Difference between revisions of "User:Hobbes/Sandbox page"

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==Long War 2 Notes==
 +
[[User:Hobbes/Sandbox_page/Long War 2 Notes]]
 +
==Map Modding 101==
 +
[[User:Hobbes/Sandbox_page/Map Modding 101]]
 +
 +
==Alien Missions==
 +
[[User:Hobbes/Sandbox_page/Alien Missions (EU)]]
 +
 +
==Tactics==
 +
[[User:Hobbes/Sandbox_page/Tactics]]
 +
==Long War Stuff==
 +
[[User:Hobbes/Sandbox_page/XCOM: Long War]]
 +
 +
[[User:Hobbes/Sandbox_page/Long War Table]]
 +
 +
 
==Soldier Management==
 
==Soldier Management==
 
* Use the first 3 missions to bring all the 12 initial soldiers and reveal their classes.
 
* Use the first 3 missions to bring all the 12 initial soldiers and reveal their classes.
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With this in mind you may face three types of scenarios everytime you'll go on an Abduction/Terror/UFO missions. Council missions are predictable since you'll be facing always Sectoids or Thin Men.  
 
With this in mind you may face three types of scenarios everytime you'll go on an Abduction/Terror/UFO missions. Council missions are predictable since you'll be facing always Sectoids or Thin Men.  
 +
 +
===Class Builds===
  
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
Line 26: Line 44:
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" | Support (Medic) || align="center" | Sprinter<br>Covering Fire || align="center" | Field Medic || align="center" | Revive || align="center" | Dense Smoke<br>Combat Drugs || align="center" | Savior
+
| align="center" | Support (Medic) || align="center" | Sprinter<br>Covering Fire || align="center" | Field Medic || align="center" | Revive || align="center" | Dense Smoke<br>Combat Drugs || align="center" | Savior ||
 
|-
 
|-
| align="center" | Support (Scout) || align="center" | Sprinter || align="center" | Smoke and Mirrors || align="center" |  Rifle Suppression || align="center" | Dense Smoke || align="center" | Sentinel
+
| align="center" | Support (Scout) || align="center" | Sprinter || align="center" | Smoke and Mirrors || align="center" |  Rifle Suppression || align="center" | Dense Smoke || align="center" | Sentinel ||
 
|-
 
|-
| align="center" | Support (Rifleman) || align="center" | Covering Fire || align="center" | Field Medic<br>Smoke and Mirrors || align="center" | Rifle Suppression || align="center" | Dense Smoke<br>Combat Drugs || align="center" | Sentinel
+
| align="center" | Support (Rifleman) || align="center" | Covering Fire || align="center" | Field Medic<br>Smoke and Mirrors || align="center" | Rifle Suppression || align="center" | Dense Smoke<br>Combat Drugs || align="center" | Sentinel ||
 
|-
 
|-
| align="center" | Assault (Charger) || align="center" | Aggression || align="center" | Close and Personal || align="center" | Rapid Fire || align="center" | Bring 'Em On || align="center" | Killer Instinct
+
| align="center" | Assault (Charger) || align="center" | Aggression || align="center" | Close and Personal || align="center" | Rapid Fire || align="center" | Bring 'Em On || align="center" | Killer Instinct ||
 
|-
 
|-
| align="center" | Assault (Flanker) || align="center" | Tactical Sense || align="center" | Lightning Reflexes || align="center" | Rapid Fire<br>Flush || align="center" | Close Combat Specialist || align="center" | Resilience
+
| align="center" | Assault (Flanker) || align="center" | Tactical Sense || align="center" | Lightning Reflexes || align="center" | Rapid Fire<br>Flush || align="center" | Close Combat Specialist || align="center" | Resilience ||
 
|-
 
|-
| align="center" | Assault (Rifleman) || align="center" | Tactical Sense || align="center" | Lightning Reflexes<br>Close And Personal || align="center" | Rapid Fire<br>Flush || align="center" | Bring 'Em On || align="center" | Resilience
+
| align="center" | Assault (Rifleman) || align="center" | Tactical Sense || align="center" | Lightning Reflexes<br>Close And Personal || align="center" | Rapid Fire<br>Flush || align="center" | Bring 'Em On || align="center" | Resilience ||
 
|-
 
|-
|  align="center" | Sniper || align="center" | Squad Sight || align="center" | Gunslinger<br>Damn Good Ground || align="center" | Disabling Shot || align="center" | Opportunist || align="center" | Double Tap<br>In The Zone
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|  align="center" | Sniper || align="center" | Squad Sight || align="center" | Gunslinger<br>Damn Good Ground || align="center" | Disabling Shot || align="center" | Opportunist || align="center" | Double Tap<br>In The Zone ||
 
|-
 
|-
| align="center" | Sniper (Scout) || align="center" | Snap Shot || align="center" | Gunslinger<br>Damn Good Ground || align="center" | Battle Scanner || align="center" | Executioner || align="center" | Double Tap<br>In The Zone
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| align="center" | Sniper (Scout) || align="center" | Snap Shot || align="center" | Gunslinger<br>Damn Good Ground || align="center" | Battle Scanner || align="center" | Executioner || align="center" | Double Tap<br>In The Zone ||
 
|-
 
|-
 
| align="center" | Heavy (Support) || align="center" | Holo-Targeting || align="center" | Shredder Rocket || align="center" | HEAT Ammo  || align="center" | Grenadier || align="center" | Rocketeer || Demolition/Squad Support
 
| align="center" | Heavy (Support) || align="center" | Holo-Targeting || align="center" | Shredder Rocket || align="center" | HEAT Ammo  || align="center" | Grenadier || align="center" | Rocketeer || Demolition/Squad Support
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|}
 
|}
  
==Class Builds==
 
 
Each class has been designed with two main builds, Alpha (left side) and Beta (right side). Although experienced players will design soldiers according to their own preferences, this article will focus on the basic builds available to each class.
 
 
[[Class Builds (EU2012)|Class Builds]]
 
  
  
