Difference between revisions of "User:Hobbes"

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(useless info for my fanfics)
 
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[[Image:Hobbes sectoid commander.png|right|300 px|The Sectoid Commander has landed]]
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[[User:Hobbes/Sandbox_page]]
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===Why Hobbes?===
 
===Why Hobbes?===
  
 
This question keeps popping up from time to time. And the answer is two-fold:  
 
This question keeps popping up from time to time. And the answer is two-fold:  
- Hobbes, as in the stuffed tiger in Calvin and Hobbes.
+
- Hobbes, as in the stuffed tiger in the comic books Calvin and Hobbes.
- And as Thomas Hobbes, an English political theory writer of the XVI century (on which the above mentioned tiger is based btw).  
+
- And as Thomas Hobbes, an English political theory writer of the XVI century (which was the inspiration for the above mentioned tiger).  
  
It will also be mentioned somewhere that my real name is André Galvão, that I am from Portugal and that my age is 33. This are all desinformation, of course, meant to distract you from my real identity as a member of Omega Team.
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In real life my name is André, that I am from Portugal and that my age is 43.
  
 
Any questions regarding me, myself and I can be made on my talk page :)
 
Any questions regarding me, myself and I can be made on my talk page :)
  
===What is the Omega Team?===
+
===Why do I love X-COM?===
 +
 
 +
Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them.
 +
A big time afterwards I got a PC and bought [[Info (Apocalypse)|X-COM:Apocalypse]], followed by [[Info|X-COM:UFO Defense]] and [[Info (TFTD)|X-COM: Terror From The Deep]]. Voila, love at first sight.
 +
And this relationship has continued due to Firaxis release of [[Enemy Unknown (EU2012)|XCOM: Enemy Unknown/Within]] and [[XCOM 2]], and with [[OpenXcom]], the open source remake of the original game.
 +
 
 +
==Mods==
 +
 
 +
===XCOM: Area 51===
  
Bigger than Above Top Secret. Even more secret than the proven fact that the Earth is flat, not round despite what they might tell you. For more information present yourself at the server of [http://ufo2000.sourceforge.net/ UFO2000], a multiplayer remake of UFO Defense. You will know but I will shoot you afterwards.
+
[[File:Hobbes_Area_51_01.png|600px|center]]
  
===Why X-COM?===
+
Area 51 is an [http://openxcom.org/forum/index.php?board=19.0 expansion] I made for the original game, and initially based on the Terrain Pack, which is a collection of map mods mainly designed by myself (which is also available as a stand alone mod). Both mods can be played with OpenXCom.
  
Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them.
+
'''List of features'''
A big time afterwards I got a PC and bought [[Info (Apocalypse)|X-COM:Apocalypse]], followed by [[Info|X-COM:UFO Defense]] and [[Info (TFTD)|X-COM: Terror From The Deep]]. Voila, love at first sight.
+
* New monthly Council missions, can consist of 6 different objectives: Defense, Assault, Destroy, Capture, Recovery or Extraction
 +
* New research topic: Bluebook Report, unlocks additional Council missions of Capture/Recovery/Extraction (to gain techs) and also gives tips on future mission locations and new alien species, plus background story
 +
* Terror missions can now appear also as Escape variant, where your units need to reach the exit area before a timer expires otherwise they're MIA
 +
* Redesigned Geoscape globe, with new textures, regions, cities and country zones
 +
* Over 100 new terrains for the nearly all the vanilla missions (except Base Defense) and the new Escape/Council missions. Includes Alien Colony, Alien Hive, Area 51, Biolab, Cold Isle, Complex, Downtown, Pyramid, Slums, Siberia and Storm Mountain terrains
 +
* In Escape and certain Council missions, XCom will use the Mudranger APC for deployment/exit instead of the transport craft
 +
* Variable UFO waves, alternative UFO interior designs for the vanilla UFOs & 2 additional new UFOs (Lab Ship and Overseer)
 +
* Alien crews are enlarged to 12 possible ranks and Mixed crews have been added
 +
* 22 new aliens and 1 new rank of alien Scientist, 8 enemy humans, 15 allied humans and 73 civilian units
 +
* In Terror and Council missions it is possible to encounter allied soldiers and police officers who will attack the aliens, but they carry only conventional weapons
 +
* Captures of aliens are much more important to unlock research, specially for Cydonia or Bust (Ethereal Commander), Elerium-115 (any Scientist), UFO Power Source (any Engineer) and UFO Navigation (any Navigator). Some of those ranks can only be found in UFO or alien base missions
 +
* New weapons: Shotgun, Sniper Rifle, Grenade Launcher, Multi-Launcher, Snubnose Pistol, Combat Knife, LMG, Machine Pistol, AK-47, RPG, Alloy Shotgun, Alloy Sword, Gauss Pistol, Gauss Rifle, Heavy Gauss, Laser Sniper Rifle, Laser Minigun, Plasma Blaster, Plasma Assault Cannon, Gauss Heavy Cannon and Gauss Autocannon, as well as Alloy (upgraded AP) and more varieties of ammo/grenades/rockets
 +
* New armors: Alloy Vest and Combat Armor
 +
* New HWPs: Gauss Tank and Alloy versions of all HWPs
 +
* New craft: Darkstar (airborne radar), Thunderstorm and Stormrider (interceptors) and Blackbird (transport), also 2 new craft weapons - Stormhawk Missiles and Gauss Cannon
 +
* Research and Manufacturing redesigned/enlarged to include new features
 +
* Varied UFO interiors
  
