UFOGRAPH
Revision as of 04:50, 4 June 2015 by Zombie (talk | contribs) (→LBM (Atari Graphics File): Whoopsie, I guess hanging and crashing are different.)
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Various graphics files for the battlescape.
DAT
File | Description |
---|---|
BGLOB.DAT | Describes ambient light on map |
DETBLOB.DAT | Motion scanner "blips" and directional arrows |
MEDIBITS.DAT | Medi-Kit body parts |
SPICONS.DAT | Special icons |
LBM (Atari Graphics File)
File | Description |
---|---|
MOC1.LBM | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
PCK
File | Description |
---|---|
BIGOB_00.PCK to BIGOB_56.PCK | Single image PCK files for inventory items. The indexes and pictures mimic the images in UNITS\BIGOBS.PCK and are used only in the inventory screen. |
CURSOR.PCK | Animated cursor frames |
DETBORD2.PCK | Motion Scanner background |
DETBORD.PCK | Motion Scanner frame. Probably short for Detector Border |
HIT.PCK | Melee (HTH) attack hits |
ICONS.PCK | Battlescape icons |
INTICON.PCK | Interception icons |
MEDIBORD.PCK | Medi-Kit frame |
SCANBORD.PCK | Top-down map frame or Scanner Border |
SMOKE.PCK | Fire, Smoke, Rank Badges, and Weapon hits |
UNIBORD.PCK | Stat background |
X1.PCK | Explosions |
SCR
File | Description |
---|---|
TAC00.SCR | Turn background |
TAC01.SCR | Inventory Screen Icons |
SPK
File | Description |
---|---|
MAN_0F0.SPK to MAN_3.SPK | "Paperdoll" inventory images |
TAB
File | Description |
---|---|
CURSOR.TAB | Cursor frames |
HIT.TAB | Melee (HTH) attack hits |
INTICON.TAB | Interception Icons |
SMOKE.TAB | Fire, Smoke, Rank Badges, and Weapon hits |
X1.TAB | Explosion |