==Normal Weapons Kill Table==
+
== Weapons Kill Tables==
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
|-  
+
|- align="center"
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid<br>Thin Man<br>Outsider<br>Drone !! Floater !! Muton<br>Chryssalid !! Zombie<br>Sectoid Commander !!Heavy Floater !! Muton Elite !! Cyberdisk !! Bezerker<br>Ethereal !! Sectopod
+
! width="50px" | !! !! Sectoid (E/N/C)<br>Outsider (E/N)<br>Thin Man (E/N)<br>Floater (E)<br>Drone (E/N) !! Sectoid (I)<br>Thin Man (C)<br>Floater (N/C)<br>Seeker (E) !! Outsider (C/I)<br>Drone (C)<br>Seeker (N/C) !! Thin Man (I)<br>Floater (I)<br>Seeker (I) !! Drone (I) !! Chryssalid<br>Muton (E/N/C)<br>Sectoid Commander (E/N) !! Zombie (E/N/C)<br>Muton (I)!!Heavy Floater (E/N)!! Zombie (I)<br>Sectoid Commander (C/I)<br>Heavy Floater (C) !! Cyberdisc (E/N)<br>Heavy Floater (I)<br>Muton Elite (E/N/C)<br>Mechtoid (E) !! Cyberdisc (C/I)<br> Berserker (E/N/C)<br>Muton Elite (I)<br>Ethereal (E/N/C)<br>Mechtoid (N) !! Berserker (I)<br>Ethereal (I)<br>Uber Ethereal (E/N/C) !! Sectopod
|-  
+
|- align="center"
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 8 !! 10 !! 12 !! 14 !! 16 !! 20 !! 30
+
! width="50px" | Weapon !! ''Base Damage''<br>Crit Damage !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 10 !! 12 !! 14 !! 16 !! 20 !! 25 !! 30
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|-
+
|-align="center"
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" | || align="center" |
+
| [[Pistol (EU2012)|Pistol]] || ''1-2''<br> 2 or '''3''' || ''0%''<br>66% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL ||   NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" | || align="center" | || align="center" | || align="center" |
+
| [[Laser Pistol (EU2012)|Laser Pistol]] || ''1-3''<br>'''3''' or 4 || ''33%''<br>100% || ''0%''<br>33%  || NO KILL || NO KILL || NO KILL || NO KILL  || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" | || align="center" |
+
| [[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]||  ''2-4''<br>4 or '''6''' || ''66%''<br>100% || ''33%''<br>100%  || ''0%''<br>66%  || ''0%''<br>66% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL ||  NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | || align="center" |
+
| [[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| ''3-5''<br>'''6''' or 7 || KILL || ''66%''<br>100% || ''33%''<br>100% || ''0%''<br>100% || ''0%''<br>33% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | || align="center" |
+
| [[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]<br>[[Minigun (EU2012)|Minigun]]|| ''4-6''<br>7 or '''9''' || KILL || KILL || ''66%''<br>100% || ''33%''<br>100% || ''0%''<br>100% || ''0%''<br>66% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" | || align="center" |
+
| [[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| ''5-7''<br>'''9''' or 10 || KILL || KILL || KILL || ''66%''<br>100% || ''33%''<br>100% || ''0%''<br>100% || ''0%''<br>33% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL  || NO KILL
|-
+
|- align="center"
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5  || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" |
+
| [[Plasma Rifle (EU2012)|Plasma Rifle]]<br>[[Railgun (EU2012)|Railgun]]||  ''6-8''<br>10 or '''12''' || KILL || KILL || KILL || KILL || ''66%''<br>100% || ''33%''<br>100% || ''0%''<br>100% || ''0%''<br>66% || NO KILL || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT|| align="center" | || align="center" | || align="center" |
+
| [[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| ''8-10''<br>13 or '''15''' || KILL || KILL || KILL || KILL || KILL || KILL || ''33%''<br>100% || ''0%''<br>100% || ''0%''<br>66% || NO KILL || NO KILL || NO KILL || NO KILL
|-
+
|- align="center"
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |
+
| [[Particle Cannon (EU2012)|Particle Cannon]]|| ''9-11''<br>'''15''' or 17|| KILL || KILL || KILL || KILL || KILL || KILL || ''66%''<br>100% || ''0%''<br>100% || ''0%''<br>100% || ''0%''<br>33% || NO KILL || NO KILL || NO KILL
|-
 
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |
 
 
|-
 
|-
 
|}
 
|}
  
 
==Classic Weapons Kill Table==
 
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
|-
+
| align="center" style="background:#f0f0f0;"|'''Health'''
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Thin Man<br>Floater !! Outsider<br>Drone !! Chryssalid !!Muton<br>Zombie !!Heavy Floater<br>Muton Elite<br>Sectoid Commander !! Cyberdisk<br>Bezerker<br>Ethereal !! Sectopod
+
| align="center" style="background:#f0f0f0;"|'''Unit'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Pistol'''
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 5 !! 8 !! 10 !! 14 !! 20 !! 30
+
| align="center" style="background:#f0f0f0;"|'''Laser Pistol'''
|- style="vertical-align:top;"
+
| align="center" style="background:#f0f0f0;"|'''Plasma Pistol<br>Assault Rifle'''
|-
+
| align="center" style="background:#f0f0f0;"|'''LMG<br>Sniper Rifle<br>Shotgun'''
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" | || align="center" |  || align="center" | || align="center" |  || align="center" | || align="center" |  || align="center" | || align="center" |
+
| align="center" style="background:#f0f0f0;"|'''Laser Rifle<br>Plasma Light Rifle<br>Minigun'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Heavy Laser<br>Laser Sniper Rifle<br>Laser Scatter'''
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" | || align="center" |
+
| align="center" style="background:#f0f0f0;"|'''Plasma Rifle<br>Railgun'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Heavy Plasma<br>Plasma Sniper Rifle<br>Alloy Cannon'''
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |   || align="center" | || align="center" |
+
| align="center" style="background:#f0f0f0;"|'''Particle Cannon'''
|-
+
|- align="center"
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |   || align="center" | || align="center" |
+
| 3||Sectoid (E/N/C)<br>Outsider (E/N)<br>Thin Man (E/N)<br>Floater (E)<br>Drone (E/N)||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL||KILL
|-
+
|- align="center"
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |   || align="center" | || align="center" |
+
| 4||Sectoid (I)<br>Thin Man (C)<br>Floater (N/C)<br>Seeker (E)||NO KILL||''0%''<br>33%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL
|-
+
|- align="center"
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
+
| 5||Outsider (C/I)<br>Drone (C)<br>Seeker (N/C)<br>EXALT Sniper (E)||NO KILL||NO KILL||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL
|-
+
|- align="center"
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  
+
| 6||Thin Man (I)<br>Floater (I)<br>Seeker (I)<br>EXALT Sniper (N/C)<br>EXALT Operative (E)<br>EXALT Medic (E)||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL
|-
+
|- align="center"
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
+
| 7||Drone (I)<br>EXALT Sniper (I)<br>EXALT Operative (N)<br>EXALT Medic (N/C)<br>EXALT Heavy (E)<br>EXALT Elite Sniper (E)||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL
|-
+
|- align="center"
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  
+
| 8||Chryssalid<br>Muton (E/N/C)<br>Sectoid Commander (E/N)<br>EXALT Operative (C)<br>EXALT Medic (I)<br>EXALT Heavy (N)<br>EXALT Elite Sniper (N/C)<br>EXALT Elite Operative (E)<br>EXALT Elite Medic (E)||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||KILL||KILL
|-
+
|- align="center"
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  
+
| 9||EXALT Operative (I)<br>EXALT Heavy (C)<br>EXALT Elite Sniper (I)<br>EXALT Elite Operative (N)<br>EXALT Elite Medic (N)<br>EXALT Elite Heavy (E)||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>66%||''0%''<br>100%||''66%''<br>100%||KILL
 +
|- align="center"
 +
| 10||Zombie (E/N/C)<br>Muton (I)<br>EXALT Heavy (I)<br>EXALT Elite Operative (C)<br>EXALT Elite Medic (C/I)<br>EXALT Elite Heavy (N)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%
 +
|- align="center"
 +
| 11||EXALT Elite Operative (I)<br>EXALT Elite Heavy (C)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%
 +
|- align="center"
 +
| 12||Heavy Floater (E/N)<br>EXALT Elite Heavy (I)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''0%''<br>100%
 +
|- align="center"
 +
| 14||Zombie (I)<br>Sectoid Commander (C/I)<br>Heavy Floater (C)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%
 +
|- align="center"
 +
| 16||Cyberdisc (E/N)<br>Heavy Floater (I)<br>Muton Elite (E/N/C)<br>Mechtoid (E)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%
 +
|- align="center"
 +
| 20||Cyberdisc (C/I)<br> Berserker (E/N/C)<br>Muton Elite (I)<br>Ethereal (E/N/C)<br>Mechtoid (N)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 22||Mechtoid (C)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 24||Mechtoid (I)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 25||Berserker (I)<br>Ethereal (I)<br>Uber Ethereal (E/N/C)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 30||Sectopod<br>Uber Ethereal (I)||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 
|-
 
|-
 
|}
 
|}
 +
==Description==
 +
The following tables list the effect of single shots from all XCOM firearms upon hitting enemies, both alien and EXALT, detailing if they will achieve full kills or not, or the odds of achieving a kill, if the damage variation of the weapons can allow for either KILL/NO KILL results.
  
