Difference between revisions of "User:Ff03k64"

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|Defense|| +Defense || 3 - 5 || 6 - 8 || 9 - 10
 
|Defense|| +Defense || 3 - 5 || 6 - 8 || 9 - 10
 
|-
 
|-
|Focus|| +Will || 10 - 15 || 10 - 15 || 20 - 25
+
|Focus *|| +Will || 10 - 15 || 10 - 15 || 20 - 25
 
|-
 
|-
 
|Fire Control|| Do not take Overwatch shot below (x)% chance to hit || 25 || 50 || 75
 
|Fire Control|| Do not take Overwatch shot below (x)% chance to hit || 25 || 50 || 75
Line 60: Line 60:
 
|Values inside ( ) are after GTS Project
 
|Values inside ( ) are after GTS Project
 
|-
 
|-
 +
|(*) tier 1 and tier 2 are actually the same in the table
 
|}
 
|}
  
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!Personal Combat Sim !! Effect
 
!Personal Combat Sim !! Effect
 
|-
 
|-
|Absorption Fields ||
+
|Absorption Fields ||
 
|-
 
|-
|Body Shield||The targeted enemy faces -20 aim and -50 crit chance against you.
+
|Body Shield|| The targeted enemy faces -20 aim and -50 crit chance against you.
 
|-
 
|-
|Combat Awareness|| When on Overwatch: +15 Defense, +1 Armor
+
|Combat Awareness|| When on Overwatch: +15 Defense, +1 Armor
 
|-
 
|-
 
|Combat Rush ||
 
|Combat Rush ||
 
|-
 
|-
|Damage Control ||
+
|Damage Control || After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer
 
|-
 
|-
|Depth Perception|| When on higher elevation: +aim, -dodge on target
+
|Depth Perception|| When on higher elevation: +aim, -dodge on target
 
|-
 
|-
 
|Emergency Life Support || Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer.
 
|Emergency Life Support || Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer.
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|Hyper-Reactive Pupils || +10 aim for next shot with primary weapon after a shot missed.
 
|Hyper-Reactive Pupils || +10 aim for next shot with primary weapon after a shot missed.
 
|-
 
|-
|Iron Skin ||
+
|Iron Skin ||
 
|-
 
|-
|Smart Macrophages || Immunity to Poison and Acid; +Wound Recovery
+
|Smart Macrophages || Immunity to Poison and Acid; +Wound Recovery
 
|-
 
|-
 
|}
 
|}

Revision as of 17:22, 9 February 2017

This is where I am testing the equipment page.

I copy pasted the XCOM2 page and am editing from there. Once I get the xcom2 data off of it, I will post it on the proper page, but don't want to have it start with the inaccurate data on it. But i need to go to bed now, so not tonight.

Vests and plating are accurate for LW2, but should get any proving ground costs listed (if any)




All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot.

Grenades

Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.

