Difference between revisions of "Unit Stats (Apocalypse)"
Jump to navigation
Jump to search
(stuff learned) |
m (→Notes: redundant now) |
||
Line 79: | Line 79: | ||
* The stats given for Security Stations are for each of the four turrets. |
* The stats given for Security Stations are for each of the four turrets. |
||
* The stats of Human opponents are randomized, just like those of X-COM agents (they also have their own names). |
* The stats of Human opponents are randomized, just like those of X-COM agents (they also have their own names). |
||
− | * In-game speed is not the same as in the game files (TO DO: figure out how this works). |
||
* In-game Accuracy is 100 minus the number stored in the game files. In-game Stamina is only half that given in the game files. This has already been adjusted in the table above. |
* In-game Accuracy is 100 minus the number stored in the game files. In-game Stamina is only half that given in the game files. This has already been adjusted in the table above. |
||
* The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, etc. |
* The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, etc. |
Revision as of 15:04, 22 June 2020
The following is a list of stats for all units in Apocalypse. This data was extracted with Apoc'd.
Unit type | TUs | Health | Stamina | Reactions | Strength | Bravery | Psi Energy |
Psi Attack |
Psi Defence |
Accuracy | Armor | Score | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head | Torso | Arms | Legs | ||||||||||||
Human Agent | 70-85 | 40-50 | 40-60 | 10-40 | 40-55 | 20-70 | 5-20 | 5-20 | 15-30 | 15-35 | 0 | 0 | 0 | 0 | 10 |
Hybrid Agent | 60-75 | 30-40 | 50-70 | 15-45 | 30-40 | 20-50 | 30-45 | 25-40 | 25-40 | 20-40 | 0 | 0 | 0 | 0 | 10 |
Android Agent | 60-80 | 70-90 | 60-85 | 15-40 | 55-85 | 60-100 | 0 | 0 | 100 | 30-50 | 0 | 0 | 0 | 0 | 10 |
Agent Stat Cap | 100 | 100 | 100 | 100 | 100 | 100 | 100/3x | 100/3x | 99/3x | 96 | N/A | N/A | N/A | N/A | ? |
X-COM Technical | 50-65 | 35-45 | 30-50 | 5-25 | 20-40* | 10-40 | 5-20* | 5-20* | 15-30 | 10-30* | 0 | 0 | 0 | 0 | 10 |
Security Station | 60 | 500 | 40* | 44 | 10* | 0 | 0 | 0 | 100 | 60 | 35 | 35 | 35 | 35 | 0 |
Corporate hood | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-35 | 5-45 | 15-55 | 30-50 | 20 | 20 | 20 | 20 | 10 |
Building security | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-20 | 5-20 | 20-50 | 20-40 | 20 | 20 | 16 | 20 | 10 |
Police | 60-75 | 40-50 | 40-60 | 10-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-35 | 25-45 | 18 | 25 | 20 | 18 | 10 |
Gangster | 60-75 | 40-50 | 40-60 | 20-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-45 | 20-40 | 20 | 22 | 20 | 18 | 10 |
Cultist | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-20 | 20-45 | 20-60 | 20-40 | 16 | 16 | 12 | 18 | 10 |
Civilian | 40-55 | 30-40 | 25-45 | 10-30 | 20-40* | 10-40 | 5-10* | 5-10* | 5-10 | 0-20* | 0 | 0 | 0 | 0 | 10* |
Brainsucker | 90 | 20 | 70 | 5 | 10 | 0 | 0 | 0 | 100 | 100* | 5 | 5 | 5 | 5 | 4 |
Multiworm Egg | 30 | 80 | 40* | 24 | 10* | 0 | 0 | 0 | 100 | 60 | 5 | 5 | 5 | 5 | 4 |
Multiworm | 45 | 340 | 35 | 25 | 60 | 0 | 0 | 0 | 75 | 50 | 3 | 8 | 8 | 7 | 8 |
Hyperworm | 82 | 44 | 25 | 30 | 25 | 0 | 0 | 0 | 90 | 30 | 7 | 7 | 7 | 7 | 5 |
Chrysalis | 30 | 86 | 40* | 5* | 5* | 0 | 0 | 0 | 100 | 100* | 12 | 12 | 12 | 12 | 3 |
Anthropod | 56 | 60 | 30 | 22 | 35 | 80 | 0 | 0 | 40 | 0 | 5 | 6 | 6 | 5 | 10 |
Skeletoid | 86 | 34 | 65 | 46 | 18 | 70 | 0 | 0 | 55 | 30 | 14 | 16 | 14 | 15 | 14 |
Spitter | 55 | 65 | 32.5 | 35 | 30 | 80 | 0 | 0 | 100 | 38 | 7 | 7 | 7 | 6 | 8 |
Popper | 110 | 35 | 55 | 8 | 10 | 0 | 0 | 0 | 100 | 100* | 7 | 7 | 7 | 7 | 8 |
Megaspawn | 50 | 260 | 27.5 | 15 | 220 | 100 | 0 | 0 | 100 | 50 | 28 | 37 | 30 | 34 | 30 |
Psimorph | 36 | 420 | 45 | 30 | 50 | 80 | 100 | 85 | 80 | 30* | 10 | 10 | 10 | 10 | 30 |
Micronoid | 30 | 80 | 40 | 30 | 30 | 0 | 75 | 65 | 85 | 60* | 0 | 0 | 0 | 0 | 15 |
Queenspawn | 45 | 600 | 40* | 20 | 60* | 0 | 0 | 0 | 90 | 60 | 30 | 30 | 30 | 30 | 50 |
*statistic is irrelevant due to unit's inability to move, inability to use items or lack of scoring value
Notes
- Agents of a given race start with the stats listed. Through training or combat they can improve up to the stats listed in "Agent Stat Cap". Psionic stats are limited to 3x the agent's starting value as well as by the hard cap.
- "Score" means the amount added to or subtracted from your score when a unit of this type is killed. Civilians are considered "neutral" and their deaths don't count.
- These are base stats. On difficulties above Novice, enemies' stats are increased.
- Units with Bravery 0 never panic.
- The Anthropod has an Accuracy stat of 0 (on Novice difficulty), but this doesn't translate into 0% chance to hit due to Apocalypse's accuracy formula.
- The stats given for Security Stations are for each of the four turrets.
- The stats of Human opponents are randomized, just like those of X-COM agents (they also have their own names).
- In-game Accuracy is 100 minus the number stored in the game files. In-game Stamina is only half that given in the game files. This has already been adjusted in the table above.
- The game data contains several unused units, such as Police Chief, Gang Boss, Politician, Cult Leader, etc.
- All units in the game are divided into three classes of armor. The first is agents, they have class 0. They do not have innate armour (but can wear armour). Human opponents and some aliens have class 1. They have innate armour. And the last one, class 2, is Security Stations and some aliens. They also have armor built-in, but they have extra protection (from the rear). Moreover, for this type, armour is considered as a common shell.
- The "Speed" stat in real-time mode is generated by rounding off the TU stat to the nearest multiple of 8 (halfway rounds down). Immobile units always have Speed 0, while mobile units are limited to a minimum of 40 and maximum of 112 Speed.
- The Psimorph is listed in the executable as having a Psi-energy stat of 170. However, Psi-energy is capped at 100 and when the unit is initialised this cap is applied to it, so any Psimorphs encountered will always have a 100 Psi-energy stat.
See Also
- Alien Life Forms
- Agent's Stats (contains descriptions of all stats)
- Population (info on human adversaries)