frame or Scanner Border |
SMOKE.PCK | Fire, Smoke, Rank Badges, and Weapon hits |
UNIBORD.PCK | Stat background |
X1.PCK | Explosions |
SCR
File | Description |
---|---|
TAC00.SCR | Turn background |
TAC01.SCR | Inventory Screen Icons |
SPK
File | Description |
---|---|
MAN_0F0.SPK to MAN_3.SPK | "Paperdoll" inventory images |
TAB
File | Description |
---|---|
CURSOR.TAB | Cursor frames |
HIT.TAB | Melee (HTH) attack hits |
INTICON.TAB | Interception Icons |
SMOKE.TAB | Fire, Smoke, Rank Badges, and Weapon hits |
X1.TAB | Explosion |