https://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&feed=atom&action=historyUFO Ground Assault - Revision history2024-03-28T17:43:05ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=46835&oldid=prevHobbes: categorizing2013-07-23T02:37:21Z<p>categorizing</p>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=28439&oldid=prevNKF: Undo revision 28438 by Meghan (Talk)2010-07-22T07:17:46Z<p>Undo revision 28438 by <a href="/index.php/Special:Contributions/Meghan" title="Special:Contributions/Meghan">Meghan</a> (<a href="/index.php?title=User_talk:Meghan&action=edit&redlink=1" class="new" title="User talk:Meghan (page does not exist)">Talk</a>)</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Breaching UFOs==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most of a UFO ground assault is like any other mission. Use smoke grenades to disembark; illuminate the exterior in night missions with flares or fires; and use fire team tactics for [[Sweeping the Battlescape]]. The moment of entry into the UFO can be a unique challenge, however, as the first soldier inside a UFO strongroom is often a guaranteed casualty. Several measures can be taken to reduce the agony of this crucial (and sometimes climactic) phase of the battle.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''1. Rookies ("puppets") first.''' It never hurts to deliberately take a few rookies or underachievers to absorb enemy reaction shots and/or psionic attacks. (You end up with a lot more Sergeants as these guys are rotated in and out of the Skyranger.) One of these should be sent first through UFO doors.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''1. Rookies ("puppets") first.''' It never hurts to deliberately take a few rookies or underachievers to absorb enemy reaction shots and/or psionic attacks. (You end up with a lot more Sergeants as these guys are rotated in and out of the Skyranger.) One of these should be sent first through UFO doors.</div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=28438&oldid=prevMeghan at 07:00, 22 July 20102010-07-22T07:00:38Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Breaching UFOs==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most of a UFO ground assault is like any other mission. Use smoke grenades to disembark; illuminate the exterior in night missions with flares or fires; and use fire team tactics for [[Sweeping the Battlescape]]. The moment of entry into the UFO can be a unique challenge, however, as the first soldier inside a UFO strongroom is often a guaranteed casualty. Several measures can be taken to reduce the agony of this crucial (and sometimes climactic) phase of the battle.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Most of a UFO ground assault is like any other mission. Use smoke grenades to disembark; illuminate the exterior in night missions with flares or fires; and use fire team tactics for [[Sweeping the Battlescape]]. The moment of entry into the UFO can be a unique challenge, however, as the first soldier inside a UFO strongroom is often a guaranteed casualty. Several measures can be taken to reduce the agony of this crucial (and sometimes climactic) phase of the battle.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''1. Rookies ("puppets") first.''' It never hurts to deliberately take a few rookies or underachievers to absorb enemy reaction shots and/or psionic attacks. (You end up with a lot more Sergeants as these guys are rotated in and out of the Skyranger.) One of these should be sent first through UFO doors.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''1. Rookies ("puppets") first.''' It never hurts to deliberately take a few rookies or underachievers to absorb enemy reaction shots and/or psionic attacks. (You end up with a lot more Sergeants as these guys are rotated in and out of the Skyranger.) One of these should be sent first through UFO doors.</div></td>
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</table>Meghanhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=21067&oldid=prevJasonred: /* Medium Scout */2009-04-08T00:14:55Z<p><span dir="auto"><span class="autocomment">Medium Scout</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A new improved and practically foolproof method just developed ([[User:Jasonred|Jasonred]] 11:00, 5 April 2009 (EDT)) is to use Incendieries. This method leads to the probable death of ONE rookie in coveralls, or NO deaths if you have Personal Armor or Better. First, arm several troops with IN rockets, and AC-IN. Now, have your point guy walk through the door. Immediately stop moving him! Now... have all your other troops SHOOT HIM IN THE BACK with your Incendieries! The aliens will not have line of sight of your troops, since your decoy is blocking, so the whole interior will become a sea of flames, and the aliens will all be roasted without being able to shoot back. (So will the rookie in coveralls, but we all have to make sacrifices)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A new improved and practically foolproof method just developed ([[User:Jasonred|Jasonred]] 11:00, 5 April 2009 (EDT)) is to use Incendieries. This method leads to the probable death of ONE rookie in coveralls, or NO deaths if you have Personal Armor or Better. First, arm several troops with IN rockets, and AC-IN. Now, have your point guy walk through the door. Immediately stop moving him! Now... have all your other troops SHOOT HIM IN THE BACK with your Incendieries! The aliens will not have line of sight of your troops, since your decoy is blocking, so the whole interior will become a sea of flames, and the aliens will all be roasted without being able to shoot back. (So will the rookie in coveralls, but we all have to make sacrifices)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are willing to take advantage of bugs, then one way to do this without Personal Armor is to fire an Incendiery Rocket at the North, West or diagonal wall of the craft, then fire an Auto Cannon with IN ammo anywhere else.