Under The Hood

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Revision as of 11:06, 27 April 2005 by JellyfishGreen (talk | contribs) (alien movement patterns)
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Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful 'glitches'. (Note this does not include technical bugs)

As we don't have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time.

Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out.

General

Useful Glitches, Workarounds or Just Plain Odd Stuff

  • Free Ammo for tanks on base defence missions
  • Phantom Radar - How to get rid of the radar, but keep its abilities
  • Straight lines and the equator - getting a little more range from your ships
  • Stacking bug (UFO only)
    • Activating Melee Attacks
  • The Medikit heal-through-wall trick
  • Exploits#Throwing through ceilings - Throwing items through the ceiling trick
  • Consequences of firing explosives at the ceiling
  • Hitting multiple targets with incendiary effects
  • The oddeties of data corruption
  • The oddeties of mind control/molecular control
  • On spawn locations in base defence missions and how to make the ultimate "hand's off" base.

Not so useful Glitches