Name Grenade damage
Damage
Range
Range
Radius
Radius
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Frag Grenade.png
Frag Grenade
2-5 10 3 9 Environmental Damage
Shreds 1 Armor
XCOM starts with an unlimited supply
XCOM2 Inv Plasma Grenade.png
Plasma Grenade
4-8 10 3 9 Environmental Damage
Shreds 2 Armor
Plasma Grenades 10 1 0 1 - 5
XCOM2 Inv Power Cell.png
Shaped Charge
- 3 2 100 Environmental Damage - 10 - - - - -
XCOM2 Inv Flashbang Grenade.png
Flashbang Grenade
- 12 5 Disorients enemies XCOM starts with an unlimited supply
XCOM2 Inv Smoke Grenade.png
Smoke Grenade
- 15 5 Grants +20 Defense and negates flanking bonuses while in smoke XCOM starts with an unlimited supply
XCOM2 Inv Smoke GrenadeMK2.png
Smoke Bomb
- 15 6 Grants +20 Defense and negates flanking bonuses while in smoke Smoke Bombs 10 - - - - 10
XCOM2 Inv Battle Scanner.png
Battle Scanners
- 28 12 Detects enemies in an area
Reveals disguised Faceless and burrowed Chryssalids
Battlescanners 10 0 1 0 1x Drone Wreck 5
XCOM2 Inv Firebomb.png
Incendiary Grenade
4-9 10 1 75% chance of setting enemies and terrain on fire Incendiary Grenades 10 1 - 1 1x ADVENT Officer Corpse 5
XCOM2 Inv FirebombMK2.png
Incendiary Bomb
4-9 10 2 85% chance of setting enemies and terrain on fire Incendiary Bombs 20 1 2 1 2x ADVENT Officer Corpse 15
XCOM2 Inv Acid Bomb.png
Acid Grenade
1-3 10 1 Shreds 4 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Grenades 10 1 - 1 1x Archon Corpse 5
XCOM2 Inv Acid BombMK2.png
Acid Bomb
1-4 10 2 Shreds 5 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Bombs 20 1 2 1 2x Archon Corpse 15
XCOM2 Inv Gas Grenade.png
Gas Grenade
1-3 10 5 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Grenades 10 1 - 1 1x Viper Corpse 5
XCOM2 Inv Gas GrenadeMK2.png
Gas Bomb
1-4 10 6 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Bombs 20 1 2 1 2x Viper Corpse 15
XCOM2 Inv Emp Grenade.png
EMP Grenade
4-8 12 4 Only damages Robotic units
Reduces Hack Defense by 10
Ignores Armor
EMP Grenades 10 1 - 1 1x Drone Wreck 5
XCOM2 Inv Emp GrenadeMK2.png
EMP Bomb
6-12 12 5 Only damages Robotic units
Reduces Hack Defense by 15
Ignores Armor
EMP Bombs 20 1 2 1 1x ADVENT Mec Wreck 15
XCOM2 Inv Proximity Mine.png
Proximity Mine
4-9 14 3 Explodes when an enemy moves within blast radius
9 Environmental Damage
Shreds 1 Armor
Proximity Mine 40 - 10 1 1x Sectopod Wreck 15
XCOM2 Inv Mimic Beacon.png
Mimic Beacon
- 10 1 Creates a decoy soldier Mimic Beacon 60 - - 1 1x Gatekeeper Shell 50
XCOM2 Inv Frost Bomb.png
Frost Bomb
- 10 2 Freezes enemies Frost Bombs Granted on project completion -

Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.

Armor

Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.

Vests

Name Health Bonus
Health Bonus
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Corpses
Corpses
XCOM2 Inv Nano Fiber Vest.png
Nanoscale Vest
2 -25 chance to be critically hit Hybrid Materials 5 1 0 - 5
XCOM2 Inv Hazmat Vest.png
Hazmat Vest
3 Immunity to fire, acid and poison Hazmat Vests 15 1 0 - 5
XCOM2 Inv Armor Harness.png
Tactical Vest
3 +1 Armor Tactical Vests 20 2 0 1x Muton Corpse 10
XCOM2 Inv Stasis Vest.png
Stasis Vest
5 Restores 2 HP per turn, up to 8 total Stasis Vests 20 2 2 1x ADVENT Shieldbearer Corpse 10
XCOM2 Inv Hellweave.png
Hellweave Vest
6 Deals 2-4 damage and inflicts burning to melee attackers Hellweave 30 3 3 1x Berserker Corpse 15
LW2 Inv Tarantula Suit 512.png
Chameleon Suit
0 Reduces the soldier's infiltration time Chameleon Suits 25 0 2 1x Faceless Corpse 8

Plating

Name Health Bonus
Health Bonus
Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Alien Alloys
Alloys
Corpses
Corpses
XCOM2 Inv Flame Sealant.png
Ceramic Plating
+2 Ablative XCOM starts with an unlimited supply
XCOM2 Inv Nano Fiber Sark.png
Alloy Plating
+3 Ablative Alloy Plating 1 1x ADVENT Trooper Corpse 5
XCOM2 Inv Heat Absorption.png
Chitin Plating
+4 Ablative Chitin Plating 2 1x Chryssalid Corpse 10
LW2 Inv Power Armor512.png
Carapace Plating
+5 Ablative Carapace Plating 3 1x Muton Elite Corpse 12

