Difference between revisions of "Unit Stats (Apocalypse)"

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(added the rest of the units and used a less insane table format)
m (Magic9mushroom moved page Alien Stats (Apocalypse) to Unit Stats (Apocalypse): consolidation)
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Revision as of 15:46, 28 May 2020

The following is a list of stats for Alien and Human opponents you may face in Apocalypse. The data is from the game files (viewed using the Apoc'd tool), so bear in mind that some stats will be adjusted according to the difficulty level.

Unit type Speed Health Stamina Reactions Strength Bravery Psi
Energy
Psi
Attack
Psi
Defence
Accuracy Armor Score
Head Torso Arms Legs
Human Agent 70-85 40-50 40-60 10-40 40-55 20-70 5-20 5-20 15-30 15-35 0 0 0 0 10
Hybrid Agent 60-75 30-40 50-70 15-45 30-40 20-50 30-45 25-40 25-40 20-40 0 0 0 0 10
Android Agent 60-80 70-90 60-85 15-40 55-85 60-100 0 0 100 30-50 0 0 0 0 10
Agent Stat Cap 100 100 100 100 100 100 100/3x 100/3x 99/3x 96 N/A N/A N/A N/A ?
X-COM Technical 50-65 35-45 30-50 5-25 20-40* 10-40 5-20* 5-20* 15-30 10-30* 0 0 0 0 10
Security Station 60* 500 40* 44 10* 0 0 0 100 60 35 35 35 35 0
Corporate hood 60-75 40-50 40-60 10-40 30-50 40-80 5-35 5-45 15-55 30-50 20 20 20 20 10
Building security 60-75 40-50 40-60 10-40 30-50 40-80 5-20 5-20 20-50 20-40 20 20 16 20 10
Police 60-75 40-50 40-60 10-50 30-50 40-80 5-20 5-20 15-35 25-45 18 25 20 18 10
Gangster 60-75 40-50 40-60 20-50 30-50 40-80 5-20 5-20 15-45 20-40 20 22 20 18 10
Cultist 60-75 40-50 40-60 10-40 30-50 40-80 5-20 20-45 20-60 20-40 16 16 12 18 10
Civilian 40-55 30-40 25-45 10-30 20-40* 10-40 5-10* 5-10* 5-10 0-20* 0 0 0 0 10*
Brainsucker 90 20 70 5 10 0 0 0 100 100* 5 5 5 5 4
Multiworm Egg 30* 80 40* 24 10* 0 0 0 100 60 5 5 5 5 4
Multiworm 45 340 35 25 60 0 0 0 75 50 3 8 8 7 8
Hyperworm 82 44 25 30 25 0 0 0 90 30 7 7 7 7 5
Chrysalis 30* 86 40* 5* 5* 0 0 0 100 100* 12 12 12 12 3
Anthropod 56 60 30 22 35 80 0 0 40 0 5 6 6 5 10
Skeletoid 86 34 65 46 18 70 0 0 55 30 14 16 14 15 14
Spitter 55 65 32.5 35 30 80 0 0 100 38 7 7 7 6 8
Popper 110 35 55 8 10 0 0 0 100 100* 7 7 7 7 8
Megaspawn 50 260 27.5 15 110 100 0 0 100 50 28 37 30 34 30
Psimorph 36 420 45 30 50 80 170 85 80 30* 10 10 10 10 30
Micronoid 30 80 40 30 30 0 75 65 85 60* 0 0 0 0 15
Queenspawn 45* 600 40* 20 60* 0 0 0 90 60 30 30 30 30 50

*statistic is irrelevant due to unit's inability to move, inability to use items or lack of scoring value

Notes

  • Agents of a given race start with the stats listed. Through training or combat they can improve up to the stats listed in "Agent Stat Cap". Psionic stats are limited to 3x the agent's starting value as well as by the hard cap.
  • "Score" means the amount added to or subtracted from your score when a unit of this type is killed. Civilians are considered "neutral" and their deaths don't count.
  • On difficulties above Novice, enemies' stats are increased.
  • Units with Bravery 0 never panic.
  • The Anthropod has an Accuracy stat of 0 (on Novice difficulty), but this doesn't translate into 0% chance to hit due to Apocalypse's accuracy formula.
  • The stats given for Security Stations are for each of the four turrets.
  • The stats of Human opponents are randomized, just like those of X-COM agents (they also have their own names).
  • In-game speed is not the same as in the game files (TO DO: figure out how this works).
  • In-game Accuracy is 100 minus the number stored in the game files. In-game Stamina is only half that given in the game files. This has already been adjusted in the table above.
  • The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, etc.
  • All units in the game are divided into three classes of armor. The first is agents, they have class 0. They do not have innate armour (but can wear armour). Human opponents and some aliens have class 1. They have innate armour. And the last one, class 2, is Security Stations and some aliens. They also have armor built-in, but they have extra protection (from the rear). Moreover, for this type, armour is considered as a common shell.

See Also