Difference between revisions of "UFO Power Source"
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− | The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-115 to propell a craft. | + | The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses [[Elerium-115]] to propell a craft. |
− | The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from Alien | + | The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from [[Alien Base]]s, and [[UFO]]s. They can be sold for $(?). |
− | With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate. | + | With the exception of one UFO Power Source found in a certain [[Alien Base]] [[module]], every UFO Power Source that is intact at the beginning of a mission will have an [[Elerium-115]] item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate. |
--[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT) | --[[User:Bomb Bloke|Bomb Bloke]] 15:16, 4 Mar 2005 (GMT) |
Revision as of 15:19, 4 March 2005
The UFO Power Source is one of the three components you must have on hand to manufactore a new ship. It is essentailly an engine, and uses Elerium-115 to propell a craft.
The UFO Power Source requires (?) man hours to build, $(?), and the materials (?). You can also obtain them from Alien Bases, and UFOs. They can be sold for $(?).
With the exception of one UFO Power Source found in a certain Alien Base module, every UFO Power Source that is intact at the beginning of a mission will have an Elerium-115 item stored in, or more correctly on, it. If a UFO should crashland you will often find that the UFO Power Source(s) stored inside have exploded with great force; however, if they are destroyed during play, they will not detonate.
--Bomb Bloke 15:16, 4 Mar 2005 (GMT)