==Impossible Weapons Kill Table==
+
The damage output from the weapons considers both the Base and Critical damage range values. Unlike the Base Damage range, where there are 3 possible results, all with a 33% chance, the Critical Damage range is composed of only 2 possible values, with a 66%/33% distribution, due to a game bug. This bug doesn't not occur with the Headshot Sniper ability (and possibly with others), but the damage values below don't take that range into account.  
{| class="wikitable" width="100%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Outsider !! Thin Man<br>Floater !! Drone !! Chryssalid !! Muton<br>Zombie !! Sectoid Commander !! Heavy Floater !! Muton Elite !! Cyberdisk !! Bezerker<br>Ethereal !! Sectopod
 
|-
 
! width=""50px" align="center" | !! !! !! !! !! 4 !! 5 !! 6 !! 7 !! 8 !! 10 !! 14 !! 16 !! 18 !! 20 !! 25 !! 30
 
|- style="vertical-align:top;"
 
|-
 
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5  || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7  || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |
 
|-
 
|}
 
 
 
===Notes on Damage===
 
* BASE = alien can be killed with 1 shot; CRIT = alien requires either 2 normal shots or 1 critical hit with usually maximum critical damage.
 
* Regarding the different numbers seen in the Barracks info and the actual game values, one theory is that the damage range can vary, i.e. a weapon listed with a 9 damage can vary between 8 and 10 and you see the maximum damage before firing.
 
* How the critical damage is applied isn't clear/proven. The model above assumes that there are separate rolls, 1 for normal damage, then it is added the value of another roll for critical damage.  
 
* The other model is that the maximum damage for a critical hit is the one listed but that doesn't fit with actual combat results, since I've seen Heavy Plasmas dealing 16 damage to a flanked soldier.
 
  
===Discussion===
+
There are also other ability that will either increased the damage output (Killer Instinct, Bring 'Em On, Shredder Rocket, etc.) while others will reduce it (Iron Skin Gene Mod). Those are also not considered on the tables below.  
:Apologies for intruding, but are we sure that Critical damage completely stacks with Base damage?  So far as I've seen, critical damage OVERLAPS base damage, IE, a critical hit uses the higher "Critical damage" number in the randomizer, instead of the Baze Damage number. 
 
::I appreciate the feedback. Good question - my current impression is that damage is dealt in two rolls, one for hit (base damage) and a 2nd one which seems to be randomized within the critical damage ability. I've made kills that also support this model, like 1 Alloy Cannon shot killing an undamaged Muton Elite that has been flanked. [[User:Hobbes|Hobbes]] 18:51, 6 November 2012 (EST)
 
:Also, the Base Damage, as found elsewhere, seems to be able to be modified by one (and possibly more)in either direction. So Guaranteed kills may not quite count unless the damage is high enough that even -1 is still enough to one-shot.  (IE, 4 base damage LMG, -1=3: Still enough for a Sectoid) [[User:Arrow Quivershaft|Arrow Quivershaft]] 18:41, 6 November 2012 (EST)
 
::I've checked the damage on my current Classic game. From what I've researched there's no change to it on the difficulty levels. Which makes a lot of sense since it's a lot easier to learn the game if you always play with the same weapon stats. [[User:Hobbes|Hobbes]] 18:51, 6 November 2012 (EST)
 
  
:What I mean is that it randomizes damage on a hit, not by difficulty, just a bit of basic randomizing so that things aren't always the same.  Sorry for being unclear.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 02:23, 7 November 2012 (EST)
 
::I've switched my game settings to show the alien's health bars (so far I was developing this model based on the results from hits to my soldiers. Yesterday I saw an Alloy Cannon dealing 22 damage points to a Sectopod so the basic assumption, game damage = (base damage roll) + (critical damage roll) is correct. The question is how the critical damage roll is distributed: on Base Damage the deviation seems to be slight (the values displayed on the Armory correspond to average base damage, while on missions the damage displayed while firing is the maximum base damage. On critical damage the distribution of results seems to follow a growing pattern: the bigger the critical damage inflicted the lesser the chance you'll get that result.[[User:Hobbes|Hobbes]] 08:57, 14 November 2012 (EST)
 
  
:Regarding zombie HP, I edited it because I saw 10hp zombie in impossible, but was a bug like 3hp thin man in impossible. 14 is right :) - [[User:Moyang|Moyang]]
+
===Easy===
 
 
==Alien Types Distribution Table==
 
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
|-
+
| align="center" style="background:#f0f0f0;"|'''Health'''
! width=""50px" align="center" | Mission !! Sectoid !! Thin Man !! Outsider !! Drone !! Floater !! Muton !! Chryssalid !! Sectoid Commander !! Heavy Floater !! Muton Elite !! Cyberdisk !! Bezerker !! Ethereal !! Sectopod
+
| align="center" style="background:#f0f0f0;"|'''Unit'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Pistol'''
| align="center" | Abductions || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | ? || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | ?
+
| align="center" style="background:#f0f0f0;"|'''Laser Pistol'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Pistol<br>Assault Rifle'''
 +
| align="center" style="background:#f0f0f0;"|'''LMG<br>Sniper Rifle<br>Shotgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Laser Rifle<br>Plasma Light Rifle<br>Minigun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Laser<br>Laser Sniper Rifle<br>Laser Scatter'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Rifle<br>Railgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Plasma<br>Plasma Sniper Rifle<br>Alloy Cannon'''
 +
| align="center" style="background:#f0f0f0;"|'''Particle Cannon'''
 +
|- align="center"
 +
| ||''Base Damage''<br>Critical Damage||1-2<br>2 or '''3'''||1-3<br>'''3''' or 4||2-4<br>4 or '''6'''||3-5<br>'''6''' or 7||4-6<br>7 or '''9'''||5-7<br>'''9''' or 10||6-8<br>10 or '''12'''||8-10<br>13 or '''15'''|| 9-11<br>'''15''' or 16
 +
|- align="center"
 +
| 3||Sectoid<br>Outsider<br>Thin Man<br>Floater<br>Drone||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 4||Seeker||NO KILL||''0%''<br>33%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 5||EXALT Sniper||NO KILL||NO KILL||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 6||EXALT Operative<br>EXALT Medic||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL
 +
|- align="center"
 +
| 7||EXALT Heavy<br>EXALT Elite Sniper||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 8||Chryssalid<br>Muton<br>Sectoid Commander<br>EXALT Elite Operative<br>EXALT Elite Medic||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 9||EXALT Elite Heavy||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>66%||''0%''<br>100%||''66%''<br>100%||KILL
 +
|- align="center"
 +
| 10||Zombie||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%
 +
|- align="center"
 +
| 12||Heavy Floater||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''0%''<br>100%
 +
|- align="center"
 +
| 16||Cyberdisc<br>Muton Elite<br>Mechtoid||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%
 +
|- align="center"
 +
| 20||Berserker<br>Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 25||Uber Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 30||Sectopod||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 
|-
 
|-
| align="center" | Terror Site || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | YES
+
|}
 +
===Normal===
 +
{| class="wikitable" width="100%"
 +
| align="center" style="background:#f0f0f0;"|'''Health'''
 +
| align="center" style="background:#f0f0f0;"|'''Unit'''
 +
| align="center" style="background:#f0f0f0;"|'''Pistol'''
 +
| align="center" style="background:#f0f0f0;"|'''Laser Pistol'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Pistol<br>Assault Rifle'''
 +
| align="center" style="background:#f0f0f0;"|'''LMG<br>Sniper Rifle<br>Shotgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Laser Rifle<br>Plasma Light Rifle<br>Minigun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Laser<br>Laser Sniper Rifle<br>Laser Scatter'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Rifle<br>Railgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Plasma<br>Plasma Sniper Rifle<br>Alloy Cannon'''
 +
| align="center" style="background:#f0f0f0;"|'''Particle Cannon'''
 +
|- align="center"
 +
| ||''Base Damage''<br>Critical Damage||1-2<br>2 or '''3'''||1-3<br>'''3''' or 4||2-4<br>4 or '''6'''||3-5<br>'''6''' or 7||4-6<br>7 or '''9'''||5-7<br>'''9''' or 10||6-8<br>10 or '''12'''||8-10<br>13 or '''15'''|| 9-11<br>'''15''' or 16
 +
|- align="center"
 +
| 3||Sectoid<br>Outsider<br>Thin Man<br>Drone||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 4||Floater||NO KILL||''0%''<br>33%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 5||Seeker||NO KILL||NO KILL||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 6||EXALT Sniper||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL
 +
|- align="center"
 +
| 7||EXALT Operative<br>EXALT Medic||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 8||Chryssalid<br>Muton<br>Sectoid Commander<br>EXALT Heavy<br>EXALT Elite Sniper||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 9||EXALT Elite Operative<br>EXALT Elite Medic||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>66%||''0%''<br>100%||''66%''<br>100%||KILL
 +
|- align="center"
 +
| 10||Zombie<br>EXALT Elite Heavy||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%
 +
|- align="center"
 +
| 12||Heavy Floater||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''0%''<br>100%
 +
|- align="center"
 +
| 16||Cyberdisc<br>Muton Elite||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%
 +
|- align="center"
 +
| 20||Berserker<br>Ethereal<br>Mechtoid||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 25||Uber Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 30||Sectopod||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 
|-
 
|-
| align="center" | UFO Crash Site  || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
+
|}
|-
+
===Classic===
 