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you are willing to take advantage of bugs, then one way to do this without Personal Armor is to fire an Incendiery Rocket at the North, West or diagonal wall of the craft, then fire an Auto Cannon with IN ammo anywhere else.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Yet another bug exploit, but possibly forgivable since it is a sort-of-detrimental-and-yet-useful exploit is to use the Funky Fire Bug... with SMOKE. But smoke stun doesn't work on non Xcom units you say? ... that is the entire point!</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Have someone toss a smoke grenade on the floor in front of the UFO. Make rookie walk into smoke. Now, fire a lot of AC-HE shots somewhere else to KO that rookie! ... wait until he wakes up and have him breach the UFO. Now shoot him in the back with a IN Rocket. You'll probably set everything inside on fire, and also KO your rookie, giving him around 5 points of damage but putting out the fire. Now continue firing lots and lots of IN rounds into the UFO interior, cooking the aliens but leaving items untouched! (and unconscious units = items in gameplay mechanics)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Of course, once you have small launcher, you could just have a rookie breach it and fire a stun bomb into his ass... simplifies matters a lot. But your main problems with breaching medium scouts will be at the very START of the game, so the most useful strategies are those that can be performed right from Month 1.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=20941&oldid=prevJasonred: /* Medium Scout */2009-04-05T15:02:17Z<p><span dir="auto"><span class="autocomment">Medium Scout</span></span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This UFO <del class="diffchange diffchange-inline">is</del> hard to storm in the early part of the game. Later on, Stun Bombs are <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">best</del> way of clearing the ship without destroying the precious Elerium. Or Psi... but then again, Psi beats EVERYTHING.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This UFO <ins class="diffchange diffchange-inline">used to be</ins> hard to storm in the early part of the game<ins class="diffchange diffchange-inline">, but improvements in Xcom knowledge has given rise to effective starting tactics</ins>. Later on, Stun Bombs are <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">good</ins> way of clearing the ship without destroying the precious Elerium. Or Psi... but then again, Psi beats EVERYTHING.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes one real option.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes one real option.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=20940&oldid=prevJasonred: New improved method!!! This works really really well, and it is NOT CHEATING.2009-04-05T15:00:29Z<p>New improved method!!! This works really really well, and it is NOT CHEATING.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:00, 5 April 2009</td>
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<td colspan="2" class="diff-lineno">Line 46:</td>
<td colspan="2" class="diff-lineno">Line 46:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm in the early part of the game. Later on, Stun Bombs are the best way of clearing the ship without destroying the precious Elerium. Or Psi... but then again, Psi beats EVERYTHING.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm in the early part of the game. Later on, Stun Bombs are the best way of clearing the ship without destroying the precious Elerium. Or Psi... but then again, Psi beats EVERYTHING.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes <del class="diffchange diffchange-inline">your only</del> real option.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes <ins class="diffchange diffchange-inline">one</ins> real option.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The other possible option early on is Incendieries, since these do not destroy items. Have an expendable</del> rookie<del class="diffchange diffchange-inline"> toting either a Rocket Launcher with a rocket-IN in it,</del> or <del class="diffchange diffchange-inline">AC-IN. Use several other expendable rookies to back him up.</del> <del class="diffchange diffchange-inline">They'll</del> <del class="diffchange diffchange-inline">probably</del> die in <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">attempt</del>, but think of it this way... you could sell $200,000 worth of Elerium and buy 5 new rookies. 50 Elerium is actually worth much more than it's sell price though, I would say 1 elerium pod is worth more than 15 Rookie lives. (it's not worth failing the mission for though)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A</ins> rookie or <ins class="diffchange diffchange-inline">two</ins> <ins class="diffchange diffchange-inline">will</ins> <ins class="diffchange diffchange-inline">usually</ins> die in <ins class="diffchange diffchange-inline">any</ins> <ins class="diffchange diffchange-inline">assault</ins>, but think of it this way... you could sell $200,000 worth of Elerium and buy 5 new rookies. 