Difference between revisions of "Unit Stats (Apocalypse)"
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* In-game Stamina is only half that given in the game files. This has also been adjusted in the table. | * In-game Stamina is only half that given in the game files. This has also been adjusted in the table. | ||
* The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, Corporate Hood etc. | * The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, Corporate Hood etc. | ||
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+ | ==See Also== | ||
+ | |||
+ | * Alien_Life_Forms_(Apocalypse) | ||
+ | * Agents_Stats_(Apocalypse) |
Revision as of 16:06, 11 June 2014
The following is a list of stats for Alien and Human opponents you may face in Apocalypse. The data is from the game files (viewed using the Apoc'd tool), so bear in mind that some stats will be adjusted according to the difficulty level.
Enemy type | Speed | Health | Stamina | Reactions | Strength | Bravery | Psi Energy | Psi Attack | Psi Defence | Accuracy | Armor | VPS |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Multiworm Egg | 30 | 80 | 40 | 24 | 10 | 0 | 0 | 0 | 100 | 60 | 5 | 4 |
Brainsucker | 90 | 20 | 70 | 5 | 10 | 0 | 0 | 0 | 100 | 60 | 5 | 4 |
Multiworm | 45 | 340 | 35 | 25 | 60 | 0 | 0 | 0 | 75 | 50 | 7 | 5 |
Hyperworm | 82 | 44 | 25 | 30 | 25 | 0 | 0 | 0 | 90 | 30 | 5 | 4 |
Chrysalis | 30 | 86 | 40 | 5 | 5 | 0 | 0 | 0 | 100 | 0 | 12 | 3 |
Anthropod | 56 | 60 | 30 | 22 | 35 | 80 | 0 | 0 | 40 | 0 | 5-6 | 10 |
Skeletoid | 86 | 34 | 65 | 46 | 18 | 70 | 0 | 0 | 55 | 30 | 14-16 | 14 |
Spitter | 55 | 65 | 32 | 35 | 30 | 80 | 0 | 0 | 100 | 38 | 6-7 | 8 |
Popper | 110 | 35 | 55 | 8 | 10 | 0 | 0 | 0 | 100 | 60 | 8 | 7 |
Megaspawn | 50 | 260 | 27 | 15 | 220 | 100 | 0 | 0 | 100 | 50 | 28-37 | 30 |
Psimorph | 36 | 420 | 45 | 30 | 50 | 80 | 170 | 85 | 80 | 30 | 10 | 30 |
Queenspawn | 45 | 600 | 40 | 20 | 60 | 0 | 0 | 0 | 90 | 60 | 30 | 50 |
Micronoid Aggregate | 30 | 80 | 40 | 30 | 30 | 0 | 75 | 65 | 85 | 60 | 0 | 15 |
Megapol Officer | 60-75 | 40-50 | 40-60 | 10-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-35 | 45-65 | 18-25 | 10 |
Gangster | 60-75 | 40-50 | 40-60 | 20-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-45 | 40-60 | 18-22 | 10 |
Cultist | 60-75 | 40-50 | 40-60 | 10-50 | 30-50 | 40-80 | 5-20 | 20-45 | 20-60 | 40-60 | 12-18 | 10 |
Security Guard | 60-75 | 40-50 | 40-60 | 10-50 | 30-50 | 40-80 | 5-20 | 5-20 | 20-50 | 40-60 | 16-20 | 10 |
Civilian | 40-55 | 30-40 | 25-45 | 10-30 | 20-40 | 10-40 | 5-10 | 5-10 | 5-10 | 20-40 | 0 | 10 |
Notes
- Aliens with Bravery 0 never panic.
- The Anthropod seems to have an Accuracy rating of 0, but it can still use weapons - the stat slightly higher after difficulty level adjustment.
- Unlike in the first two games, your opponents have no ranks.
- The stats of Human opponents are randomized, just like your own agents.
- Armor values vary according to body part.
- In-game speed is not the same as in the game files (TO DO: figure out how this works).
- In-game Accuracy is 100 minus the number stored in the game files. This has already been adjusted in the table above.
- In-game Stamina is only half that given in the game files. This has also been adjusted in the table.
- The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, Corporate Hood etc.
See Also
- Alien_Life_Forms_(Apocalypse)
- Agents_Stats_(Apocalypse)