===Fan fictions?===
+
==Fan fictions?==
  
 
I've been writing a whole series of stories concerning the X-COM universe:
 
I've been writing a whole series of stories concerning the X-COM universe:
Line 32: Line 60:
 
All of those can be read at the fanfiction.net [http://www.fanfiction.net/u/55654/ site]
 
All of those can be read at the fanfiction.net [http://www.fanfiction.net/u/55654/ site]
  
===X-COM Organization (circa 2085)===
+
==Bad Things Happen in XCOM==
 
 
Office of the Commander
 
 
 
X-1 Personnel and Administration
 
 
 
X-2 Military Intelligence (INV)
 
  
*X-2.1 Security
+
[[File:Bad Things (EU2012).jpg]]
*X-2.2 Intelligence and Analysis
 
*X-2.3 Covert Operations
 
**99th Special Group
 
***85th Transport Squadron
 
***86th Transport Squadron
 
***41st X-COM Combat Unit (XCU)
 
*X-2.4 Psychological Warfare
 
*X-2.5 Signals
 
*X-2.6 Council Liaison
 
  
X-3 Operations and Training
+
==UFOPaedia projects (work in progress)==
*1st Fleet
 
**11th Strike Group
 
***1st Cruiser Squadron
 
****11th Fighter/Attack Squadron
 
****41st Fighter Squadron
 
**12nd Stellar Group
 
***3rd Space Lift Squadron
 
****81st Transport Squadron
 
****82nd Transport Squadron
 
****61th Fighter Squadron
 
****11th X-COM Combat Unit (XCU)
 
**13th Strike Group
 
*** 4th Cruiser Squadron
 
****12th Fighter/Attack Squadron
 
****42nd Fighter Squadron
 
**14th Stellar Group
 
***5th Space Lift Squadron
 
****62nd Fighter Squadron
 
****83rd Transport Squadron
 
****84th Transport Squadron
 
****12th X-COM Combat Unit (XCU)
 
**15th Strike Group
 
***5th Cruiser Squadron
 
****13th Fighter/Attack Squadron
 
****43rd Fighter Squadron
 
**Independent units
 
***7th Cruiser Squadron
 
***8th Cruiser Squadron
 
***10th Cruiser Squadron
 
****14th Fighter/Attack Squadron
 
****44th Fighter Squadron
 
****63rd Fighter Squadron
 
****64th Fighter Squadron
 
 
*2nd Fleet
 
**21st Strike Group
 
***6th Cruiser Squadron
 
****51st Fighter Squadron
 
****71st Fighter/Attack Squadron
 
**22nd Strike Group
 
***9th Cruiser Squadron
 
****52nd Fighter Squadron
 
****72nd Fighter/Attack Squadron
 
**23rd Strike Group
 
***4th Space Lift Squadron
 
****53rd Fighter Squadron
 
****101st Transport Squadron
 
****21st X-COM Combat Unit (XCU)
 
**24th Stellar Group
 
***6th Space Lift Squadron
 
****54th Fighter Squadron
 
****103rd Transport Squadron
 
****22nd X-COM Combat Unit (XCU)
 
  
*3rd Fleet
+
[[The Mysteries of X-COM]] - published, discussion page for unexplained aspects of the whole series
**31st Strike Group
 