+
{| class="wikitable" width="100%"  
| align="center" | UFO Landing Site || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES || align="center" | YES
+
| align="center" style="background:#f0f0f0;"|'''Health'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Unit'''
| align="center" | Council || align="center" | YES || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | YES || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO || align="center" | NO
+
| align="center" style="background:#f0f0f0;"|'''Pistol'''
 +
| align="center" style="background:#f0f0f0;"|'''Laser Pistol'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Pistol<br>Assault Rifle'''
 +
| align="center" style="background:#f0f0f0;"|'''LMG<br>Sniper Rifle<br>Shotgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Laser Rifle<br>Plasma Light Rifle<br>Minigun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Laser<br>Laser Sniper Rifle<br>Laser Scatter'''
 +
| align="center" style="background:#f0f0f0;"|'''Plasma Rifle<br>Railgun'''
 +
| align="center" style="background:#f0f0f0;"|'''Heavy Plasma<br>Plasma Sniper Rifle<br>Alloy Cannon'''
 +
| align="center" style="background:#f0f0f0;"|'''Particle Cannon'''
 +
|- align="center"
 +
| ||''Base Damage''<br>Critical Damage||1-2<br>2 or '''3'''||1-3<br>'''3''' or 4||2-4<br>4 or '''6'''||3-5<br>'''6''' or 7||4-6<br>7 or '''9'''||5-7<br>'''9''' or 10||6-8<br>10 or '''12'''||8-10<br>13 or '''15'''|| 9-11<br>'''15''' or 16
 +
|- align="center"
 +
| 3||Sectoid||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 4||Thin Man<br>Floater||NO KILL||''0%''<br>33%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 5||Outsider<br>Drone<br>Seeker||NO KILL||NO KILL||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL
 +
|- align="center"
 +
| 6||EXALT Sniper||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL
 +
|- align="center"
 +
| 7||EXALT Medic||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 8||Chryssalid<br>Muton<br>EXALT Operative<br>EXALT Elite Sniper||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||KILL||KILL
 +
|- align="center"
 +
| 9||EXALT Heavy||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>66%||''0%''<br>100%||''66%''<br>100%||KILL
 +
|- align="center"
 +
| 10||Zombie<br>EXALT Elite Operative<br>EXALT Elite Medic||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%
 +
|- align="center"
 +
| 11||EXALT Elite Heavy||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%
 +
|- align="center"
 +
| 14||Sectoid Commander<br>Heavy Floater||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%
 +
|- align="center"
 +
| 16||Muton Elite||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%
 +
|- align="center"
 +
| 20||Cyberdisc<br> Berserker<br>Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 22||Mechtoid||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 25||Uber Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 30||Sectopod||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 
|-
 
|-
 
|}
 
|}
 
+
===Impossible===
==Alien Numbers Distribution Table==
 
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
|-
+
| align="center" style="background:#f0f0f0;"|'''Health'''
! width=""50px" align="center" | Mission !! # Alien Packs !! # Aliens !! Alien Species
+
| align="center" style="background:#f0f0f0;"|'''Unit'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Pistol'''
| align="center" | Abductions || align="center" | ? || align="center" | 2-12* || align="center" | ALL
+
| align="center" style="background:#f0f0f0;"|'''Laser Pistol'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Plasma Pistol<br>Assault Rifle'''
| align="center" | Terror Site || align="center" | ? || align="center" | 6-12* || align="center" | YES
+
| align="center" style="background:#f0f0f0;"|'''LMG<br>Sniper Rifle<br>Shotgun'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Laser Rifle<br>Plasma Light Rifle<br>Minigun'''
| align="center" | Crashed Small Scout  || align="center" | 3 || align="center" | 5-8 || align="center" | YES
+
| align="center" style="background:#f0f0f0;"|'''Heavy Laser<br>Laser Sniper Rifle<br>Laser Scatter'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Plasma Rifle<br>Railgun'''
| align="center" | Crashed Large Scout  || align="center" | ? || align="center" | 8-12 || align="center" | YES
+
| align="center" style="background:#f0f0f0;"|'''Heavy Plasma<br>Plasma Sniper Rifle<br>Alloy Cannon'''
|-
+
| align="center" style="background:#f0f0f0;"|'''Particle Cannon'''
| align="center" | Crashed Abductor  || align="center" | ? || align="center" | 12? || align="center" | YES
+
|- align="center"
|-
+
| ||''Base Damage''<br>Critical Damage||1-2<br>2 or '''3'''||1-3<br>'''3''' or 4||2-4<br>4 or '''6'''||3-5<br>'''6''' or 7||4-6<br>7 or '''9'''||5-7<br>'''9''' or 10||6-8<br>10 or '''12'''||8-10<br>13 or '''15'''|| 9-11<br>'''15''' or 16
| align="center" | Crashed Supply Barge  || align="center" | ? || align="center" | ? || align="center" | YES
+
|- align="center"
|-
+
| 4||Sectoid||NO KILL||''0%''<br>33%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL||KILL
| align="center" | Crashed Battleship  || align="center" | ? || align="center" | 23 || align="center" | YES
+
|- align="center"
|-
+
| 5||Outsider||NO KILL||NO KILL||''0%''<br>66%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL||KILL
| align="center" | Crashed Overseer  || align="center" | ? || align="center" | 8-12? || align="center" | YES
+
|- align="center"
|-
+
| 6||Thin Man<br>Floater<br>Seeker||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL||KILL
| align="center" | Landed Small Scout || align="center" | 4 || align="center" | 6-10 || align="center" | YES
+
|- align="center"
|-
+
| 7||Drone<br>EXALT Sniper||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%||KILL||KILL
| align="center" | Landed Large Scout  || align="center" | ? || align="center" | 8-12? || align="center" | YES
+
|- align="center"
|-
+
| 8||Chryssalid<br>EXALT Medic||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%||KILL||KILL
| align="center" | Landed Abductor  || align="center" | ? || align="center" | 23 || align="center" | YES
+
|- align="center"
|-
+
| 9||EXALT Operative<br>EXALT Elite Sniper||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>66%||''0%''<br>100%||''66%''<br>100%||KILL
| align="center" | Landed Supply Barge  || align="center" | ? || align="center" | ? || align="center" | YES
+
|- align="center"
|-
+
| 10||Muton<br>EXALT Heavy<br>EXALT Elite Medic||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%||''0%''<br>100%||''33%''<br>100%||''66%''<br>100%
| align="center" | Council || align="center" | ? || align="center" | ? || align="center" | YES
+
|- align="center"
|-
+
| 11||EXALT Elite Operative||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''33%''<br>100%
 +
|- align="center"
 +
| 12||EXALT Elite Heavy||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%||''0%''<br>100%
 +
|- align="center"
 +
| 14||Zombie<br>Sectoid Commander||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>66%||''0%''<br>100%
 +
|- align="center"
 +
| 16||Heavy Floater||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||''0%''<br>33%
 +
|- align="center"
 +
| 20||Cyberdisc<br>Muton Elite||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 24||Mechtoid||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 25||Berserker<br>Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 +
|- align="center"
 +
| 30||Sectopod<br>Uber Ethereal||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL||NO KILL
 
|}
 
|}
  
Line 255: Line 373:
 
