Difference between revisions of "UFO Detection"

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[[Image:Detection and tracking ranges.png]]
 
[[Image:Detection and tracking ranges.png]]
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*Yellow = Detection range of X-COM craft (1500nm diameter)
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*Green = Detection range of a Small Radar (3000nm diameter), also maximum "base detection" range for craft
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*Blue = Detection range of a Large Radar (4500nm diameter)
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*Red = Detection range of a Hyper-Wave Decoder (4800nm diameter)
  
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This graphic can be used to help decide where you would like to site your bases (and therefore, your radars).  Export a screenshot from within the game (using the F12 key) and copy this image over its center to see which areas are included within each radar's detection radius.  (This graphic is calibrated for screenshots which are doubled in size (640x400)):
  
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[[Image:Range overlays.png]]
  
 
== How Radars Function ==
 
== How Radars Function ==

Revision as of 05:44, 2 March 2007

Alien craft regularly enter and leave the Earth's atmosphere. In order to prevent them from carrying out their missions, you shoot them down or assault them while landed. However, in order to perform either of these tasks, you must first spot them.

Detection Facilities

Three types of UFO detectors can be built on your bases:

  • Small Radars have a range of 300 nautical miles (nm) according to the UFOpaedia. However, this figure is too short by a factor of five. The Official Strategy Guide gives the figure as 1500 nm, which matches what has been obsered in-game.
  • Large Radars have a detection range of 450 nm according to the UFOpaedia; their actual range is 2250 nm. Large radars cover 225% the total area of small radars (1.5x radius translates into 2.25x area).
  • Hyper-Wave Decoders do not have a detection range listed in the UFOpaedia, but both the OSG and observation show that they have a range of 2400 nm, slightly larger than that of a Large Radar.
  • All X-COM craft have an observed detection range of approximately 700 nm (possibly 750 nm).

Your first base starts out with a Small Radar; you can choose to add a Large Radar as well, which will take 24 days to build. Both radar types can also be added to any other base you establish. Hyper-Wave Decoders can only be built after you have captured an alien Navigator. Researching the navigator unlocks a "Hyper-Wave Decoder" topic; after it is researched, you can build Hyper-Wave Decoders at any of your bases.

Range Diagrams

The following graphic shows the range of each type of radar system:

Detection and tracking ranges.png

  • Yellow = Detection range of X-COM craft (1500nm diameter)
  • Green = Detection range of a Small Radar (3000nm diameter), also maximum "base detection" range for craft
  • Blue = Detection range of a Large Radar (4500nm diameter)
  • Red = Detection range of a Hyper-Wave Decoder (4800nm diameter)

This graphic can be used to help decide where you would like to site your bases (and therefore, your radars). Export a screenshot from within the game (using the F12 key) and copy this image over its center to see which areas are included within each radar's detection radius. (This graphic is calibrated for screenshots which are doubled in size (640x400)):

Range overlays.png

How Radars Function

Each radar type has a chance to detect any UFO within its range. Detections are performed in the game every 30 minutes exactly on the half hour. (If you are advancing the game an hour or day at a time, you may find the clock jumps forward to exactly a half hour interval whenever it spots a new UFO.)

Small Radars have a 10% chance of detecting UFOs within their range, and Large Radars have a 20% chance. If you have both Small and Large Radars built at the same base, their abilities are added together: you will have a 30% chance of detecting UFOs within 1500 nm and a 20% chance of detecting UFOs from 1500 nm to 3000 nm.

Despite the "Short Range" and "Long Range" detection bars displayed on each base's Information screen, only one radar of each type will be used at each base; building additional radars will have no effect.

Hyper-Wave Decoders have a 100% chance of detecting any UFOs within their range. Given their superior range and detection abilities, Hyper-Wave Decoders make the other radar types unnecessary. If you have Small or Large Radars in a base which also has a decoder, you can dismantle them.

"Normal" radars reveal the approximate size, altitude, heading, and speed of UFOs within range. Hyper-Wave Decoders display the exact craft type, the alien race onboard, what type of mission the UFO is on, and where the mission is to be performed.

Table 1: Radar Ability Combinations
Radar Module / Scan Type Short Long Hyperwave
Small Radar 10 0 0
Large Radar 20 20 0
Hyperwave 0 0 100
Radar Combinations
Sm + Sm 10 0 0
Sm + Lg 30 20 0
Sm + Hyp 10 0 100
Lg + Lg 20 20 0
Lg + Hyp 20 20 100
Hyp + Hyp 0 0 100
Sm + Lg + Hyp 30 20 100

These figures were derived from values found in save-game files.

Once a UFO has been spotted, it will remain on your radar until it drops out of tracking range or leaves the atmosphere altogether. Due to the delay caused by the game's half-hour "detection updates", UFOs will often first be detected well within a radar's maximum range, and tracked far beyond the radar's normal maximum. This is especially true for fast-moving UFOs, which can travel as much as 2500 nm between updates.

Craft-based UFO Detection

All airborne X-COM craft, whether en route or patrolling, can also detect UFOs within a small range, which testing has shown to be 700 to 750 nm. Within this range, craft can detect UFOs 100% of the time. However, given the half-hour detection update intervals and both UFO and craft speed, UFOs can often pass within range of an X-COM craft without being spotted. All types of craft, whether Skyrangers or Avengers, have the same detection radius. Faster craft may sometimes appear to have a shorter detection radius, as they can travel great distances between detection updates.

If an alien vessel moves out of range of your land-based detection systems, you may be able to resume tracking by sending one of your ships to where you believe the UFO to be (based on its speed and direction).

Alien Base Detection

All X-COM craft are also capable of detecting alien bases. In fact, this is the only way to discover aliens bases: they will not show up on any base radar, including Hyper-Wave Decoders. In order to discover an alien base, an X-COM craft must patrol within 1500 nm of the base's location. The nearer the craft, the sooner the base will be discovered. Patrolling immediately above a base will reveal it almost immediately; patrolling 1500 nm away, the base may take one hour to discover, or several hours.

Bases can only be discovered by patrolling craft. An X-COM craft could fly over an alien base repeatedly and never discover it until it began patrolling in the area.

It is frequently possible to deduce where an alien base is by the pattern of UFO traffic. The primary mission of Supply Ships is to supply alien bases; wherever they land, a base is likely to be found. When a base is first being built, four UFOs (a scout, two supply ships, and a battleship) will converge upon the same area and mill around for a while. The alien race found at the base (if built) will always be of the same type as the race found on these ships (or the supply ships which subsequently show up at regular intervals).

UFO Activity Graph

Finally, the UFO activity graphs can act as a sort of "MUFON" (a civilian group dedicated to the observation of UFOs), allowing you to see activity that your radars cannot. The graphs are updated every 30 minutes, on the half hour. You could even check the graphs every so often and build zero radars if you wanted, and if you see a blip, send aircraft. This worldwide coverage can be easily used this way for the first few months. After that, UFO activity becomes too intense and the graphs lose their resolution, but by that time you should aim to have decoders already built, or on the way.

The graph is of particular use for discovering where alien bases have been built; these locations always show a very high degree of alien activity.