***2nd Cruiser Squadron
 
****31st Fighter Squadron
 
****21st Fighter/Attack Squadron
 
**32nd Strike Group
 
***3rd Cruiser Squadron
 
****33rd Fighter Squadron
 
****22nd Fighter/Attack Squadron
 
**33rd Stellar Group
 
***1st Space Lift Squadron
 
****91st Transport Squadron
 
****92nd Transport Squadron
 
****32nd Fighter Squadron
 
****31st X-COM Combat Unit (XCU)
 
**34th Stellar Group
 
***2nd Space Lift Division
 
****93rd Transport Squadron
 
****94th Transport Squadron
 
****34th Fighter Squadron
 
****32nd X-COM Combat Unit (XCU)
 
  
X-4 Logistics and Procurement
+
X-COM History Notes - work in progress
*4th Fleet
 
**100th Transport Group
 
***2nd Space Lift Squadron
 
***8th Space Lift Squadron
 
***102nd Transport Squadron
 
***104th Transport Squadron
 
 
X-5 Strategic Plans
 
  
X-6 Networks
+
[[X-COM: A Military Analysis|Part I - X-COM Organization]]
  
X-7 Military Liaison
+
[[The Alien War|Part II - The Alien War]]
  
X-8 Research and Development
+
[[The X-COM Files|Part VII - The X-COM Files]] - work in progress (fan fiction)
  
===X-COM Ranks (circa 2085)===
+
[[Murphy's Laws (X-COM)]] - work in progress
  
(Marine/Naval/Technical)
+
[[Blitzing (Apocalypse)]]
*Commander
 
*Subcommander
 
*Lt. Commander/Commodore
 
*Senior Colonel
 
*Colonel
 
*Lt. Colonel
 
*Senior Captain/Captain
 
*Captain 1st Rank/Lieutenant
 
*Captain 2nd Rank/Ensign
 
*Sergeant Major/Master Chief Petty Officer/Master Chief Warrant Officer
 
*Master Sergeant/Chief Petty Officer/Chief Warrant Officer
 
*First Sergeant/Petty Officer 1st/Warrant Officer 1st
 
*Sergeant/Petty Officer 2nd/Warrant Officer 2nd
 
*Leading Squaddie/Leading Seaman/Leading Specialist
 
*Squaddie 1st Class/Able Seaman/Specialist 1st
 
*Squaddie 2nd Class/Seaman/Specialist 2nd
 
*Recruit/Seaman Apprentice/Trainee
 

Latest revision as of 21:38, 29 January 2018

The Sectoid Commander has landed

User:Hobbes/Sandbox_page

Why Hobbes?

This question keeps popping up from time to time. And the answer is two-fold: - Hobbes, as in the stuffed tiger in the comic books Calvin and Hobbes. - And as Thomas Hobbes, an English political theory writer of the XVI century (which was the inspiration for the above mentioned tiger).

In real life my name is André, that I am from Portugal and that my age is 43.

Any questions regarding me, myself and I can be made on my talk page :)

Why do I love X-COM?

Scroll back in time to when computers had the fabulous memory of 48K, namely the ZX Spectrum. The would be creators of X-COM released a game named Rebel Star, followed by Laser Squad (the predecessor to the current Laser Squad Nemesis). I like those so much that I even used some of Rebel Star's names for my fan fictions as a nod to them. A big time afterwards I got a PC and bought X-COM:Apocalypse, followed by X-COM:UFO Defense and X-COM: Terror From The Deep. Voila, love at first sight. And this relationship has continued due to Firaxis release of XCOM: Enemy Unknown/Within and XCOM 2, and with OpenXcom, the open source remake of the original game.

