Difference between revisions of "UFO Power Source"

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The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-151 to propell a craft.
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The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-115 to propell a craft.
  
 
The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from Alien Bases, and UFOs. They can be sold for $(?).
 
The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from Alien Bases, and UFOs. They can be sold for $(?).
  
With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-151 item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate.
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With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate.
  
 
--[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT)
 
--[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT)

Revision as of 15:17, 4 March 2005

The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-115 to propell a craft.

The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from Alien Bases, and UFOs. They can be sold for $(?).

With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate.

--Bomb Bloke 15:16, 4 Mar 2005 (GMT)