Difference between revisions of "User:Bomb Bloke"

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(Uniform manager now TFTD compatible)
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| Contains various editors. With the exception of the "BB-mod" pack (UFO only), they all work with both UFO and TFTD. The [http://www.java.com/en/download/manual.jsp Sun Java VM] is required, though the effects of all tools can be seen under DosBox.
 
| Contains various editors. With the exception of the "BB-mod" pack (UFO only), they all work with both UFO and TFTD. The [http://www.java.com/en/download/manual.jsp Sun Java VM] is required, though the effects of all tools can be seen under DosBox.
  
Last updated: 24/02/2010
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Last updated: 25/02/2010
  
  

Revision as of 09:42, 25 February 2010

Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now StrategyCore). I can usually be found in the forum there, though I do frequent a handful of other places as well.

These days most of my X-Com related time is spent decoding the UFO save files, though I do write the occasional mod/editor/logger.


BB's Toolpack
Contains various editors. With the exception of the "BB-mod" pack (UFO only), they all work with both UFO and TFTD. The Sun Java VM is required, though the effects of all tools can be seen under DosBox.

Last updated: 25/02/2010


BattleScape Editor

Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check this thread for details and instructions.


UFO/TFTD CE EXE Splitter / Merger

Splits the CE executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.

It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.


BB-Mod Pack

Manages and implements custom uniform sets into UFO: Enemy Unknown and Terror from the Deep. Additionally for UFO, adds inventory screens for non-Xcom units, unique inventory screens for power/flying armour equiped troopers, re-introduces male civilians to terror missions, and causes X-COM craft to appear during base defense missions.


LOF Terrain

Converts your terrain PCK images to represent the actual 3D models they correspond to (colour coded according to their type).


Map/Unit Image Converter

Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with XcomUtil's "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).


Image Converters

Command line tools to convert UFO/TFTD image files to GIF format, and back again. Programs to deal with every known game image format. If you need a program to deal with GIF files, try Paint.NET.


UFO Damage Testing Tileset
Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.


BB Log
Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.


Combat Civilians
Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.


Apoc Flop
The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.


Seb76 Patcher
(Note: This tool has been made redundant, as Seb has made his own, far superior version: the UFO Extender. Check out his user page for more info).

Applies some of the various tweaks Seb76 has being posting around the wiki ('cause I'm starting to lose track of them all).

Primed grenades detonate even when held
Aliens cannot use PSI attacks
Can access mind controlled inventories
Tactical debug mode