Difference between revisions of "UFOs (Long War)"

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(Created page with "UFOs: Small/Medium: *Scout: Durability: Low. Armor: none. You can... somewhat... reasonaly take these 1 on 1. *Fighter: Dura: low. Armor: light. Use Stingray Missiles. *Raide...")
 
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UFOs:
 
 
Small/Medium:
 
Small/Medium:
*Scout: Durability: Low. Armor: none. You can... somewhat... reasonaly take these 1 on 1.
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*Scout: Durability: Low. Armor: none. You can... somewhat... reliably take these 1 on 1.
 
*Fighter: Dura: low. Armor: light. Use Stingray Missiles.
 
*Fighter: Dura: low. Armor: light. Use Stingray Missiles.
 
*Raider: Dura: Moderate. Armor: very light  
 
*Raider: Dura: Moderate. Armor: very light  

Revision as of 10:29, 18 June 2014

Small/Medium:

  • Scout: Durability: Low. Armor: none. You can... somewhat... reliably take these 1 on 1.
  • Fighter: Dura: low. Armor: light. Use Stingray Missiles.
  • Raider: Dura: Moderate. Armor: very light

Large:

  • Abductor: You won't be able to take these on any time early on. You'll need some experienced pilots in souped-up jets to have a chance. The hardest part is trying to catch them with multiple ships before they land (which immedialtey leads to an Abduction Mission.
  • Barge: One is likely to appear in March, just to show you how far the Alien horde outguns you in the sky.

Very Large:

  • Battleship: Hell no.