Ammunition

Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Ap Rounds.png
A.P. Rounds
Shots ignore 2 armor. Alien Biotech 10 1 0 0 - 5
XCOM2 Inv Tracer Rounds.png
Tracer Rounds
Shots gain +5 aim. Hybrid Materials 10 0 1 0 - 5
XCOM2 Inv Talon Rounds.png
Talon Rounds
Shots gain +10 critical chance and +1 damage on critical hits. Talon Rounds 10 1 0 0 1x Sectoid Corpse 5
XCOM2 Inv Venom Rounds.png
Venom Rounds
Shots gain +1 damage and have 50% chance of poisoning the target. Venom Rounds 10 0 1 0 1x Viper 5
XCOM2 Inv Bluescreen Rounds.png
Bluescreen Rounds
Shots gain +3 damage to robotic units and remove some defensive shields. Bluescreen Rounds 10 0 1 0 1x ADVENT MEC Wreck 5
XCOM2 Inv Redscreen Rounds.png
Redscreen Rounds
Shots lower Hack Defense by 25 with every hit. Redscreen Rounds 5 0 0 0 1x Drone Wreck 5
XCOM2 Inv Falcon Rounds.png
Shredder Rounds
Shots shred 2 armor. Shredder Rounds 10 1 1 0 1x ADVENT Turret Wreck 5
XCOM2 Inv Needle Rounds.png
Needle Rounds
Shots gain +1 damage and an additional +1 against organic ADVENT units. Needle Rounds 10 1 0 0 1x Faceless Corpse 5
XCOM2 Inv Stiletto Rounds.png
Stiletto Rounds
Shots gain +1 damage and an additional +1 against organic alien units. Stiletto Rounds 10 1 0 0 1x ADVENT Shieldbearer Corpse 5
XCOM2 Inv Flechette Rounds.png
Flechette Rounds
Shots gain +1 damage and an additional +1 to unarmored targets. Flechette Rounds 10 1 0 0 1x Chryssalid Corpse 5
XCOM2 Inv Incendiary Rounds.png
Dragon Rounds
Shots gain +1 damage and have 50% chance of setting the target on fire. Dragon Rounds 10 1 0 1 1x Muton Elite Corpse 10

Personal Combat Sims

- trying to figure out whats in the game by looking through the scripts (have not seen all of these during play yet)

Personal Combat Sim Effect Basic Advanced Superior
Agility +Dodge 6 - 10 12 - 16 17 - 20
Conditioning +Health 1 2 3
Defense +Defense 3 - 5 6 - 8 9 - 10
Focus * +Will 10 - 15 10 - 15 20 - 25
Fire Control Do not take Overwatch shot below (x)% chance to hit 25 50 75
Hacking +Hacking 5 - 7 8 - 11 12 - 15
Perception +Aim 3 - 4 5 - 6 7 - 8
Psi +PsiOffense 3 - 5 6 - 8 9 - 10
Speed +Mobility 1 2 3
Values inside ( ) are after GTS Project
(*) tier 1 and tier 2 are actually the same in the table
Personal Combat Sim Effect
Absorption Fields
Body Shield The targeted enemy faces -20 aim and -50 crit chance against you.
Combat Awareness When on Overwatch: +15 Defense, +1 Armor
Combat Rush
Damage Control After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer
Depth Perception When on higher elevation: +aim, -dodge on target
Emergency Life Support Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer.
Fire Control
Hyper-Reactive Pupils +10 aim for next shot with primary weapon after a shot missed.
Iron Skin
Smart Macrophages Immunity to Poison and Acid; +Wound Recovery

Utility

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Medkit.png
Medikits
Heals 4 HP on use. Can be used with Medical Protocol. XCOM starts with an unlimited supply
XCOM2 Inv MedkitMK2.png
Nanomedikits
Heals 6 HP on use. Can be used with Medical Protocol. Battlefield Medicine 10 1 - - 5
XCOM2 Inv Skulljack.png
Skulljack
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. Skulljack 20 - - 1x ADVENT Officer Corpse -
XCOM2 Inv MindShield.png
Mindshield
Protects against negative mental effects from enemy abilities, like panic or mind control. Sectoid Autopsy 10 1 - 1x Sectoid Corpse 10
XCOM2 Inv Neurowhip.png
Neurowhip
Grants 10 Psi Offense, but reduces Will by 10. Psionics 20 3 - 1x Sectoid Corpse 10
XCOM2 Inv Combat Stims.png
Overdrive Serum
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. Berserker Autopsy 3 - - - -