https://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&feed=atom&action=historyUFO Exit Ambush - Revision history2024-03-28T21:37:03ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=46972&oldid=prevHobbes: categorizing2013-07-23T03:15:43Z<p>categorizing</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The protruding upper storey of the Supply Ship means that you have to get down on the ground in order to properly watch the door. However, the roof above also means that the aliens cannot throw grenades very far.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The protruding upper storey of the Supply Ship means that you have to get down on the ground in order to properly watch the door. However, the roof above also means that the aliens cannot throw grenades very far.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Likewise, the upper storey of a Battleship protects you from grenades as long as your troops are sufficiently far away from the door (five or six tiles, diagonally). On the other hand, there's usually at least one Blaster Launcher on board, which can be so much worse.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Likewise, the upper storey of a Battleship protects you from grenades as long as your troops are sufficiently far away from the door (five or six tiles, diagonally). On the other hand, there's usually at least one Blaster Launcher on board, which can be so much worse.</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=18848&oldid=prevZombie: /* Troop positions */ Relinking.2009-01-02T03:41:18Z<p><span dir="auto"><span class="autocomment">Troop positions: </span> Relinking.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Before shooting one of the soldiers, an alien must:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Before shooting one of the soldiers, an alien must:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Open the door and step outside (8 [[<del class="diffchange diffchange-inline">TU</del>]]<del class="diffchange diffchange-inline">s</del>)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Open the door and step outside (8 [[<ins class="diffchange diffchange-inline">Time Units</ins>]])</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turn to face the target (2 TUs)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Turn to face the target (2 TUs)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The total is at least 10 TUs. For slow aliens like [[Snakeman|Snakemen]], that's a significant fraction of the total TUs, and the loss of 10 TUs often allows a soldier to fire first. Also, aliens do not always start on the square next to the door so they may have used up even more TUs.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The total is at least 10 TUs. For slow aliens like [[Snakeman|Snakemen]], that's a significant fraction of the total TUs, and the loss of 10 TUs often allows a soldier to fire first. Also, aliens do not always start on the square next to the door so they may have used up even more TUs.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The other soldier in the frame isn't a shooter. He's a looter. Looters have nothing to do with increasing anybody's reaction stat and everything to do with increasing X-Com's "bank balance" stat. Looters pick up corpses, stunned aliens, and dropped equipment and carry them somewhere safe, where they won't get destroyed by an explosion. Stunned aliens can optionally be left alone to provide even more reaction training once they recover. The looter can also be used to scan the entryway for any possible movement during some of the more quiet turns.<del class="diffchange diffchange-inline"> </del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The other soldier in the frame isn't a shooter. He's a looter. Looters have nothing to do with increasing anybody's reaction stat and everything to do with increasing X-Com's "bank balance" stat. Looters pick up corpses, stunned aliens, and dropped equipment and carry them somewhere safe, where they won't get destroyed by an explosion. Stunned aliens can optionally be left alone to provide even more reaction training once they recover. The looter can also be used to scan the entryway for any possible movement during some of the more quiet turns.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===The Troops===</div></td>