Mods

XCOM: Area 51

Hobbes Area 51 01.png

Area 51 is an expansion I made for the original game, and initially based on the Terrain Pack, which is a collection of map mods mainly designed by myself (which is also available as a stand alone mod). Both mods can be played with OpenXCom.

List of features

  • New monthly Council missions, can consist of 6 different objectives: Defense, Assault, Destroy, Capture, Recovery or Extraction
  • New research topic: Bluebook Report, unlocks additional Council missions of Capture/Recovery/Extraction (to gain techs) and also gives tips on future mission locations and new alien species, plus background story
  • Terror missions can now appear also as Escape variant, where your units need to reach the exit area before a timer expires otherwise they're MIA
  • Redesigned Geoscape globe, with new textures, regions, cities and country zones
  • Over 100 new terrains for the nearly all the vanilla missions (except Base Defense) and the new Escape/Council missions. Includes Alien Colony, Alien Hive, Area 51, Biolab, Cold Isle, Complex, Downtown, Pyramid, Slums, Siberia and Storm Mountain terrains
  • In Escape and certain Council missions, XCom will use the Mudranger APC for deployment/exit instead of the transport craft
  • Variable UFO waves, alternative UFO interior designs for the vanilla UFOs & 2 additional new UFOs (Lab Ship and Overseer)
  • Alien crews are enlarged to 12 possible ranks and Mixed crews have been added
  • 22 new aliens and 1 new rank of alien Scientist, 8 enemy humans, 15 allied humans and 73 civilian units
  • In Terror and Council missions it is possible to encounter allied soldiers and police officers who will attack the aliens, but they carry only conventional weapons
  • Captures of aliens are much more important to unlock research, specially for Cydonia or Bust (Ethereal Commander), Elerium-115 (any Scientist), UFO Power Source (any Engineer) and UFO Navigation (any Navigator). Some of those ranks can only be found in UFO or alien base missions
  • New weapons: Shotgun, Sniper Rifle, Grenade Launcher, Multi-Launcher, Snubnose Pistol, Combat Knife, LMG, Machine Pistol, AK-47, RPG, Alloy Shotgun, Alloy Sword, Gauss Pistol, Gauss Rifle, Heavy Gauss, Laser Sniper Rifle, Laser Minigun, Plasma Blaster, Plasma Assault Cannon, Gauss Heavy Cannon and Gauss Autocannon, as well as Alloy (upgraded AP) and more varieties of ammo/grenades/rockets
  • New armors: Alloy Vest and Combat Armor
  • New HWPs: Gauss Tank and Alloy versions of all HWPs
  • New craft: Darkstar (airborne radar), Thunderstorm and Stormrider (interceptors) and Blackbird (transport), also 2 new craft weapons - Stormhawk Missiles and Gauss Cannon
  • Research and Manufacturing redesigned/enlarged to include new features
  • Varied UFO interiors

Fan fictions?

I've been writing a whole series of stories concerning the X-COM universe:

X-COM: The Unknown Menace - Covers the 1st Alien War (based upon UFO Defense). Long novel (692 pages)

X-COM: Eulogy - Set between the 1st and the 2nd Alien War. Short story based upon the return of X-COM to Mars.

X-COM: Abyssal - Covers the 2nd Alien War. Unfinished.

X-COM: Destined Alliance - Pre-Apocalipse story set upon the 2nd return of X-COM to Mars. Will eventually be a part of the 3rd novel, which covers the 5th Alien War, based upon X-COM: Genesis.

All of those can be read at the fanfiction.net site

Bad Things Happen in XCOM

Bad Things (EU2012).jpg

UFOPaedia projects (work in progress)

The Mysteries of X-COM - published, discussion page for unexplained aspects of the whole series

X-COM History Notes - work in progress

Part I - X-COM Organization

Part II - The Alien War

Part VII - The X-COM Files - work in progress (fan fiction)

Murphy's Laws (X-COM) - work in progress

Blitzing (Apocalypse)