* Teleporting
 
* Teleporting
  
==Damage Values==
 
==Damage Values==
 
===Assault Damage Values===
 
{| class="wikitable" width="30%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Base (Bring 'Em On) !! Crit (Bring 'Em On) !! Base (Killer Instinct) !! Crit (Killer Instinct) !! Base (Shredder) !! Crit (Shredder)
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>''Laser Pistol'' || align="center" | 1 || align="center" | 2
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>Assault Rifle<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol'''|| align="center" | 2 || align="center" | 3
 
|-
 
| align="center" | Pistol (III)<br>Assault Rifle<br>Shotgun<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol<br>Plasma Pistol (III)'''<br> || align="center" | 3 || align="center" | 4
 
|-
 
| align="center" | Assault Rifle<br>Shotgun<br>''Laser Pistol (III)<br>Laser Rifle''<br>'''Plasma Pistol<br>Plasma Pistol (III)<br>Plasma Light Rifle|| align="center" | 4 || align="center" | 6
 
|-
 
| align="center" | Shotgun<br>''Laser Rifle<br>Laser Scatter''<br>'''Plasma Pistol (III)<br>Plasma Light Rifle'''|| align="center" | 5 || align="center" | 7
 
|-
 
| align="center" | ''Laser Rifle<br>Laser Scatter''<br>'''Plasma Light Rifle<br>Plasma Rifle'''|| align="center" | 6 || align="center" | 9
 
|-
 
| align="center" | ''Laser Scatter''<br>'''Plasma Rifle''' || align="center" | 7 || align="center" | 10
 
|-
 
| align="center" | '''Plasma Rifle<br>Alloy Cannon'''|| align="center" | 8 || align="center" | 12
 
|-
 
| align="center" | '''Alloy Cannon''' || align="center" | 9 || align="center" | 13
 
|-
 
| align="center" | '''Alloy Cannon''' || align="center" | 10 || align="center" | 15
 
|-
 
|}
 
 
===Heavy Damage Values===
 
{| class="wikitable" width="30%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! HEAT Ammo !! Mayhem !! Shredder Rocket
 
|-
 
| align="center" | LMG || align="center" | 3 || align="center" | 4
 
|-
 
| align="center" | LMG || align="center" | 4 || align="center" | 6
 
|-
 
| align="center" | LMG<br>''Heavy Laser''|| align="center" | 5 || align="center" | 7
 
|-
 
| align="center" | Rocket Launcher<br>''Heavy Laser''|| align="center" | 6 || align="center" | 9
 
|-
 
| align="center" | ''Heavy Laser'' || align="center" | 7 || align="center" | 10
 
|-
 
| align="center" | '''Heavy Plasma'''|| align="center" | 8 || align="center" | 12
 
|-
 
| align="center" | '''Heavy Plasma<br>Blaster Launcher''' || align="center" | 9 || align="center" | 13
 
|-
 
| align="center" | '''Heavy Plasma''' || align="center" | 10 || align="center" | 15
 
|-
 
|}
 
 
===Sniper Damage Values===
 
{| class="wikitable" width="30%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Headshot !! Gunslinger !! Shredder Rocket
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>''Laser Pistol'' || align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | +2 || align="center" |
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol'''|| align="center" | 2 || align="center" | 3 || align="center" | NA || align="center" | +2 || align="center" |
 
|-
 
| align="center" | Pistol (III)<br>Sniper Rifle<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol<br>Plasma Pistol (III)'''<br> || align="center" | 3 || align="center" | 4 || align="center" | +2 || align="center" | +2 || align="center" |
 
|-
 
| align="center" | Sniper Rifle<br>''Laser Pistol (III)''<br>'''Plasma Pistol<br>Plasma Pistol (III)|| align="center" | 4 || align="center" | 6 || align="center" | +2 || align="center" | +2 || align="center" |
 
|-
 
| align="center" | Sniper Rifle<br>''Laser Sniper Rifle''<br>'''Plasma Pistol (III)'''|| align="center" | 5 || align="center" | 7 || align="center" | +2<br>+4 || align="center" | +2 || align="center" |
 
|-
 
| align="center" | ''Laser Sniper Rifle''|| align="center" | 6 || align="center" | 9 || align="center" | +4 || align="center" | NA || align="center" |
 
|-
 
| align="center" | ''Laser Sniper Rifle'' || align="center" | 7 || align="center" | 10 || align="center" | +4 || align="center" | NA || align="center" |
 
|-
 
| align="center" | '''Plasma Sniper Rifle'''|| align="center" | 8 || align="center" | 12 || align="center" | +6 || align="center" | NA || align="center" |
 
|-
 
| align="center" | '''Plasma Sniper Rifle''' || align="center" | 9 || align="center" | 13 || align="center" | +6 || align="center" | NA || align="center" |
 
|-
 
| align="center" | '''Plasma Sniper Rifle''' || align="center" | 10 || align="center" | 15 || align="center" | +6 || align="center" | NA || align="center" |
 
|-
 
|}
 
  
===Support Damage Values===
 
{| class="wikitable" width="30%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Base (Shredder) !! Crit (Shredder)
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>''Laser Pistol'' || align="center" | 1 || align="center" | 2 || align="center" | 1 || align="center" | 2
 
|-
 
| align="center" | Pistol<br>Pistol (III)<br>Assault Rifle<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol'''|| align="center" | 2 || align="center" | 3 || align="center" | 2 || align="center" | 4
 
|-
 
| align="center" | Pistol (III)<br>Assault Rifle<br>''Laser Pistol<br>Laser Pistol (III)''<br>'''Plasma Pistol<br>Plasma Pistol (III)'''<br> || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 5
 
|-
 
| align="center" | Assault Rifle<br>''Laser Pistol (III)<br>Laser Rifle''<br>'''Plasma Pistol<br>Plasma Pistol (III)<br>Plasma Light Rifle'''|| align="center" | 4 || align="center" | 6 || align="center" | 5 || align="center" | 7
 
|-
 
| align="center" | ''Laser Rifle''<br>'''Plasma Pistol (III)<br>Plasma Light Rifle'''|| align="center" | 5 || align="center" | 7 || align="center" | 6 || align="center" | 9
 
|-
 
| align="center" | ''Laser Rifle'''<br>'''Plasma Light Rifle<br>Plasma Rifle'''|| align="center" | 6 || align="center" | 9 || align="center" | 8 || align="center" | 12
 
|-
 
| align="center" | '''Plasma Rifle''' || align="center" | 7 || align="center" | 10 || align="center" | 9 || align="center" | 13
 
|-
 
| align="center" | '''Plasma Rifle|| align="center" | 8 || align="center" | 12 || align="center" | 10 || align="center" | 16
 
|-
 
|}
 
 
==Classes Tables==
 
==Classes Tables==
 
{| class="wikitable" width="90%"  
 
{| class="wikitable" width="90%"  

Latest revision as of 12:39, 3 February 2017

Long War 2 Notes

User:Hobbes/Sandbox_page/Long War 2 Notes

Map Modding 101

User:Hobbes/Sandbox_page/Map Modding 101

Alien Missions

User:Hobbes/Sandbox_page/Alien Missions (EU)

Tactics

User:Hobbes/Sandbox_page/Tactics

Long War Stuff

User:Hobbes/Sandbox_page/XCOM: Long War

User:Hobbes/Sandbox_page/Long War Table


Soldier Management

  • Use the first 3 missions to bring all the 12 initial soldiers and reveal their classes.
  • The focus is on building a poll of soldiers - it should be around 10-12 soldiers being rotated on missions, plus a number of replacements.
  • A basic setup is to have 2-3 officers of each class, depending on personal preferences - your favorite build(s) for that class and his/her replacement, plus an alternative build for more specialized missions.
  • To get the Squad Size increase, you can get later a Sergeant as a reward in an abduction mission.
  • Try to get as soldiers as rewards during Abduction missions (although you may lose countries) - money and resources are easy to get, high rank soldiers take a lot of time to build up. Even if you have already 2 officers from that class
  • Usually the distribution of classes will not be balanced. Use Abduction missions to make up with any shortfalls.