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</table>Zombiehttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=18378&oldid=prevZombie: /* Heavy weapons */ Relinking.2008-12-17T23:56:02Z<p><span dir="auto"><span class="autocomment">Heavy weapons: </span> Relinking.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:56, 17 December 2008</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Heavy weapons====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Lack of an autoshot mode is not a disadvantage, because reaction shots are always snapshots. The [[Heavy Cannon]] does more damage, the [[Auto<del class="diffchange diffchange-inline"> </del>Cannon]] has the larger clip; both offer the chance to kill additional aliens still inside the UFO, or at least hurt them (so any shots they might get off will be more likely to miss your troops). Use of high-explosive ordnance also means that you will destroy much of the loot and gain less experience overall.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Lack of an autoshot mode is not a disadvantage, because reaction shots are always snapshots. The [[Heavy Cannon]] does more damage, the [[Auto<ins class="diffchange diffchange-inline">-</ins>Cannon]] has the larger clip; both offer the chance to kill additional aliens still inside the UFO, or at least hurt them (so any shots they might get off will be more likely to miss your troops). Use of high-explosive ordnance also means that you will destroy much of the loot and gain less experience overall.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The same caveats apply to the use of the [[Rocket Launcher]]; in addition, due to the time spent on reloading, it will only provide a safe reaction shot every other turn. But then again, it can be fun to watch.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The same caveats apply to the use of the [[Rocket Launcher]]; in addition, due to the time spent on reloading, it will only provide a safe reaction shot every other turn. But then again, it can be fun to watch.</div></td>
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</table>Zombiehttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=18341&oldid=prevZombie: /* Tips and Tricks */ Relinking, removing an excess link.2008-12-17T21:12:19Z<p><span dir="auto"><span class="autocomment">Tips and Tricks: </span> Relinking, removing an excess link.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you shot down the UFO and the explosion of the [[UFO Power Source]] made any holes in the UFO outer hull, you will have to set up ambushes at those locations too in order to avoid aliens circling around behind you.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If you shot down the UFO and the explosion of the [[UFO Power Source]] made any holes in the UFO outer hull, you will have to set up ambushes at those locations too in order to avoid aliens circling around behind you.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Aliens tend to prefer to use the door further west on the [[Supply Ship]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Aliens tend to prefer to use the door further west on the [[<ins class="diffchange diffchange-inline">Supply ship|</ins>Supply Ship]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Make sure not to stand right outside the door, otherwise you may be at risk of angled fire coming from INSIDE the UFO after the door is opened by the first alien you kill. On a similar note, watch out for [[Known_Bugs#Door_jam|door jamming]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Make sure not to stand right outside the door, otherwise you may be at risk of angled fire coming from INSIDE the UFO after the door is opened by the first alien you kill. On a similar note, watch out for [[Known_Bugs#Door_jam|door jamming]].</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The protruding upper storey of the <del class="diffchange diffchange-inline">[[</del>Supply Ship<del class="diffchange diffchange-inline">]]</del> means that you have to get down on the ground in order to properly watch the door. However, the roof above also means that the aliens cannot throw grenades very far.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The protruding upper storey of the Supply Ship means that you have to get down on the ground in order to properly watch the door. However, the roof above also means that the aliens cannot throw grenades very far.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Likewise, the upper storey of a Battleship protects you from grenades as long as your troops are sufficiently far away from the door (five or six tiles, diagonally). On the other hand, there's usually at least one Blaster Launcher on board, which can be so much worse.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Likewise, the upper storey of a Battleship protects you from grenades as long as your troops are sufficiently far away from the door (five or six tiles, diagonally). On the other hand, there's usually at least one Blaster Launcher on board, which can be so much worse.</div></td>
