Difference between revisions of "User:EsTeR"

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(Apoc'd bug found.)
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Don't use missiles AND 'go to map point' unless your attacking vehicle is somewhere south of the target. A stationary gun platform in the air works well, just switch of the missiles unless its north of you!
 
Don't use missiles AND 'go to map point' unless your attacking vehicle is somewhere south of the target. A stationary gun platform in the air works well, just switch of the missiles unless its north of you!
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= Apoc'd v3.06 BUG =
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If you change the hostile value from -50 to -75 in Misc.Relationship Cutoffs and then go off and do a raid, the SOB files (which hold the item placements) do not get read.
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I tested this with a new game each time. I start a new game with default -50 and the item placements appear in the raid. I change value to hostile -75 (I did not test any other numerical value, or change the allied cutoff) save, quit, then go start a new game, do a raid with one guy (as not to stress any limits) and the items do not appear. If I go back and change the value to its default of -50 (instead of copying over backups of tacp.exe or ufo2p.exe), then go do a raid as mentioned, the items appear. Tried different locales, different difficulties, enemy limit (apatcher) to 32.... irrelevant since items appear, but as soon as you change the Misc.Relationship Cutoff for hostile, the items no longer show up!
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I did empty the scenario folder when doing this, but eventually it made no difference. Enemy limits did not do anything either, 5 or 36, quantity of agents 1 or 30something no difference... USING: gog version of apoc that came with that bundle under XP-SP3 (whoa!). I don't expect any action with this, but just to get it known.

Revision as of 10:19, 21 July 2020

Damn! It's been awahile! Everything seems to be in order (with me). Playing steam version of Apocalypse and I notice something in the firing arc mechanics. Doing testing now. I think the whole arc thing is borked! I have a car (go to point) that only fires north (overhead cityscape view) and the missile will 'sidewinder' northwards (no lock) with the target (Overspawn) being directly south (in range, low-mid altitude, aggressive) but if i 'go to point' south of the target and position northwards pointing, the Jani will lock and hit after coming out on the hovercar directly north.

Jani firing arc is claimed 3 and 4 (Apoc'd v3.06) and 135deg. The problem I have noticed is when the craft fires a missile it ejects it directly north irrelevant which way the air vehicle is pointing.

ALLRIGHTY... found a new bug!

If you 'go to map point' a vehicle (any aggression or altitude) to make it fire on an enemy (like a slow overspawn) then it will fire its guns (in this case I used a standard hovercar) like you'd expect but missiles will eject directly north of the vehicle irrelevant of arc setting or orientation of the launching craft. If the arc setting is 8,8 (Apco'd) then the missile will still eject directly north (the bug) but will fly a turn to bear down on the enemy. If the arc setting is 3,4 (default) then the missile will continue northwards in a sidewinder motion (ie: a no-lock dud).

but

if you use 'attack enemy' button instead of 'fly to map point' button then the missiles will fire directly at the enemy (as long as its arc setting allows it to relevant to the vehicle orientation) like normal and just like you'd expect!

Sooo...

Don't use missiles AND 'go to map point' unless your attacking vehicle is somewhere south of the target. A stationary gun platform in the air works well, just switch of the missiles unless its north of you!

Apoc'd v3.06 BUG

If you change the hostile value from -50 to -75 in Misc.Relationship Cutoffs and then go off and do a raid, the SOB files (which hold the item placements) do not get read.

I tested this with a new game each time. I start a new game with default -50 and the item placements appear in the raid. I change value to hostile -75 (I did not test any other numerical value, or change the allied cutoff) save, quit, then go start a new game, do a raid with one guy (as not to stress any limits) and the items do not appear. If I go back and change the value to its default of -50 (instead of copying over backups of tacp.exe or ufo2p.exe), then go do a raid as mentioned, the items appear. Tried different locales, different difficulties, enemy limit (apatcher) to 32.... irrelevant since items appear, but as soon as you change the Misc.Relationship Cutoff for hostile, the items no longer show up! I did empty the scenario folder when doing this, but eventually it made no difference. Enemy limits did not do anything either, 5 or 36, quantity of agents 1 or 30something no difference... USING: gog version of apoc that came with that bundle under XP-SP3 (whoa!). I don't expect any action with this, but just to get it known.