Difference between revisions of "User:Captain Foo"

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=An X-Com 3 Beginner's Log: assorted observations and trivia within=
 
=An X-Com 3 Beginner's Log: assorted observations and trivia within=
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I'm going to organize my ideas a bit here before moving them to the main wiki...
 +
 
==Week 1==
 
==Week 1==
 
*Hoverbikes!  Nothing beats hoverbikes!
 
*Hoverbikes!  Nothing beats hoverbikes!

Revision as of 01:16, 1 September 2008

Captain Foo was last seen charging through the streets of Mega Primus alone, brandishing a pair of Plasma Guns the way crazy people do in the movies. Captain Foo is also a big fan of stun gas, except when the multiworms wake up and nibble on his troops from behind.

An X-Com 3 Beginner's Log: assorted observations and trivia within

I'm going to organize my ideas a bit here before moving them to the main wiki...

Week 1

  • Hoverbikes! Nothing beats hoverbikes!

Week 2

  • Valkyrie or better is essential for UFO captures.
  • Stun raids are fun. But watch the tactical points. Too many points and aliens will bring vortex mines and shields to the party. Vortex mines are not fun. :(
  • You can actually pick up and drop off troops from other bases with your vehicles. In fact, you can even station troops at a base that they do not live at. So you do have some extra flexibility with where you put your living quarters this way. Where do your troops sleep and shower if their barracks are halfway across town? Who knows? Maybe androids don't need to sleep or shower anyway.

Week 3

Monday

  • I am finding disruptor guns when I raid Diablo's slums now. Weird. It's not like they have been infiltrated by aliens. Where are they getting them? Anyway, my tactical score is about to hit 5000 soon. I hope those extra labs get online soon. Six bio labs now, but not one of them is large enough to research Toxiguns yet. Two more physics labs came online today, which is good. Mixing physicists and scientists is confusing. I am wondering when I will get to build large physics labs too.

Base Setup

  • Base organization is a huge deal. Having mixed bio and physics labs and engineers in the same base makes life more confusing.
  • Transferring stuff around is a annoying too.
  • However establishing separate bases for bio, physics and engineering requires a ton of money. Thank goodness for stun raids even if it is cheating.

Troops

  • To misquote GI Joe: Organization is half the battle. Setting up your soldiers with enough weapons, especially grenades can be a pain in the neck with a large squad.
  • I currently have 12 Soldiers in 3 squads of 4. This might be a bit much. Maybe 3 squads of 3 or 2 squads of 4 is sufficient.
  • More soldiers means more micromanagement. :(
  • Current troop setup:
  • 4 Androids as shock troops. 2 Plasma Guns each. 4 Stun grenades, 2 HE grenades, 1 medikit. They can take more hits, and they like brainsucker sushi, so they go in first.
  • 4 Humans as regular troops. Same gear as the androids. I could go with HE autocannons or something more interesting, but that would require too much micro.
  • 4 Humans as snipers. Dual wielding Laser Sniper Rifles seems like a good way to go. With aimed or snap shot, they should still have good accuracy and a decent fire rate from dual wielding.
Marsec armor for all the troops. I tried skimping on the medikits to save on some weight. But the extra micro isn't really worth it. Having to play pass the medkit when someone gets wounded is a bad idea when they are bleeding badly. Plasma guns are great though. Great accuracy, good damage, dual wieldable with no penalty. What's not to like? Lack of ammo. Thank goodness for stun raids. If you don't want to cheat, I guess you could raid CoS, maybe in turn-based so they don't blow you up with rockets and grenades so quickly. I guess it would be fun to bankrupt them anyway. :)

Vehicles

  • Hoverbikes are still fairly effective, but more bikes means more micromanagement. :( It's probably time to upgrade to hovercars soon. They are almost as fast as hoverbikes with upgraded engines. I could also go with Hawk Air Warriors, but they are even more expensive.
  • The maximum number of vehicles you can put in a group is 13. Why 13? Who knows? But not being able to set up persistent groups for your vehicles makes managing hoverbikes a lot of work. Sure, I could send 39 odd hoverbikes into battle, but not if the game requires me to click 39 times every time some UFOs show up. What ever happened to click and drag and square to select your forces? Or Ctrl 1-9?
  • Running into problems with tougher UFOs now. Switching from Laser Cannons to Plasma. Thank goodness for stun raids for those elerium pods. I could use Janitor missiles, but they are rather expensive. Using Janitor missiles against Type 1 and 2 UFOs seems like a waste though.

--Captain Foo 10:26, 31 August 2008 (PDT)