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</table>Zombiehttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=14237&oldid=prevArrow Quivershaft: Link Corrections2007-12-21T09:41:31Z<p>Link Corrections</p>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:However, in the early game only few aliens are carrying grenades; in addition, it still has to get out of the door and face your troops before it can perform the evil deed. Chances are you will catch it before; and once you have flying suits, you'll be safe from grenades anyway.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:However, in the early game only few aliens are carrying grenades; in addition, it still has to get out of the door and face your troops before it can perform the evil deed. Chances are you will catch it before; and once you have flying suits, you'll be safe from grenades anyway.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* if the aliens have [[Blaster <del class="diffchange diffchange-inline">Launchers</del>]] at their disposal, things may become really really ugly.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* if the aliens have [[Blaster <ins class="diffchange diffchange-inline">Launcher</ins>]]<ins class="diffchange diffchange-inline">s</ins> at their disposal, things may become really really ugly.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:In nine out of ten battles, they fail to use it; however, if they do, you're licked. If you don't want to resort to save-and-reload under any circumstances, you better don't camp [[<del class="diffchange diffchange-inline">Battleships</del>]].</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:In nine out of ten battles, they fail to use it; however, if they do, you're licked. If you don't want to resort to save-and-reload under any circumstances, you better don't camp [[<ins class="diffchange diffchange-inline">Battleship</ins>]]<ins class="diffchange diffchange-inline">s</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==En Detail==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==En Detail==</div></td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=13770&oldid=prevSchnobs: medium rewrite, merged stuff from Reactions Training, but no substantial changes. Probably many typos, though.2007-10-26T20:37:57Z<p>medium rewrite, merged stuff from <a href="/index.php/Reactions_Training" title="Reactions Training">Reactions Training</a>, but no substantial changes. Probably many typos, though.</p>
<a href="https://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=13770&oldid=13707">Show changes</a>Schnobshttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=13707&oldid=prevArrow Quivershaft: Added Tips and Tricks section.2007-10-25T17:03:00Z<p>Added Tips and Tricks section.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:03, 25 October 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is messy but effective. Few things are more entertaining than hitting an alien with multiple reaction-fired large rockets.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is messy but effective. Few things are more entertaining than hitting an alien with multiple reaction-fired large rockets.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If fired from some distance from the side of the UFO (e.g. by the blonde soldier in the picture) then even a miss is likely to strike the wall of the UFO and do some damage. Firing from above ground level - either with a flying suit or from the roof of a conveniently placed building - is also very likely to hit something close to the target. It is definitely not recommended when using two groups of shooters facing each other, and care must be taken to ensure that all soldiers are safely outside the blast radius.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If fired from some distance from the side of the UFO (e.g. by the blonde soldier in the picture) then even a miss is likely to strike the wall of the UFO and do some damage. Firing from above ground level - either with a flying suit or from the roof of a conveniently placed building - is also very likely to hit something close to the target. It is definitely not recommended when using two groups of shooters facing each other, and care must be taken to ensure that all soldiers are safely outside the blast radius.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Tips and Tricks==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If you shot down the UFO and the explosion of the [[UFO Power Source]] made any holes in the UFO outer hull, you will have to set up ambushes at those locations too in order to avoid aliens circling around behind you.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Muton]]s, because of their incredible Health, can be difficult to defeat in this manner. All to often, they may be able to soak up fire from a [[Heavy Plasma]], then turn and kill one or more of your troopers.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Aliens tend to prefer to use the door further west on the [[Supply Ship]].</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Make sure not to stand right outside the door, otherwise you may be at risk of angled fire coming from INSIDE the UFO after the door is opened by the first alien you kill. On a similar note, watch out for [[Known_Bugs#Door_jam|door jamming]].</div></td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=11404&oldid=prevZaimoni: Troop positions/mutual surprise2007-03-16T17:45:20Z<p>Troop positions/mutual surprise</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:45, 16 March 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While you are [Sweeping the Battlescape]], the aliens will often remain inside the UFO. Inside the UFO, aliens have many places to hide, and your troops risk getting gunned down every time they stumble blindly into a room. It is therefore usually best to stake a position outside the UFO's outer doors and let the aliens come to you. