Difference between revisions of "Uplink Targeting (Aim) (EU2012)"
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By routing information from our satellites to the interception craft, we can greatly improve the odds of a hit in combat. |
By routing information from our satellites to the interception craft, we can greatly improve the odds of a hit in combat. |
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− | When used during an interception, the next two attacks by the interception craft will be guaranteed hits. Each module produced in engineering is good for a single use. |
+ | When used during an interception, the next two attacks by the interception craft will be guaranteed hits. Each module produced in engineering is good for a single use and requires 3 Sectoid Corpses to make. |
+ | Not exactly the most useful boost, but still has uses. The best time to use it is if you're nearly out of time, and you think your next couple of shots will be enough to down the UFO. The main problem stems from the fact that you don't know if those next two shots were going to hit or miss anyways. Furthermore, it requires 3 Sectoid corpses to make, and even on Easy, Sectoids are pretty much gone by the fourth month. |
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+ | {{Craft Armaments (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
Revision as of 18:24, 24 August 2013
By routing information from our satellites to the interception craft, we can greatly improve the odds of a hit in combat.
When used during an interception, the next two attacks by the interception craft will be guaranteed hits. Each module produced in engineering is good for a single use and requires 3 Sectoid Corpses to make.
Not exactly the most useful boost, but still has uses. The best time to use it is if you're nearly out of time, and you think your next couple of shots will be enough to down the UFO. The main problem stems from the fact that you don't know if those next two shots were going to hit or miss anyways. Furthermore, it requires 3 Sectoid corpses to make, and even on Easy, Sectoids are pretty much gone by the fourth month.
XCOM: Enemy Unknown (2012): Hangar/Air Combat | |
Craft: | Interceptor • Firestorm • Skyranger |
Weapons: | Avalanche Missiles • Phoenix Cannon • Laser Cannon • Plasma Cannon • EMP Cannon • Fusion Lance |
Support Modules: | Defense Matrix • UFO Tracking • Uplink Targeting |