Difference between revisions of "User:Arthanor/Sandbox/base"
(Created page with "My favourite starting hideout: {{UBK_Piratez|= |dirt|dirt|lift|dirt|dirt|dirt|= |dirt|dirt|hangar1|hangar2|dirt|dirt|= |dirt|dirt|hangar3|hangar4|dirt|dirt|= |dirt|dirt|barrac...") |
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|dirt|lab|hires_radar|still|dirt|dirt|=}} | |dirt|lab|hires_radar|still|dirt|dirt|=}} | ||
− | to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage! Over time, the base ends up being something like: | + | to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage to repair!) Over time, the base ends up being something like: |
{{UBK_Piratez|= | {{UBK_Piratez|= | ||
Line 27: | Line 27: | ||
|voodoo|lab|hires_radar|still|LargeVaults3|LargeVaults4|=}} | |voodoo|lab|hires_radar|still|LargeVaults3|LargeVaults4|=}} | ||
− | where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training. | + | where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training. This way, you can play a really aggressive defence where you storm the hangars from both side, kill as many enemies as possible and end it before the enemies spread out. This is especially efficient if you have some baby nukes to spare (hint: farm supply ships for baby nukes, although it's risky so scout with dogs and don't take your best gals!), as you can get into position T1, nuke hangars T2 and mop up the few panicked dying stragglers after. |
+ | |||
+ | An example conqueror base: | ||
+ | {{UBK_Piratez|= | ||
+ | |hangar1|hangar2|dirt|barracksLux|ArmoredVaults|ArmoredVaults|= | ||
+ | |hangar3|hangar4|dirt|barracksLux|ArmoredVaults|ArmoredVaults|= | ||
+ | |barracksLux|lift|ArmoredVaults|barracksLux|barracksLux|ArmoredVaults|= | ||
+ | |barracksLux|power|factory1|factory2|factory3|ArmoredVaults|= | ||
+ | |barracksLux|barracksLux|factory4|factory5|factory6|ArmoredVaults|= | ||
+ | |barracksLux|barracksLux|factory7|factory8|factory9|ArmoredVaults|=}} |
Latest revision as of 20:40, 2 May 2016
My favourite starting hideout:
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1. |
Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. Usually I expand it at the beginning, into:
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1. |
to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage to repair!) Over time, the base ends up being something like:
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1. |
where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training. This way, you can play a really aggressive defence where you storm the hangars from both side, kill as many enemies as possible and end it before the enemies spread out. This is especially efficient if you have some baby nukes to spare (hint: farm supply ships for baby nukes, although it's risky so scout with dogs and don't take your best gals!), as you can get into position T1, nuke hangars T2 and mop up the few panicked dying stragglers after.
An example conqueror base:
This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is v.N1. |