Difference between revisions of "User:Bomb Bloke"

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(LOF Terrain - TFTD support)
(Tools updated, lots more TFTD support. Stuck 'em all in one archive.)
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Some time after first playing UFO I started hunting around the web for relevant material, and came across [[X-Com Tactical Command]] (now [http://www.strategycore.co.uk StrategyCore]). I can usually be found in the forum there, though I do frequent a handful of other places as well.<br>
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Some time after first playing UFO I started hunting around the web for relevant material, and came across [[X-Com Tactical Command]] (now [http://www.strategycore.co.uk StrategyCore]). I can usually be found in the forum there, though I do frequent a handful of other places as well.
<br>
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These days most of my X-Com related time is spent decoding the [[Saved Game Files|UFO save files]], though I do write the occasional mod/editer/logger. Many of these require the [http://www.java.com/en/download/manual.jsp Sun Java VM] to be installed.<br>
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These days most of my X-Com related time is spent decoding the [[Saved Game Files|UFO save files]], though I do write the occasional mod/editor/logger.  
<br>
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{| {{StdDescTable}} style="width:100%"
 
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! [http://www.strategycore.co.uk/files/index.php?dlid=466 UFO CE EXE Splitter / Merger]
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! [http://www.strategycore.co.uk/files/index.php?dlid=686 BB's Toolpack]
 
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| Splits the UFO executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.<br><br>It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.
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| Contains various editors. With the exception of the Uniform mod, they all work with both UFO and TFTD. The [http://www.java.com/en/download/manual.jsp Sun Java VM] is required, though the effects of all tools can be seen under DosBox.
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Last updated: 12/08/2008
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! [http://www.strategycore.co.uk/files/index.php?dlid=641 UFO Saved Map Editer]
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<center><b>BattleScape Editor</b></center>
| Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check [http://www.strategycore.co.uk/forums/index.php?showtopic=5342 this thread] for details and instructions.
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Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check [http://www.strategycore.co.uk/forums/index.php?showtopic=5342 this thread] for details and instructions.
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! [http://www.strategycore.co.uk/files/index.php?dlid=428 UFO Custom Uniform Mod]
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<center><b>UFO/TFTD CE EXE Splitter / Merger</b></center>
|-
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| Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-Xcom units, unique inventory screens for power/flying armour equiped troopers, and re-introduces male civilians to terror missions.
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Splits the CE executable. If any of my tools state that they require [http://members.aol.com/stjones/xcomutil XcomUtil], this can instead be used as an alternative.
|}<br>
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{| {{StdDescTable}} style="width:100%"
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It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.
|- {{StdDescTable_Heading}}
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! [http://www.strategycore.co.uk/files/index.php?dlid=653 UFO/TFTD Map/Unit Converter]
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|-
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<center><b>UFO Custom Uniform Mod</b></center>
| Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with XComUtil's "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).
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Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-Xcom units, unique inventory screens for power/flying armour equiped troopers, and re-introduces male civilians to terror missions.
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<center><b>LOF Terrain</b></center>
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Converts your terrain PCK images to represent the actual 3D models they correspond to (colour coded according to their type).
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<center><b>Map/Unit Image Converter</b></center>
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Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with [http://members.aol.com/stjones/xcomutil XcomUtil's] "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).
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<center><b>PCK / GIF Converters</b></center>
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Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program. If you need a program to deal with GIF files, try [http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/Paint-NET.shtml Paint.NET].
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| Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.
 
| Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.
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! [http://www.strategycore.co.uk/files/index.php?dlid=635 LOF Terrain]
 
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| Converts your terrain PCK images to represent the actual 3D models they correspond to. Now color codes them according to their properties (in the same way as Daishiva's MapView) and supports TFTD as well as UFO.
 
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| Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.
 
| Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.
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! [http://www.strategycore.co.uk/files/index.php?dlid=469 PCK / GIF Converters]
 
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| Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program.
 
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| Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.
 
| Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.
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| The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.
 
| The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.
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[[Talk:UNITREF.DAT#Offset_0x71|Can access mind controlled inventories]]<br>
 
[[Talk:UNITREF.DAT#Offset_0x71|Can access mind controlled inventories]]<br>
 
[[Talk:Exercising_The_AI|Tactical debug mode]]
 
[[Talk:Exercising_The_AI|Tactical debug mode]]
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Revision as of 10:38, 12 August 2008

Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now StrategyCore). I can usually be found in the forum there, though I do frequent a handful of other places as well.

These days most of my X-Com related time is spent decoding the UFO save files, though I do write the occasional mod/editor/logger.


BB's Toolpack
Contains various editors. With the exception of the Uniform mod, they all work with both UFO and TFTD. The Sun Java VM is required, though the effects of all tools can be seen under DosBox.

Last updated: 12/08/2008


BattleScape Editor

Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check this thread for details and instructions.


UFO/TFTD CE EXE Splitter / Merger

Splits the CE executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.

It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.


UFO Custom Uniform Mod

Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-Xcom units, unique inventory screens for power/flying armour equiped troopers, and re-introduces male civilians to terror missions.


LOF Terrain

Converts your terrain PCK images to represent the actual 3D models they correspond to (colour coded according to their type).


Map/Unit Image Converter

Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with XcomUtil's "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).


PCK / GIF Converters

Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program. If you need a program to deal with GIF files, try Paint.NET.


UFO Damage Testing Tileset
Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.


BB Log
Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.


Combat Civilians
Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.


Apoc Flop
The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.


Seb76 Patcher
Applies some of the various tweaks Seb76 has being posting around the wiki ('cause I'm starting to lose track of them all).

Primed grenades detonate even when held
Aliens cannot use PSI attacks
Can access mind controlled inventories
Tactical debug mode