50 Elerium is actually worth much more than it's sell price though, I would say 1 elerium pod is worth more than 15 Rookie lives. (it's not worth failing the mission for though)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A new improved and practically foolproof method just developed ([[User:Jasonred|Jasonred]] 11:00, 5 April 2009 (EDT)) is to use Incendieries. This method leads to the probable death of ONE rookie in coveralls, or NO deaths if you have Personal Armor or Better. First, arm several troops with IN rockets, and AC-IN. Now, have your point guy walk through the door. Immediately stop moving him! Now... have all your other troops SHOOT HIM IN THE BACK with your Incendieries! The aliens will not have line of sight of your troops, since your decoy is blocking, so the whole interior will become a sea of flames, and the aliens will all be roasted without being able to shoot back. (So will the rookie in coveralls, but we all have to make sacrifices)</div></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_7_2_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_6_0_lhs"></a>If you are willing to take advantage of bugs, then <del class="diffchange diffchange-inline">the easiest</del> way to do this is to fire an Incendiery Rocket at the North, West or diagonal wall of the craft, then fire an Auto Cannon with IN ammo anywhere else.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_6_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_7_2_rhs"></a>If you are willing to take advantage of bugs, then <ins class="diffchange diffchange-inline">one</ins> way to do this<ins class="diffchange diffchange-inline"> without Personal Armor</ins> is to fire an Incendiery Rocket at the North, West or diagonal wall of the craft, then fire an Auto Cannon with IN ammo anywhere else.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=20904&oldid=prevJasonred: /* Medium Scout */2009-04-04T00:52:17Z<p><span dir="auto"><span class="autocomment">Medium Scout</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:52, 4 April 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td>
</tr>
<tr>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Medium Scout===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Medium Scout===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm in the early part of the game. Later on, Stun Bombs are the best way of clearing the ship without destroying the precious Elerium. Or Psi... but then again, Psi beats EVERYTHING.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm. If you can afford to lose Elerium, have a grenade, or even better, a High Explosive carrying rookie enter first, or smash it open with a blaster bomb, then grenade the inside. Nuking a new hole in one of the exterior walls is a great way to clear the inside with conventional weapons and save that precious Elerium.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option. ($660,000 worth of loot! And blowing up Elerium is WORSE than selling it.) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The other possible option early on is Incendieries, since these do not destroy items. Have an expendable rookie toting either a Rocket Launcher with a rocket-IN in it, or AC-IN. Use several other expendable rookies to back him up. They'll probably die in the attempt, but think of it this way... you could sell $200,000 worth of Elerium and buy 5 new rookies. 50 Elerium is actually worth much more than it's sell price though, I would say 1 elerium pod is worth more than 15 Rookie lives. (it's not worth failing the mission for though)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you are willing to take advantage of bugs, then the easiest way to do this is to fire an Incendiery Rocket at the North, West or diagonal wall of the craft, then fire an Auto Cannon with IN ammo anywhere else.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=20896&oldid=prevJellyfishGreen: /* Medium Scout */ tidy2009-04-03T14:57:52Z<p><span dir="auto"><span class="autocomment">Medium Scout: </span> tidy</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:57, 3 April 2009</td>
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<td colspan="2" class="diff-lineno">Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Medium Scout===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Medium Scout===</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm. If you can afford to lose Elerium, have a grenade, or even better, a High Explosive carrying rookie enter first, or smash it open with a blaster bomb, then grenade the inside. Nuking a new hole in one of the exterior walls is a great way clear the inside with conventional weapons and save that precious Elerium.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This UFO is hard to storm. If you can afford to lose Elerium, have a grenade, or even better, a High Explosive carrying rookie enter first, or smash it open with a blaster bomb, then grenade the inside. Nuking a new hole in one of the exterior walls is a great way<ins class="diffchange diffchange-inline"> to</ins> clear the inside with conventional weapons and save that precious Elerium.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option ($660,000 worth of loot! <del class="diffchange diffchange-inline">IF you are willing to sell Elerium.</del> And<del class="diffchange diffchange-inline"> remember...</del> blowing<del class="diffchange diffchange-inline"> it</del> up is WORSE than selling it) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option<ins class="diffchange diffchange-inline">.</ins> ($660,000 worth of loot! And blowing up<ins class="diffchange diffchange-inline"> Elerium</ins> is WORSE than selling it<ins class="diffchange diffchange-inline">.</ins>) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because it does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