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While you are <ins class="diffchange diffchange-inline">[</ins>[Sweeping the Battlescape]], the aliens will often remain inside the UFO. Inside the UFO, aliens have many places to hide, and your troops risk getting gunned down every time they stumble blindly into a room. It is therefore usually best to stake a position outside the UFO's outer doors and let the aliens come to you. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Successfully ambushing aliens in this manner requires soldiers with high [[Reactions]]; the [[Reaction Fire|reaction shots]] they take will provide good [[Reaction Training]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Successfully ambushing aliens in this manner requires soldiers with high [[Reactions]]; the [[Reaction Fire|reaction shots]] they take will provide good [[Reaction Training]].</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lying outside UFO doors in wait for aliens is not without its dangers. Aliens may be able to fire at your troops (especially if more than one is waiting behind the door), or throw an [[Alien Grenade]], or worst of all, fire a [[Blaster Bomb]]. If you arrange your troops facing each other on either side of the door, they may accidentally hit each other in a crossfire.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Lying outside UFO doors in wait for aliens is not without its dangers. Aliens may be able to fire at your troops (especially if more than one is waiting behind the door), or throw an [[Alien Grenade]], or worst of all, fire a [[Blaster Bomb]]. If you arrange your troops facing each other on either side of the door, they may accidentally hit each other in a crossfire.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A [[Reaction fire triggers|mutual surprise]] situation will give the first ambushed alien a free shot.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To avoid getting shot at by aliens hiding behind the UFO's open door, avoid stationing troops directly opposite the door. To lessen the likelihood of a grenade attack, keep your troops spread at least two squares away from each other. Finally, to avoid friendly fire, either keep all your troops to one side, or have them avoid positions near the UFO hull.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To avoid getting shot at by aliens hiding behind the UFO's open door, avoid stationing troops directly opposite the door. To lessen the likelihood of a grenade attack, keep your troops spread at least two squares away from each other. Finally, to avoid friendly fire, either keep all your troops to one side, or have them avoid positions near the UFO hull.</div></td>
</tr>
</table>Zaimonihttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=11392&oldid=prevVagabond: Minor cleanup. Noted a repetition.2007-03-16T06:07:56Z<p>Minor cleanup. Noted a repetition.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:07, 16 March 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While <del class="diffchange diffchange-inline">[</del>[Sweeping the Battlescape]], aliens will often remain inside the UFO. Inside the UFO, aliens have many places to hide, and your troops risk getting gunned down every time they stumble blindly into a room. It is therefore usually best to stake a position outside the UFO's outer doors and let the aliens come to you. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While <ins class="diffchange diffchange-inline">you are </ins>[Sweeping the Battlescape]],<ins class="diffchange diffchange-inline"> the</ins> aliens will often remain inside the UFO. Inside the UFO, aliens have many places to hide, and your troops risk getting gunned down every time they stumble blindly into a room. It is therefore usually best to stake a position outside the UFO's outer doors and let the aliens come to you. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Successfully ambushing aliens in this manner requires soldiers with high [[Reactions]]; the [[Reaction Fire|reaction shots]] they take provide good [[Reaction Training]].</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Successfully ambushing aliens in this manner requires soldiers with high [[Reactions]]; the [[Reaction Fire|reaction shots]] they take<ins class="diffchange diffchange-inline"> will</ins> provide good [[Reaction Training]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Troop positions ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Troop positions ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(TODO: picture of broken semicircle)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(TODO: picture of broken semicircle)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Lying<del class="diffchange diffchange-inline"> in wait</del> outside UFO doors for aliens is not without its dangers. Aliens may be able to fire at your troops (especially if more than one is waiting behind the door), or throw an [[Alien Grenade]], or worst of all, fire a [[Blaster Bomb]]. If you arrange your troops facing each other on either side of the door, they may accidentally hit each other in a crossfire.