UNITPOS.DAT

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unitpos.dat


There are 80 records of 14 values of one byte each. 1120 bytes in total.

unitpos[0] - Y position. 255 if unit specifically unused. unitpos[1] - X position. unitpos[2] - Z position. (0 is top level). unitpos[3] - unitpos[4] - unitpos[5] - unitpos[6] - Seems to be the same number for all records, but does vary between saves. unitpos[7] - Always 0?

unitpos[8] -

My notes:

Always seems to be 255 for X-Com controlled (as opposed to owned) units.

Perhaps this dictates AI style for this unit or something?

NKF notes:

255 for XCOM, 2, 1 and 0 for floaters?
      X-COM  - 255    1111 1111
      TANKC  - 1      0000 0001
      Ethereal  - 3   0000 0011
                94    0101 1110
                15    0000 1111
            
              Civ  -  0000 0000
                   12 0000 1100
                   91 0101 1011
     
      Sectopod  - 1   0000 0001
                2     0000 0010
                13    0000 1101
                92    0101 1100

unitpos[9] - Owner flag. Possible values: 0: X-Com 1: Alien 2: Civilian

unitpos[10] - Unit info flags. Bits (from left to right, 87654321): ( 1) 1: 0 = Invisible, 1 = visible. ( 2) 2: 0 = Dead, 1 = alive. ( 4) 3: 0 = Small unit, 1 = big unit. ( 8) 4: 0 = Left section of unit, 1 = right side of unit. ( 16) 5: 0 = Upper side of unit, 1 = lower side of unit. ( 32) 6: Only seems to flag for certain tank parts. Could be where tank will fire from? ( 64) 7: 0 = Normal, 1 = under mind control. (128) 8: Unused?

Ignore bits 4 and 5 if bit 3 is unflagged.

unitpos[11] - unitpos[12] - unitpos[13] -