</tr>
</table>JellyfishGreenhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=20687&oldid=prevJasonred: /* Breaching UFOs */2009-03-21T13:20:23Z<p><span dir="auto"><span class="autocomment">Breaching UFOs</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:20, 21 March 2009</td>
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<td colspan="2" class="diff-lineno">Line 22:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Alternate Strategy: Ambush (The old Stand-by).''' Depending on your soldiers' [[Reactions]] and [[Time Units]], you may be able to form a firing line outside of dangerous rooms to wait for the aliens to emerge. On Superhuman difficulty, simply waiting outside a door may not prevent the emerging aliens from getting the first shot. You may need to force them to move out further, depleting TUs and ending up with less [[Reaction fire formula|Initiative]] when they sight your soldiers. This can be accomplished by waiting around a nearby corner or by deploying a Smoke Grenade in front of the door with several squares' distance between the door and your firing line. Most of the aliens will pile out by Turn 20 or 21, but often a command crew will remain inside larger UFOs, and you still might employ the above tactics to finish the mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Alternate Strategy: Ambush (The old Stand-by).''' Depending on your soldiers' [[Reactions]] and [[Time Units]], you may be able to form a firing line outside of dangerous rooms to wait for the aliens to emerge. On Superhuman difficulty, simply waiting outside a door may not prevent the emerging aliens from getting the first shot. You may need to force them to move out further, depleting TUs and ending up with less [[Reaction fire formula|Initiative]] when they sight your soldiers. This can be accomplished by waiting around a nearby corner or by deploying a Smoke Grenade in front of the door with several squares' distance between the door and your firing line. Most of the aliens will pile out by Turn 20 or 21, but often a command crew will remain inside larger UFOs, and you still might employ the above tactics to finish the mission.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Alternatively, set up a decoy... use either tanks or rookies to draw fire, while your more valuable troopers shoot any emerging aliens.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, beware of Blaster Bombs when setting up an ambush. If there is a clear path to a blaster-wielding Commander or Engineer (on battleships and base missions) it will blast the ambush team almost invariably. This is not a problem on all other UFOs (those not carrying blaster troopers). [[Terror Units]] also pose a threat to ambush teams due to their typically high armor and TUs. For these reasons, ambushes on missions associated with Terror Ships and Battleships should be carefully planned. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, beware of Blaster Bombs when setting up an ambush. If there is a clear path to a blaster-wielding Commander or Engineer (on battleships and base missions) it will blast the ambush team almost invariably. This is not a problem on all other UFOs (those not carrying blaster troopers). [[Terror Units]] also pose a threat to ambush teams due to their typically high armor and TUs. For these reasons, ambushes on missions associated with Terror Ships and Battleships should be carefully planned. </div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=UFO_Ground_Assault&diff=19918&oldid=prevArrow Quivershaft: /* Medium Scout */ Grammar.2009-03-02T01:32:38Z<p><span dir="auto"><span class="autocomment">Medium Scout: </span> Grammar.</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:32, 2 March 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 46:</td>
<td colspan="2" class="diff-lineno">Line 46:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option ($660,000 worth of loot! IF you are willing to sell Elerium. And remember... blowing it up is WORSE than selling it) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>An Ambush strategy can work well. Early game, losing a Power Source, Navigation, and Elerium is NOT an option ($660,000 worth of loot! IF you are willing to sell Elerium. And remember... blowing it up is WORSE than selling it) And you have no blaster bombs. So ambush becomes your only real option.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As for the remaining stragglers who refuse to come out... the Stun Rod is surprisingly good! Because<ins class="diffchange diffchange-inline"> it</ins> does not draw *immediate* reaction fire when used on aliens which cannot see you. See [[reaction fire triggers]]. Or a weapon with AutoFire. It's melee range is overcome by the fact that you are already at nearly point blank range after stepping through the door...</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Large Scout===</div></td>
</tr>
</table>Arrow Quivershaft