1) Maps 2) Type and number of aliens.

The first criteria is if XCOM or the aliens are capable of killing their opponents with 1 shot. At the beginning the aliens will have the upper hand, specially in Classic/Impossible but that will keep changing back and forward as XCOM deploys new tech and the aliens bring more races. There's something of a ratio: if you're facing 3 lesser opponents or 2 similar ones or 1 superior alien you're outnumbered and your soldiers can be severely injured or killed.

With this in mind you may face three types of scenarios everytime you'll go on an Abduction/Terror/UFO missions. Council missions are predictable since you'll be facing always Sectoids or Thin Men.

Class Builds

Class Builds
Class/Type Corporal Sergeant Lieutenant Captain Colonel Notes
Support (Medic) Sprinter
Covering Fire
Field Medic Revive Dense Smoke
Combat Drugs
Savior
Support (Scout) Sprinter Smoke and Mirrors Rifle Suppression Dense Smoke Sentinel
Support (Rifleman) Covering Fire Field Medic
Smoke and Mirrors
Rifle Suppression Dense Smoke
Combat Drugs
Sentinel
Assault (Charger) Aggression Close and Personal Rapid Fire Bring 'Em On Killer Instinct
Assault (Flanker) Tactical Sense Lightning Reflexes Rapid Fire
Flush
Close Combat Specialist Resilience
Assault (Rifleman) Tactical Sense Lightning Reflexes
Close And Personal
Rapid Fire
Flush
Bring 'Em On Resilience
Sniper Squad Sight Gunslinger
Damn Good Ground
Disabling Shot Opportunist Double Tap
In The Zone
Sniper (Scout) Snap Shot Gunslinger
Damn Good Ground
Battle Scanner Executioner Double Tap
In The Zone
Heavy (Support) Holo-Targeting Shredder Rocket HEAT Ammo Grenadier Rocketeer Demolition/Squad Support
Heavy (Rifleman) Bullet Swarm Suppression Rapid Reaction Danger Zone Mayhem Requires a lot of ammo.
Heavy (Antiarmor) Bullet Swarm Shredder Rocket HEAT Ammo Danger Zone Rocketeer
Heavy (Grenadier) Bullet Swarm Shredder Rocket HEAT Ammo Grenadier Mayhem
'


Weapons Kill Tables

Sectoid (E/N/C)
Outsider (E/N)
Thin Man (E/N)
Floater (E)
Drone (E/N)
Sectoid (I)
Thin Man (C)
Floater (N/C)
Seeker (E)
Outsider (C/I)
Drone (C)
Seeker (N/C)
Thin Man (I)
Floater (I)
Seeker (I)
Drone (I) Chryssalid
Muton (E/N/C)
Sectoid Commander (E/N)
Zombie (E/N/C)
Muton (I)
Heavy Floater (E/N) Zombie (I)
Sectoid Commander (C/I)
Heavy Floater (C)
Cyberdisc (E/N)
Heavy Floater (I)
Muton Elite (E/N/C)
Mechtoid (E)
Cyberdisc (C/I)
Berserker (E/N/C)
Muton Elite (I)
Ethereal (E/N/C)
Mechtoid (N)
Berserker (I)
Ethereal (I)
Uber Ethereal (E/N/C)
Sectopod
Weapon Base Damage
Crit Damage
3 4 5 6 7 8 10 12 14 16 20 25 30
Pistol 1-2
2 or 3
0%
66%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
Laser Pistol 1-3
3 or 4
33%
100%
0%
33%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
Plasma Pistol
Assault Rifle
2-4
4 or 6
66%
100%
33%
100%
0%
66%
0%
66%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
LMG
Sniper Rifle
Shotgun
3-5
6 or 7
KILL 66%
100%
33%
100%
0%
100%
0%
33%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
Laser Rifle
Plasma Light Rifle
Minigun
4-6
7 or 9
KILL KILL 66%
100%
33%
100%
0%
100%
0%
66%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
Heavy Laser
Laser Sniper Rifle
Laser Scatter
5-7
9 or 10
KILL KILL KILL 66%
100%
33%
100%
0%
100%
0%
33%
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
Plasma Rifle
Railgun
6-8
10 or 12
KILL KILL KILL KILL 66%
100%
33%
100%
0%
100%
0%
66%
NO KILL NO KILL NO KILL NO KILL NO KILL
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
8-10
13 or 15
KILL KILL KILL KILL KILL KILL 33%
100%
0%
100%
0%
66%
NO KILL NO KILL NO KILL NO KILL
Particle Cannon 9-11
15 or 17
KILL KILL KILL KILL KILL KILL 66%
100%
0%
100%
0%
100%
0%
33%
NO KILL NO KILL NO KILL
Health Unit Pistol Laser Pistol Plasma Pistol
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Rifle
Plasma Light Rifle
Minigun
Heavy Laser
Laser Sniper Rifle
Laser Scatter
Plasma Rifle
Railgun
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
Particle Cannon
3 Sectoid (E/N/C)
Outsider (E/N)
Thin Man (E/N)
Floater (E)
Drone (E/N)
0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL KILL KILL
4 Sectoid (I)
Thin Man (C)
Floater (N/C)
Seeker (E)
NO KILL 0%
33%
33%
100%
66%
100%
KILL KILL KILL KILL KILL
5 Outsider (C/I)
Drone (C)
Seeker (N/C)
EXALT Sniper (E)
NO KILL NO KILL 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL
6 Thin Man (I)
Floater (I)
Seeker (I)
EXALT Sniper (N/C)
EXALT Operative (E)
EXALT Medic (E)
NO KILL NO KILL 0%
66%
0%
100%
33%
100%
66%
100%
KILL KILL KILL
7 Drone (I)
EXALT Sniper (I)
EXALT Operative (N)
EXALT Medic (N/C)
EXALT Heavy (E)
EXALT Elite Sniper (E)
NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
KILL KILL
8 Chryssalid
Muton (E/N/C)
Sectoid Commander (E/N)
EXALT Operative (C)
EXALT Medic (I)
EXALT Heavy (N)
EXALT Elite Sniper (N/C)
EXALT Elite Operative (E)
EXALT Elite Medic (E)
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
KILL KILL
9 EXALT Operative (I)
EXALT Heavy (C)
EXALT Elite Sniper (I)
EXALT Elite Operative (N)
EXALT Elite Medic (N)
EXALT Elite Heavy (E)
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
66%
0%
100%
66%
100%
KILL
10 Zombie (E/N/C)
Muton (I)
EXALT Heavy (I)
EXALT Elite Operative (C)
EXALT Elite Medic (C/I)
EXALT Elite Heavy (N)
NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
11 EXALT Elite Operative (I)
EXALT Elite Heavy (C)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
12 Heavy Floater (E/N)
EXALT Elite Heavy (I)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
0%
100%
14 Zombie (I)
Sectoid Commander (C/I)
Heavy Floater (C)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
16 Cyberdisc (E/N)
Heavy Floater (I)
Muton Elite (E/N/C)
Mechtoid (E)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
20 Cyberdisc (C/I)
Berserker (E/N/C)
Muton Elite (I)
Ethereal (E/N/C)
Mechtoid (N)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
22 Mechtoid (C) NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
24 Mechtoid (I) NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
25 Berserker (I)
Ethereal (I)
Uber Ethereal (E/N/C)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
30 Sectopod
Uber Ethereal (I)
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL

Description

The following tables list the effect of single shots from all XCOM firearms upon hitting enemies, both alien and EXALT, detailing if they will achieve full kills or not, or the odds of achieving a kill, if the damage variation of the weapons can allow for either KILL/NO KILL results.

