Difference between revisions of "User:Bomb Bloke"

From UFOpaedia
Jump to navigation Jump to search
Line 1: Line 1:
Wikis provide such a wide space to type up a profile. It's nearly scary.
+
{| align="left"
 +
|-
 +
| http://img.photobucket.com/albums/v213/BombBloke/bb2.jpg
 +
|}
  
I'm a computer nerd of sorts. I've been typing up programs since my age hit double digits, and can fix just about anything electrical - Sometimes just by walking into the same room as the afflicted device. About the one thing I can't do is make System Shock II run on an AMD processor, but then, nobody's perfect.
+
{| align="right"
 +
|-
 +
| http://img.photobucket.com/albums/v213/BombBloke/bb.gif
 +
|}
  
My user name comes from the game Bomberman. I discovered this game online at [http://www.cyberjoueur.com/English CyberJoueur], and when asked for a username to play under it was the first thing that popped into my head. Since then I've carried it with me where ever I go.
+
Some time after first playing UFO I started hunting around the web for relevant material, and came across [[X-Com Tactical Command]] (now [http://www.strategycore.co.uk StrategyCore]). I can usually be found in the forum there, though I do frequent a handful of other places as well.<br>
 
+
<br>
The first time I saw X-Com: Enemy Unknown was at a birthday party. It would have been much more impressive if someone had thought to bring a manual, as we didn't get past the copy protection. Later on I came across another copy and have been playing the game since.
+
These days most of my X-Com related time is spent decoding the [[Saved Game Files|UFO save files]], though I do write the occasional mod/editer/logger. Many of these require the [http://www.java.com/en/download/manual.jsp Sun Java VM] to be installed.<br>
 
+
<br>
Though "playing" is probably the wrong word. For the last year or so I've been working on a new game engine for it, and hence it's been quite some time since I actually sat down and enjoyed the blasting of a few alien invaders. Mostly I try to discover the meanings of the various bits and bytes that make up the game - Hence most of my Wiki contributions go into the technical categories. Currently my remake attempt is in the form of a map editer but I'm slowly progressing.
+
{| {{StdDescTable}} style="width:100%"
 
+
|- {{StdDescTable_Heading}}
Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now [http://www.strategycore.co.uk StrategyCore]). I can usually be found in the forum there, though I do frequent a handful of other places as well.
+
! [http://www.strategycore.co.uk/files/index.php?dlid=466 UFO CE EXE Splitter / Merger]
 +
|-
 +
| Splits the UFO executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.<br><br>It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=470 UFO Saved Map Editer]
 +
|-
 +
| Allows you to edit saved battlescape maps, including the positions of units and terrain. Check [http://www.strategycore.co.uk/forums/index.php?showtopic=5342 this thread] for details and instructions.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=428 UFO Custom Uniform Mod]
 +
|-
 +
| Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-X-Com units, and re-introduces male civilians to terror missions.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=264 UFO Damage Testing Tileset]
 +
|-
 +
| Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=246 BB Log]
 +
|-
 +
| Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=469 PCK / GIF Converters]
 +
|-
 +
| Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=576 Combat Civilians]
 +
|-
 +
| Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.
 +
|}<br>
 +
{| {{StdDescTable}} style="width:100%"
 +
|- {{StdDescTable_Heading}}
 +
! [http://www.strategycore.co.uk/files/index.php?dlid=575 Apoc Flop]
 +
|-
 +
| The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.
 +
|}<br>

Revision as of 11:02, 10 June 2007

http://img.photobucket.com/albums/v213/BombBloke/bb2.jpg
http://img.photobucket.com/albums/v213/BombBloke/bb.gif

Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now StrategyCore). I can usually be found in the forum there, though I do frequent a handful of other places as well.

These days most of my X-Com related time is spent decoding the UFO save files, though I do write the occasional mod/editer/logger. Many of these require the Sun Java VM to be installed.

UFO CE EXE Splitter / Merger
Splits the UFO executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.

It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.


UFO Saved Map Editer
Allows you to edit saved battlescape maps, including the positions of units and terrain. Check this thread for details and instructions.


UFO Custom Uniform Mod
Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-X-Com units, and re-introduces male civilians to terror missions.


UFO Damage Testing Tileset
Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.


BB Log
Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.


PCK / GIF Converters
Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program.


Combat Civilians
Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.


Apoc Flop
The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.