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Lying outside UFO doors<ins class="diffchange diffchange-inline"> in wait</ins> for aliens is not without its dangers. Aliens may be able to fire at your troops (especially if more than one is waiting behind the door), or throw an [[Alien Grenade]], or worst of all, fire a [[Blaster Bomb]]. If you arrange your troops facing each other on either side of the door, they may accidentally hit each other in a crossfire.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To <del class="diffchange diffchange-inline">keep from</del> getting shot at by aliens hiding <del class="diffchange diffchange-inline">within</del> the UFO <del class="diffchange diffchange-inline">when the</del> door<del class="diffchange diffchange-inline"> is open</del>, avoid stationing troops directly opposite the door. To lessen the likelihood of a grenade attack, keep your troops spread at least two squares away from each other. <del class="diffchange diffchange-inline">And</del> to avoid friendly fire, either keep all your troops to one side, or have them avoid positions near the UFO hull.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To <ins class="diffchange diffchange-inline">avoid</ins> getting shot at by aliens hiding <ins class="diffchange diffchange-inline">behind</ins> the UFO<ins class="diffchange diffchange-inline">'s</ins> <ins class="diffchange diffchange-inline">open</ins> door, avoid stationing troops directly opposite the door. To lessen the likelihood of a grenade attack, keep your troops spread at least two squares away from each other. <ins class="diffchange diffchange-inline">Finally,</ins> to avoid friendly fire, either keep all your troops to one side, or have them avoid positions near the UFO hull.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Smoke grenades ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Smoke grenades ===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 19:</td>
<td colspan="2" class="diff-lineno">Line 19:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Smoke Grenades ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Smoke Grenades ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One way to reduce the likelihood of return fire is to drop a [[Smoke Grenade]] outside the door and station your soldiers 10-15 tiles away. Aliens emerging from the UFO will have to walk several squares before they will be able to see your troops, reducing their TUs subtantially, making it much more likely that your troops will be able to fire first. This also blocks the view of aliens <del class="diffchange diffchange-inline">inside</del> the UFO, making it impossible for them to shoot at your troops from within the craft.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One way to reduce the likelihood of return fire is to drop a [[Smoke Grenade]] outside the door and station your soldiers 10-15 tiles away. Aliens emerging from the UFO will have to walk several squares before they will be able to see your troops, reducing their TUs subtantially, making it much more likely that your troops will be able to fire first. This also blocks the view of aliens <ins class="diffchange diffchange-inline">within</ins> the UFO, making it impossible for them to shoot at your troops from within the craft.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The smoke will thin substantially within 10 or fewer turns; a new Smoke Grenade should be triggered at least that often. The smoke from a Smoke Grenade is much thicker than the moke generated by explosives ([[Proximity Grenade]]s, [[Rocket Launcher]]s, etc.) and is much more effective in this role.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The smoke will thin substantially within 10 or fewer turns; a new Smoke Grenade should be triggered at least that often. The smoke from a Smoke Grenade is much thicker than the moke generated by explosives ([[Proximity Grenade]]s, [[Rocket Launcher]]s, etc.) and is much more effective in this role.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Troop positions ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Troop positions ===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Hmm, a bit of repetition here.''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The best arrangement for your troops is in a broken semi-circle. Avoid stationing soldiers directly opposite each other on the left and right sides of the door, as they may catch each other in a crossfire. Also avoid placing troops directly in front of the door, as aliens may shoot at them from inside the craft once the door is open (unless you use a Smoke Grenade, as detailed above).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The best arrangement for your troops is in a broken semi-circle. Avoid stationing soldiers directly opposite each other on the left and right sides of the door, as they may catch each other in a crossfire. Also avoid placing troops directly in front of the door, as aliens may shoot at them from inside the craft once the door is open (unless you use a Smoke Grenade, as detailed above).</div></td>