The damage output from the weapons considers both the Base and Critical damage range values. Unlike the Base Damage range, where there are 3 possible results, all with a 33% chance, the Critical Damage range is composed of only 2 possible values, with a 66%/33% distribution, due to a game bug. This bug doesn't not occur with the Headshot Sniper ability (and possibly with others), but the damage values below don't take that range into account.

There are also other ability that will either increased the damage output (Killer Instinct, Bring 'Em On, Shredder Rocket, etc.) while others will reduce it (Iron Skin Gene Mod). Those are also not considered on the tables below.


Easy

Health Unit Pistol Laser Pistol Plasma Pistol
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Rifle
Plasma Light Rifle
Minigun
Heavy Laser
Laser Sniper Rifle
Laser Scatter
Plasma Rifle
Railgun
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
Particle Cannon
Base Damage
Critical Damage
1-2
2 or 3
1-3
3 or 4
2-4
4 or 6
3-5
6 or 7
4-6
7 or 9
5-7
9 or 10
6-8
10 or 12
8-10
13 or 15
9-11
15 or 16
3 Sectoid
Outsider
Thin Man
Floater
Drone
0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL KILL KILL
4 Seeker NO KILL 0%
33%
33%
100%
66%
100%
KILL KILL KILL KILL KILL
5 EXALT Sniper NO KILL NO KILL 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL
6 EXALT Operative
EXALT Medic
NO KILL NO KILL 0%
66%
0%
100%
33%
100%
66%
100%
KILL KILL KILL
7 EXALT Heavy
EXALT Elite Sniper
NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
KILL KILL
8 Chryssalid
Muton
Sectoid Commander
EXALT Elite Operative
EXALT Elite Medic
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
KILL KILL
9 EXALT Elite Heavy NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
66%
0%
100%
66%
100%
KILL
10 Zombie NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
12 Heavy Floater NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
0%
100%
16 Cyberdisc
Muton Elite
Mechtoid
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
20 Berserker
Ethereal
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
25 Uber Ethereal NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
30 Sectopod NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL

Normal

Health Unit Pistol Laser Pistol Plasma Pistol
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Rifle
Plasma Light Rifle
Minigun
Heavy Laser
Laser Sniper Rifle
Laser Scatter
Plasma Rifle
Railgun
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
Particle Cannon
Base Damage
Critical Damage
1-2
2 or 3
1-3
3 or 4
2-4
4 or 6
3-5
6 or 7
4-6
7 or 9
5-7
9 or 10
6-8
10 or 12
8-10
13 or 15
9-11
15 or 16
3 Sectoid
Outsider
Thin Man
Drone
0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL KILL KILL
4 Floater NO KILL 0%
33%
33%
100%
66%
100%
KILL KILL KILL KILL KILL
5 Seeker NO KILL NO KILL 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL
6 EXALT Sniper NO KILL NO KILL 0%
66%
0%
100%
33%
100%
66%
100%
KILL KILL KILL
7 EXALT Operative
EXALT Medic
NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
KILL KILL
8 Chryssalid
Muton
Sectoid Commander
EXALT Heavy
EXALT Elite Sniper
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
KILL KILL
9 EXALT Elite Operative
EXALT Elite Medic
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
66%
0%
100%
66%
100%
KILL
10 Zombie
EXALT Elite Heavy
NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
12 Heavy Floater NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
0%
100%
16 Cyberdisc
Muton Elite
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
20 Berserker
Ethereal
Mechtoid
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
25 Uber Ethereal NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
30 Sectopod NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL

Classic

Health Unit Pistol Laser Pistol Plasma Pistol
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Rifle
Plasma Light Rifle
Minigun
Heavy Laser
Laser Sniper Rifle
Laser Scatter
Plasma Rifle
Railgun
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
Particle Cannon
Base Damage
Critical Damage
1-2
2 or 3
1-3
3 or 4
2-4
4 or 6
3-5
6 or 7
4-6
7 or 9
5-7
9 or 10
6-8
10 or 12
8-10
13 or 15
9-11
15 or 16
3 Sectoid 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL KILL KILL
4 Thin Man
Floater
NO KILL 0%
33%
33%
100%
66%
100%
KILL KILL KILL KILL KILL
5 Outsider
Drone
Seeker
NO KILL NO KILL 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL
6 EXALT Sniper NO KILL NO KILL 0%
66%
0%
100%
33%
100%
66%
100%
KILL KILL KILL
7 EXALT Medic NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
KILL KILL
8 Chryssalid
Muton
EXALT Operative
EXALT Elite Sniper
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
KILL KILL
9 EXALT Heavy NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
66%
0%
100%
66%
100%
KILL
10 Zombie
EXALT Elite Operative
EXALT Elite Medic
NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
11 EXALT Elite Heavy NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
14 Sectoid Commander
Heavy Floater
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
16 Muton Elite NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
20 Cyberdisc
Berserker
Ethereal
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
22 Mechtoid NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
25 Uber Ethereal NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
30 Sectopod NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL

Impossible

Health Unit Pistol Laser Pistol Plasma Pistol
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Rifle
Plasma Light Rifle
Minigun
Heavy Laser
Laser Sniper Rifle
Laser Scatter
Plasma Rifle
Railgun
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
Particle Cannon
Base Damage
Critical Damage
1-2
2 or 3
1-3
3 or 4
2-4
4 or 6
3-5
6 or 7
4-6
7 or 9
5-7
9 or 10
6-8
10 or 12
8-10
13 or 15
9-11
15 or 16
4 Sectoid NO KILL 0%
33%
33%
100%
66%
100%
KILL KILL KILL KILL KILL
5 Outsider NO KILL NO KILL 0%
66%
33%
100%
66%
100%
KILL KILL KILL KILL
6 Thin Man
Floater
Seeker
NO KILL NO KILL 0%
66%
0%
100%
33%
100%
66%
100%
KILL KILL KILL
7 Drone
EXALT Sniper
NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
KILL KILL
8 Chryssalid
EXALT Medic
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
KILL KILL
9 EXALT Operative
EXALT Elite Sniper
NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
66%
0%
100%
66%
100%
KILL
10 Muton
EXALT Heavy
EXALT Elite Medic
NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
0%
100%
33%
100%
66%
100%
11 EXALT Elite Operative NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
33%
100%
12 EXALT Elite Heavy NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
0%
100%
14 Zombie
Sectoid Commander
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
66%
0%
100%
16 Heavy Floater NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL 0%
33%
20 Cyberdisc
Muton Elite
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
24 Mechtoid NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
25 Berserker
Ethereal
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL
30 Sectopod
Uber Ethereal
NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL NO KILL

Game Files Info

AI Behaviour

Moving vs static packs

  • Moving packs will roam the battlefield until spotting XCOM or civilian units.
  • Static packs will be hunkered down and waiting for enemy units to be seen.
  • Ambush packs are aliens that will appear active but on Overwatch.
  • The AI will 'teleport' either type of packs from one map location to the other, if they are still 'unactivated' (haven't seen XCOM units)

Active vs passive aliens

  • Active aliens are alerted to XCOM's presence and will take action immediately upon sight.
  • Aliens can be activated in 3 ways:
    • By spotting XCOM units - the run for cover animation will be played - this requires for the XCOM unit to move into a visible square. However due to Line of Sight mechanics it is possible to spot a group of passive aliens while moving diagonally without activating them.
    • By being activated by other already active aliens - the individual alien seems to emit a specific sound that can activate passive packs without the 'run for cover' animation.
    • By firing and hitting any of the aliens with indirect fire by using Rocket Launchers, Squad Sight snipers, etc.

Swarming

  • The AI seems to respond to scouts by pulling back some units to 'alert' other alien packs and/or 'teleporting' aliens closer to the position of last seen XCOM units. If those aliens are already activated this will result in very nasty surprises for XCOM.
  • This can be visible on the amount of packs that are teleported and activated in terror/abduction missions in the first turns.

