Difference between revisions of "User:Ff03k64"

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'''This is where I am testing the equipment page.'''
 
  
''' I copy pasted the XCOM2 page and am editing from there. Once I get the xcom2 data off of it, I will post it on the proper page, but don't want to have it start with the inaccurate data on it.  But i need to go to bed now, so not tonight.''' 
 
 
''' Vests and plating are accurate for LW2, but should get any proving ground costs listed (if any)'''
 
 
----
 
 
 
 
 
All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot. 
 
 
==Grenades==
 
Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.
 
 
{{Grenades_(LW2)}}
 
 
Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.
 
 
==Armor==
 
Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.
 
 
==== Vests ====
 
 
{{Vests_(LW2)}}
 
 
==== Plating ====
 
 
{{Plating_(LW2)}}
 
 
==Ammunition==
 
Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.
 
{{Ammunition_(LW2)}}
 
 
==Personal Combat Sims==
 
- trying to figure out whats in the game by looking through the scripts (have not seen all of these during play yet)
 
 
{| class="wikitable" width="75%" style="text-align: center"
 
!Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior
 
|-
 
|Agility|| +Dodge || 10 - 15 || 15 - 20 || 20-25
 
|-
 
|Conditioning|| +Health || 1 || 2 || 3
 
|-
 
|Defense|| +Defense || 3 - 5 || 6 - 8 || 9 - 10
 
|-
 
|Focus *|| +Will || 10 - 15 || 15 - 20 || 20 - 25
 
|-
 
|Fire Control|| Do not take Overwatch shot below (x)% chance to hit || 25 || 50 || 75
 
|-
 
|Hacking|| +Hacking || 5 - 7 || 8 - 11 || 12 - 15
 
|-
 
|Perception|| +Aim || 3 - 4 || 5 - 6 || 7 - 8
 
|-
 
|Psi|| +PsiOffense || 3 - 5 || 6 - 8 || 9 - 10
 
|-
 
|Speed|| +Mobility || 1 || 2 || 3
 
|-
 
|Values inside ( ) are after GTS Project
 
|-
 
|(*) tier 1 and tier 2 are actually the same in the table
 
|}
 
 
{| class="wikitable" width="75%" style="text-align: center"
 
!Personal Combat Sim !! Effect
 
|-
 
|Absorption Fields ||
 
|-
 
|Body Shield|| The targeted enemy faces -20 aim and -50 crit chance against you.
 
|-
 
|Combat Awareness|| When on Overwatch: +15 Defense, +1 Armor
 
|-
 
|Combat Rush ||
 
|-
 
|Damage Control || After taking damage, gain 2 armor through the end of the next turn; further hits refresh the timer
 
|-
 
|Depth Perception|| When on higher elevation: +aim, -dodge on target
 
|-
 
|Emergency Life Support || Forces the first killingblow to result In bleeding out and adds 2 turns bleedout timer.
 
|-
 
|Fire Control ||
 
|-
 
|Hyper-Reactive Pupils || +10 aim for next shot with primary weapon after a shot missed.
 
|-
 
|Iron Skin ||
 
|-
 
|Smart Macrophages || Immunity to Poison and Acid; +Wound Recovery
 
|-
 
|}
 
 
==Utility==
 
 
{{UtilityItems_(LW2)}}
 

Latest revision as of 19:50, 9 February 2017