Difference between revisions of "Unit Types (UFO2000)"

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[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]
 
[[Image:Standard_(UFO2000).JPG|right|framed|Standard Armor]]
T-shirts have the 2nd worst armor of the game, with only sectoids faring worse. And, like the original team it doesn't help much against plasma fire or explosive ammo. But you can still always stick to the old "send the cheap rookie first" strategy, or the cannon fodder tactic.
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Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn't provide much protection against plasma fire or explosive ammo. But you can still implement the old "send the cheap rookie first" strategy, or the cannon fodder tactic.
  
 
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[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]
 
[[Image:Personal_(UFO2000).JPG|right|framed|Personal Armor]]
  
Blue armor is quite useful and medium priced. It can be very hard to kill it with only 1 shot, which allows for a better survival rate. However, when singlely facing a power suit it will be severely disadvantaged. Personal armor can survive long range enemy fire but it is somewhat vulnerable to quickly suffer critical injuries which will limit the accuracy of the soldier.
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Blue armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.
  
 
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[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]
 
[[Image:Powersuit_(UFO2000).JPG|right|framed|Power Suit]]
The big X-COM armor. Units equipped with this armor are walking tanks because of their ability to take damage. Power suits can't be killed in one shot against intact armor on all sides. It is common for a power to take hits on several locations and still stand until the second hit finally kills it by striking at an already damaged area. Being able to concentrate large amounts of firepower in one location is essential to kill them.
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The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can't be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them.
The power suits are vulnerable at close distances because even their armor isn't enough to protect from laser/plasma rifle auto fire at point blank range. And their cost limits their numbers, which can be a disadvantage. A power suit can be taken down more easily if he becomes outnumbered by less-armored units.
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The power suits are vulnerable at close distances because even their armor isn't enough to protect them from laser/plasma rifles' auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.
  
 
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===Fly Suit===
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===Flying Suit===
  
 
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]
 
[[Image:Flysuit_(UFO2000).JPG|right|framed|Fly Suit]]
Fly suits are power suits with the ability to fly and extra armor. The first characteristic can make them great for a variety of roles. However, cover will be necessary to prevent enemy units to spot them on the air. Otherwise, if they're hovering on the open they make great targets (the proverbial duck on the water).
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Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they're hovering on the open they are easy targets (the proverbial duck on the water).
  
 
[[Category:UFO2000]]
 
[[Category:UFO2000]]
 
[[Category:UFO2000 Quick Start Guide]]
 
[[Category:UFO2000 Quick Start Guide]]
 
[[Category:UFO2000 Units]]
 
[[Category:UFO2000 Units]]

Revision as of 14:30, 13 June 2006

Humans

Military Coveralls (a.k.a. "t-shirt")

Standard Armor

Unarmored soldiers have the 2nd worst armor of the game, followed only by Sectoids. And, just like the original game it doesn't provide much protection against plasma fire or explosive ammo. But you can still implement the old "send the cheap rookie first" strategy, or the cannon fodder tactic.


Standard Armor (a.k.a. "blue armor")

Personal Armor

Blue armor can be quite useful and is medium priced. It can be difficult to kill the wearer with only one shot, which causes a better survival rate. However, when single handedly facing a power suit it will be at a severe disadvantage. Personal armor can survive long range fire from enemies but it is somewhat vulnerable to quickly suffering critical injuries, which will limit the accuracy of the soldier.


Power Suit

Power Suit

The big X-COM armor. Units equipped with this armor are walking tanks due to their ability to take damage. Power suits can't be easily killed in one shot if they have intact armor on all sides. It is common for a soldier in a power suit to take hits on several locations and still stand until the a hit strikes it at an already damaged location. It is nessasary to concentrate large amounts of firepower onto one location to kill them. The power suits are vulnerable at close distances because even their armor isn't enough to protect them from laser/plasma rifles' auto fire at point blank range. Their cost limits their numbers, which can be a disadvantage, in part because power suits can be taken down more easily if they becomes outnumbered by less-armored units.


Flying Suit

Fly Suit

Flying suits are power suits with the ability to fly and extra armor. The first characteristic can make them able to preform a variety of roles. However, cover is necessary to prevent enemy units to spot them on the air. Otherwise, if they're hovering on the open they are easy targets (the proverbial duck on the water).