Tutorial/Council/Temple Ship Missions

  • All packs are static or ambush
  • Active aliens will not activate passive packs
  • No teleporting

Abduction/UFOs/Alien Base Missions

  • Moving/Static packs
  • Active aliens will not activate passive packs
  • Teleporting

Terror Missions

  • Moving/Static packs
  • Active aliens can activate passive packs
  • Teleporting


Classes Tables

KEYCHART
RANK COLONEL1.png RANK COLONEL2.png ABILITY UNKNOWN20.png ABILITY OVERWATCH.png ABILITY MOVE.png ABILITY GRENADE.png ABILITY AIM.png ABILITY HUNKERDOWN.png ALIEN CLUSTERBOMB.png ABILITY HARDENED.png
Left Side Abilities Right Side Abilities Additional Shot Improves Reaction Extra Movement Additional Equipment Change Unit Aim Decrease Enemy Aim Increase Damage Given Decrease Damage Taken

Assault

Assault Ability/Rank Tree
Assault Action Aim Damage Alpha Build Beta Build Notes
SquaddieRun & Gun SLSL SL SL
  • Allows firing after the 2nd action
  • 2 turn cooldown
CorporalTactical Sense A5~20 A5~20
  • +5 Defense for every enemy in sight (max +20)
CorporalAggression +10~30CA +10~30CA
  • +10% Critical chance per enemy on sight (max 30%)
SergeantLightning Reflexes -A100L -A100L
  • First reaction shot fired at this unit always misses
SergeantClose & Personal +30CAL +30CAL
  • Bonus declines with distance from the target
LieutenantFlush +30A +=4D +30A+=4D
  • Allows a shot that forces target to leave cover
  • Shot has +30 Aim and deals fixed 4 points damage
LieutenantRapid Fire S -15A S-15A
  • Allows to fire 2 shots with 1 Action
  • Reduced accuracy (-15 Aim)
CaptainClose Combat Specialist RL RL
  • Gives a single shot enemy that approaches within 4 tiles
  • Applies to both the player and the enemy's turn
CaptainBring 'Em On +1~5DC +1~5DC
  • +1 Damage for each enemy within the squad's vision (max 5)
MajorExtra Conditioning -TDL-TDL -TDL -TDL
  • Heavier armor increases the bonus
ColonelResillience -D100%C -D100%C
  • Immunity to Critical Hits
ColonelKiller Instinct +50%CDL +50%CDL
  • Activating Run & Gun will give the unit +50% in Critical Damage

Heavy

Heavy Ability/Rank Tree
Heavy Action Aim Damage Alpha Build Beta Build Notes
SquaddieFire Rocket II +TDL+TDL I+TDL I+TDL
CorporalBullet Swarm S S
  • Allows for two shots, or to move after firing
CorporalHolo-Targeting +10AL +10AL
  • Gives +10 Aim to any squad members firing at the same enemy
SergeantShredder Rocket +D33%L +D33%L
  • Shredder Rocket deals 4 points damage (6 Blaster Launcher)
SergeantSuppression R -A30 R-A30
LieutenantHEAT Ammo +D100%L +D100%L
LieutenantRapid Reaction RL RL
CaptainGrenadier I I
CaptainDanger Zone D D
MajorWill To Survive -2DL-2DL -2DL -2DL
ColonelRocketeer I I
ColonelMayhem +1TD +1TD

Sniper

Sniper Ability/Rank Tree
Sniper Action Aim Damage Alpha Build Beta Build Notes
SquaddieHeadshot +30CA+30CA +TCDL+TCDL +30CA+TCDL +30CAL+TCDL
  • 3 turn cooldown
CorporalSnap Shot S -20A S-20A
CorporalSquad Sight AL AL
SergeantGunslinger +2DL +2DL
  • Only applies to pistols
SergeantDamn Good Ground +10ALA-10L +10ALA-10L
  • Adds upon other aiming bonuses, including flying with Archangel armor
LieutenantDisabling Shot -10A -100CDL -10A-100CDL
LieutenantBattle Scanner AL AL
  • Can be used combined with Squad Sight
CaptainExecutioner +10AL +10AL
CaptainOpportunist RC +20A RC+20A
  • The normal Overwatch aim penalty is -30
MajorLow Profile -A20-A20 -A20 -A20
ColonelIn The Zone SL SL
  • Can only be used once with pistols
  • Can be combined with Snap Shot
  • 2 turn cooldown
ColonelDouble Tap S SL
  • Can be used with pistols
  • Cannot be combined with Snap Shot

Support

Support Ability/Rank Tree
Support Action Aim Damage Alpha Build Beta Build Notes
SquaddieSmoke Grenade II -A20-A20 I-A20 I-A20
CorporalSprinter M M
CorporalCovering Fire R R
SergeantField Medic I -4D -4DI
SergeantSmoke & Mirrors I -A20 -A20I
LieutenantRevive =33%D =33%D
LieutenantRifle Suppression R -A30 R-A30
CaptainDense Smoke -A40 -A40
CaptainCombat Drugs +10CA -DP20 +10CA-DP20
MajorDeep Pockets II I I
ColonelSavior -4D -4D
ColonelSentinel R R

Squad Roles

There are 3 squad roles that each soldier can assume during a fight to achieve its tactical objectives, regardless of their class and/or abilities. They are:

  • Maneuver - the capacity for the squad to move and reach favorable positions during your turn;
    • Move/Dash - usual game actions;
    • This role involves detecting the enemy (scouting), retreating and/or outflanking it;
    • It also involves dislodging enemies from their own positions during your turn.
  • Fire - to weaken and/or eliminate enemy targets during your turn;
  • Fire/Throw - usual game actions.
    • This role also involves removing enemy cover or boosting up a soldier's Aim/Critical Chance stats.
  • Security - to prevent enemy actions during your and their turns.
    • Cover/Overwatch/Suppress/Hunker Down - usual game actions;
    • Security also involves healing wounds since they prevent KIAs.

The 3 roles are tightly interlinked together. A soldier moving to outflank an alien will increase squad security since it may force it to withdrawal from its position.

General vs Specialized Soldiers

Some soldiers are more inclined for specific squad roles than others due to their stats, class/abilities and equipment carried. The trade-off when selecting a soldier is between generality (for instance, a Rookie) and specialization (i.e. a Colonel). The more specialization, the better a soldier will be able to perform that specific role but if it is absent due to injury or incapacitated/killed, then your game play may be affected. In contrast, a more generic soldier will not be as effective in a specific role but it can more easily be replaced.

The choice between both types of soldier also reflects itself on the choice of class abilities at each rank. Each class is designed to favor 1 or more roles and the individual abilities reflect that design. Some abilities may also apply to two roles.

Assault

  • Maneuver (Run & Gun, Lightning Reflexes, Flush)
  • Security (Tactical Sense, Close Combat Specialist, Extra Conditioning, Resilience)
  • Fire (Aggression, Close And Personal, Rapid Fire, Bring 'Em On, Killer Instinct)

Heavy

  • Maneuver/Fire (Bullet Swarm)
  • Security (Suppression, Rapid Reaction, Will To Survive)
  • Security/Fire (Danger Zone, Mayhem)
  • Fire (Fire Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier, Rocketeer)

Sniper

  • Maneuver (Snap Shot, Battle Scanner)
  • Maneuver/Fire (In The Zone)
  • Security (Disabling Shot, Opportunist, Low Profile)
  • Security/Fire (Damn Good Ground)
  • Fire (Headshot, Squad Sight, Gunslinger, Executioner, Double Tap)

Support

  • Maneuver (Sprinter)
  • Security (Covering Fire, Field Medic, Revive, Rifle Suppression, Dense Smoke, Sentinel, Savior)
  • Security/Fire (Smoke Grenade, Smoke & Mirrors)
  • Fire (Combat Drugs)
  • All (Deep Pockets)

Items

  • Fire/Security (S.C.O.P.E, Mind Shield, Arc Thrower)
  • Fire (Frag Grenade, Alien Grenade)
  • Maneuver/Security (Combat Stims)
  • Security (Nano-Fiber Vest, Chitin Plating, Mind Shield)