</tr>
</table>Vagabondhttps://www.ufopaedia.org/index.php?title=UFO_Exit_Ambush&diff=11390&oldid=prevEthereal Cereal: material copied from Reaction Training; rewrite still in progress2007-03-16T03:45:40Z<p>material copied from <a href="/index.php/Reaction_Training" class="mw-redirect" title="Reaction Training">Reaction Training</a>; rewrite still in progress</p>
<p><b>New page</b></p><div>While [[Sweeping the Battlescape]], aliens will often remain inside the UFO. Inside the UFO, aliens have many places to hide, and your troops risk getting gunned down every time they stumble blindly into a room. It is therefore usually best to stake a position outside the UFO's outer doors and let the aliens come to you. <br />
<br />
Successfully ambushing aliens in this manner requires soldiers with high [[Reactions]]; the [[Reaction Fire|reaction shots]] they take provide good [[Reaction Training]].<br />
<br />
== Troop positions ==<br />
<br />
(TODO: picture of broken semicircle)<br />
<br />
Lying in wait outside UFO doors for aliens is not without its dangers. Aliens may be able to fire at your troops (especially if more than one is waiting behind the door), or throw an [[Alien Grenade]], or worst of all, fire a [[Blaster Bomb]]. If you arrange your troops facing each other on either side of the door, they may accidentally hit each other in a crossfire.<br />
<br />
To keep from getting shot at by aliens hiding within the UFO when the door is open, avoid stationing troops directly opposite the door. To lessen the likelihood of a grenade attack, keep your troops spread at least two squares away from each other. And to avoid friendly fire, either keep all your troops to one side, or have them avoid positions near the UFO hull.<br />
<br />
=== Smoke grenades ===<br />
<br />
Once the surrounding area is cleared, keep pressing the "end turn" button. Most aliens will switch from "patrol" to "attack" after Turn 20 and will make a beeline for your troops, spilling out of the UFO. A few stragglers may take several turns more. <br />
<br />
Unfortunately, some aliens may end up "frozen" in one spot, waiting for you to come to them. It may be possible to "dislodge" them by having each of your soldiers walk around the UFO. Howevever, sometimes they will not budge, at which point you will have to enter and [[Clearing UFOs|clear the UFO]]. [[Large Scout]]s and [[Abducter]]s are particularly prone to FAS: Frozen Alien Syndrome.<br />
<br />
=== Smoke Grenades ===<br />
<br />
One way to reduce the likelihood of return fire is to drop a [[Smoke Grenade]] outside the door and station your soldiers 10-15 tiles away. Aliens emerging from the UFO will have to walk several squares before they will be able to see your troops, reducing their TUs subtantially, making it much more likely that your troops will be able to fire first. This also blocks the view of aliens inside the UFO, making it impossible for them to shoot at your troops from within the craft.<br />
<br />
The smoke will thin substantially within 10 or fewer turns; a new Smoke Grenade should be triggered at least that often. The smoke from a Smoke Grenade is much thicker than the moke generated by explosives ([[Proximity Grenade]]s, [[Rocket Launcher]]s, etc.) and is much more effective in this role.<br />
<br />
=== Troop positions ===<br />
<br />
The best arrangement for your troops is in a broken semi-circle. Avoid stationing soldiers directly opposite each other on the left and right sides of the door, as they may catch each other in a crossfire. Also avoid placing troops directly in front of the door, as aliens may shoot at them from inside the craft once the door is open (unless you use a Smoke Grenade, as detailed above).<br />
<br />
If possible, spread your troops out: troops which are standing shoulder-to-shoulder often attract an [[Alien Grenade]]. [[Flying Suit]]s are excellent for UFO door ambushes: hovering troops are immune to grenades, and since they are firing downward, they can be placed on either side of the door, less likely to accidentally hit each other.<br />
<br />
[[Image:Shooters_and_looter.png|center]]<br />
<br />
The soldiers assaulting this UFO have decided to wait for the aliens to come out. Four shooters are kneeling, facing the UFO's only exit. These soldiers have the highest reaction stats in the squad. It is recommend that only soldiers with good reactions should be used. However, the more soldiers the merrier no matter their reaction level, as every soldier that fires will get a chance of improving their reactions at the end of the mission. <br />
<br />
The main benefit of having more soldiers is that they present more targets for the alien to shoot at. More importantly, every time the alien fires off an attack, this gives the slower soldiers a chance to react. <br />
<br />
