Difference between revisions of "UFO Power Source"

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m (Broke destruction down according to ammunition types)
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With the exception of one UFO Power Source found in a certain [[Alien Base Assault|Alien Base]] [[module]], every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland, you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate. --[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT)
 
With the exception of one UFO Power Source found in a certain [[Alien Base Assault|Alien Base]] [[module]], every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland, you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate. --[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT)
  
The UFO Power Source has 50 armour, which means that a weapon needs a damage rating of 100 (or higher) to destroy it:
+
The UFO Power Source has 50 armour, which means that an explosive needs a damage rating of 100 (or higher) to destroy it:
  
 
*Large Rocket
 
*Large Rocket
 
*High Explosive
 
*High Explosive
 +
*Hovertank/Launcher
 +
*Blaster Launcher
 +
 +
Because the Power Source has a 25% resistance to conventional ammunition types (AP, Laser and Plasma), you need a listed weapon strength of at least 67 to destroy it:
 +
 
*Tank/Laser Cannon
 
*Tank/Laser Cannon
 
*Hovertank/Plasma
 
*Hovertank/Plasma
 +
*Heavy Laser
 +
*Plasma Rifle
 
*Heavy Plasma
 
*Heavy Plasma
*Hovertank/Launcher
 
*Blaster Launcher
 
  
 
==See Also==
 
==See Also==

Revision as of 00:41, 16 November 2005

General Information

UFO Powersource.gif

The power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy. The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power. This unit can be reproduced easily using Alien Alloys.

Additional Information

The UFO Power Source is one of the three UFO Components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-115 to propell a craft.

The UFO Power Source requires 1400 man-hours to build, $130,000, and the materials Elerium-115 and Alien Alloys. You can also obtain them from Alien Bases, and UFOs. They can be sold for $250,000.

Hint: Don't bother building them. Salvage them from landed alien craft. I wouldn't recommend selling too many of them either, as you WILL need some to build Avengers. (I wouldn't waste them on the Lightning or Firestorm either).

With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland, you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate. --Bomb Bloke 15:16, 4 Mar 2005 (GMT)

The UFO Power Source has 50 armour, which means that an explosive needs a damage rating of 100 (or higher) to destroy it:

  • Large Rocket
  • High Explosive
  • Hovertank/Launcher
  • Blaster Launcher

Because the Power Source has a 25% resistance to conventional ammunition types (AP, Laser and Plasma), you need a listed weapon strength of at least 67 to destroy it:

  • Tank/Laser Cannon
  • Hovertank/Plasma
  • Heavy Laser
  • Plasma Rifle
  • Heavy Plasma

See Also