Before shooting one of the soldiers, an alien must:<br />
* Open the door and step outside (8 [[TU]]s)<br />
* Turn to face the target (2 TUs)<br />
<br />
Or, if he's not the first one out:<br />
* Move onto the square in front of the door (4 TUs)<br />
* Step outside (8 TUs)<br />
* Turn to face the target (2 TUs)<br />
<br />
The total is at least 10 TUs. For slow aliens like [[Snakeman|Snakemen]], that's a significant fraction of the total TUs, and the loss of 10 (or 14) TUs often allows a soldier to fire first. Also, aliens do not always start on the square next to the door so they may have used up even more TUs.<br />
<br />
The other soldier in the frame isn't a shooter. He's a looter. Looters have nothing to do with increasing anybody's reaction stat and everything to do with increasing X-Com's "bank balance" stat. Looters pick up corpses, stunned aliens, and dropped equipment and carry them somewhere safe, where they won't get destroyed by an explosion. Stunned aliens can optionally be left alone to provide even more reaction training once they recover. The looter can also be used to scan the entryway for any possible movement during some of the more quiet turns. <br />
<br />
''If you're still nervous about your troops getting shot, put a tank nearby. HWP's draw fire; aliens prefer to shoot at them over troops. As long as the tank is in the aliens' line of sight, and as close or closer than the troops, the aliens will always shoot at it before the troops. When I train, I keep several tanks on hand, replacing damaged ones with fresh units as they get shot. --[[User:Papa Legba|Papa Legba]] 14:09, 28 Nov 2005 (PST)''<br />
<br />
=== Proximity grenades ===<br />
<br />
The square marked with a 'G' is a good place to put a [[Proximity Grenade]]. It is a good idea to mine the exit while the shooters are getting into position - in case an alien pops out before you are ready. Once the shooters are ready, the proximity grenade can be destroyed with a normal grenade. But if the UFO contains [[Muton]]s, leave the proximity grenade where it is to soften them up before the reaction shots. Then grab the loot and set another proximity grenade for the next one.<br />
<br />
'''Note:''' Prox Mines do not give you any experience. More specifically - and oddly - unlike other grenades, they give experience to the unit that makes them explode, not the unit that primes or throws them. So, [[Experience]] that might've been gained is basically lost - newbie units (pre Power or Flying Suit) dare not set off their Prox Grenades (which is counter to their purpose), and PS/FS units generally have psi capability and don't need proxies any more. ''Sure wish they designed Prox Mines differently - Ed.<br />
<br />
===Which weapon to use?===<br />
<br />
This depends on how many shots you expect to get, which in turn depends on how many shooters there are, and how good their reactions are. If the number of shooters is small, it is best to use something accurate and powerful to get a quick kill. The [[Plasma Rifle]] has the most accurate snapshot in the game, and is an excellent reaction weapon. If there are lots of shooters with excellent reactions, spraying with rapid fire weapons like the [[Laser Pistol]] will result in greater stat increases. The Laser pistol is also incapable of penetrating the front armour of a [[Flying Suit]] or [[Power Armor]], which makes it possible to set up shooters on both sides of an entrance<br />
without any risk of damage due to friendly fire. <br />
:''Note, fire teams that are directly facing each other should be avoided in general. I'll have to detail the scattered firing team approach at a later time - if only to avoid grenades. -[[User:NKF|NKF]] ''<br />
<br />
====Heavy weapons====<br />
<br />
Lack of an autoshot mode is not a disadvantage, because reaction shots are always snapshots. The [[Heavy Cannon]] may therefore be the best standard weapon for reaction shooting.<br />
<br />
====The [[Small Launcher]]====<br />
<br />
This weapon has the potential to generate many reaction shots - first to put the alien to sleep, and then every time it wakes up. This is bordering on an [[Exploits|Exploit]]. But keep in mind that a stun bomb can do up to 180 stun damage, so it could take tons of [[Medi-Kit|medkits]] to wake up the [[unconscious]] target. Maybe it's not so hot a trick - but plenty of fun!<br />
<br />
====The [[Rocket Launcher]]====<br />
<br />
This is messy but effective. Few things are more entertaining than hitting an alien with multiple reaction-fired large rockets.<br />
If fired from some distance from the side of the UFO (e.g. by the blonde soldier in the picture) then even a miss is likely to strike the wall of the UFO and do some damage. Firing from above ground level - either with a flying suit or from the roof of a conveniently placed building - is also very likely to hit something close to the target. It is definitely not recommended when using two groups of shooters facing each other, and care must be taken to ensure that all soldiers are safely outside the blast radius.</div>Ethereal Cereal